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Smartphones

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by

Andreas Langberg

on 22 September 2012

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Transcript of Smartphones

SmartPhones Grafikk C System on a Chip o S Ny tid for smarttelefoner! Programutvikling og applikasjoner Objective-C Java C# Java Objective-C C# Windows Phone Android Apple Smartphones Tankestyrt mobiltelefon

IBM jobber med å koble mobilen til hjerna trådlaust
styre mobilen med tankane Smarttelefonar i framtida Sammenlignet Nanoteknologi
Forme telefonen slik du vil
Forandre han fra ein mobil til ei klokke Nokia Morph Android Bada iOS Palm OS Symbian Windows Phone Windows Mobile Programmering: Plattform: Kjerne-
arkitektur: Kildekode: Først utgitt: Intel vil ha slutt på ledningar
Lade mobilen med ein gang du kjem inn i eit rom Trådlaus lading Sjølvrensande, vannavstøtande og skadefri
Bedre batteri som tek opp energi fra sola 2000 2008 1999 2007 2011 1996 C++ C++ C#, C++, C , .NET C++, C 1973 Inbyggda system C++ C++, C
Python, Java ARM, x86 1993 Första “smartphone” IBM Simon 2000, Symbian, första moderna OS 2001, Kyocera 6035 första smartphone i USA 2007, Apple iPhone och iOS 2007, Open Handset Alliance (OHA). 2010 2008, OHA Släpper Android 1.0 Senseg vil la deg kjenne forskjellige teksturar på skjermen 1973 1993 Tactus lagar knappar som kjem ut av skjermen Bruk kva som helst som touchskjerm gjer forskjellige ting etter korleis du bøyer han
tåler meir enn vanlege telefonar Papirtelefon IBM forventar at vi skal ha hologramsamtalar i løpet av dei neste fem åra. 2001 2000 2000 2004 2007 2008 2010 Open Handset Alliance Founders: KDDI Corporation
NTT DoCoMo
Sprint Nextel
T-Mobile
China Mobile
Telecom Italia
Telefónica Ascender Corporation
eBay
Google
LivingImage
Myriad
Nuance Communications
PacketVideo
SkyPop
SONiVOX Aplix
Noser Engineering
The Astonishing Tribe
Wind River Systems Audience
Broadcom Corporation
CSR Plc. (joined as SiRF)
Intel Corporation
Marvell Technology Group
Nvidia Corporation
Qualcomm
Synaptics
Texas Instruments HTC
LG
Sony
Motorola Mobility
Samsung Electronics Mobile operators Software companies Commercialisation companies Semiconductor companies Handset manufacturers 2008 BlackBerry 2000 Java virtual machine Lukket BlackBerry Microkjerne Grensesnitt: GUI GUI Lukket Windows CE 5.2 Monolithic/Hybrid (WCE) Qualcomm Snapdragon Lukket Lukket GUI(Metro) GUI Nexus One Lukket Xperia X10 HTC Desire GUI C++ RTOS, Linux kjerne GUI (TouchWiz) Åpen ARM, MIPS, x86 Monolithic(Linux) Åpen GUI C++, C , Objektive-C Lukket Hybrid(XNU) ARM, Apple A4, A5, A5X ARM Brukere: 59% (Q1 2012) 23%(Q1 2012) Resterende % Resterende % 2% (Q1 2012) 6% (Q1 2012) Resterende % Resterende % HTC EVO 3D Samsung Galaxy SIII HTC Dream iPhone 4 iPhone 3G iPhone 1 Kyocera 6035 Nokia 9500 Communicator Nokia 9210 Communicator Ericsson R380 IBM Simon De fire store Windows Phone Etterfølger til Windows Mobile Rettet mot forbrukermarkedet Metro Krav til maskinvare BlackBerry OS Støttes kun av BlackBerry Bedrifts rettet operativsystem Multitasking Eksterne komponenter iOS Bygd opp av fire lag Core OS Core Services Media Cocoa touch Låst system Jailbreaking Android Linux basert 480 millioner enheter Åpent system Android open source project Versjoner 1.0 Astro 1.1 Bender 1.5 Cupcake 1.6 Donut 2.0/2.1 Eclair 2.2 Froyo 2.3 Gingerbread 3.0 Honeycomb 4.0 Ice Cream Sandwich 4.1 Jelly Bean 4.2 K ??? Artikkel av The Guardian's Mark King Noen sitater om livet som apputvikler “...Even then, that's a large chunk of data for a mobile phone to process so we had to find ways to slow the user down and stop them getting angry if it took too long to find what they wanted."
- Justin James "It often involves taking large chunks of data and making it work for the user. It's about coming up with different solutions to the same problems. You're building on stuff all the time, taking what has worked with something else and applying it to a new app."
- Justin James
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