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ASSURE Instruction Design Model
Transcript of ASSURE Instruction Design Model
A- Analyze Learners
Determine learners' preferred learning styles
Proctor and evaluate pretests
Define entry competencies
S- State Objectives
A — Analyze Learners
S — State Standards & Objectives
S — Select Strategies, Technology, Media & Materials
U — Utilize Technology, Media & Materials
R — Require Learner Participation
E — Evaluate & Revise
S- Select Strategies,Technology, Media, & Materials
Select Strategies-instructional strategies/methods are selected based on what the instructional planner believes are the most appropriate for teaching chosen objectives
Select Technology/Media- texts, pictures, audio, videos, or multi-media
Select Materials- available materials, modify materials or create new materials
By Lindsay Botha
Developed by Robert Heinich and Michael Molenda of Indiana University and James D. Russell of Purdue University
Based on Gagne's
Events of Instruction
U-Utilize Technology, Media & Materials
R- Require Learner Participation
E- Evaluate & Revise
Dick & Carey Model
Hands on Activities
Evaluating and assessing learners, media, materials and methods takes place during this final step and throughout all steps of this model. Reflecting on observations and revising lessons, media, materials and methods is the final phase of the ASSURE model.
State learning objectives
Consider state/national standards
Identify content/skills to be learned
Conditions of performance
Set proficiency/accuracy standards
Prepare materials & environment
Provide learning experience/instruction
Have a plan B, technology can malfunction
-Both have the same general planning elements, ASSURE bunches multiple Dick & Carey components together.
-ASSURE is general used in courses which utilizes a variety of learning tools (mainly technology based).
- In the ASSURE model you select media whereas in the Dick & Carey Model you select materials.
-Dick & Carey focuses on Instructional Strategies while ASSURE focuses on Design Methods.