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CFOA Flag Clinic 2017

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UCF IM Sports

on 19 April 2017

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Transcript of CFOA Flag Clinic 2017

FHSAA Flag Football Rules Clinic
Stripes
Whistle
Good Attitude
Black Shorts
Athletic Shoes (Black preferred)
Referee Hat
Flags, Bean Bag, Score Card
What you will need
Field Markings & Lines to Gain
Start on 14 yard line
4 downs
A new series is awarded for:
A 1st down
Crossing the zone line
Penalty
Change of possession
Interception
Turnover on downs
Only snapper needs to be on the LOS
The neutral zone is 1 yard and designated by the officials with pucks

The Game

Crew Meeting
Captains Meeting
COIN TOSS
Pre-Game
Four 12 min Quarters.
Three timeouts per half

Clock stops in the last 2 minutes of the 1st half and stops the last 2 minutes of the 2nd half
Timing
Foul
Fumble
Live ball / Dead ball
Possession
Catch
Line of Scrimmage (LOS)
Neutral Zone
Backwards Pass
Handing the ball
Flag guarding
Pass Interference
Definitions
Dead Ball Penalties
Fouls
Live Ball Penalties
F.I E.L D
Screen Blocking
WHEN WAS THE FOUL?
WHERE WAS THE FOUL?
WHAT WAS THE FOUL?
WHO FOULED?
The Four W’s
Are enforced in the order of occurrence.
Penalty Enforcement
Basic Spots of Enforcement
(Live Ball)
All fouls are penalized from the basic spot EXCEPT a foul by the offense (Team A) behind the basic spot

These fouls are penalized from the spot of the foul

Most common examples are flag guarding/Illegal Contact

PENALIZE THE OFFENSE!
Initial Position – Sideline oriented, deeper than deepest DB (not in the middle of the field)
Keys – Receivers your side
Initial Position – 7 and 7
Keys – Passer and immediate blockers
Snap Responsibilities – Delay of Game, Snap, Contact around Passer, Passer

Initial Position –LOS Keys – Line, Receivers your side
Snap Responsibilities – Snap, Motion, Initial Rush, Release of receivers

BJ
R
L J
DEFENSE
OFFENSE
Positioning
Spring 2017
Scoring
Touchdown
Try (after TD)
1 point – 3 yrd line
2 points – 10 yrd line
3 points – 20 yrd line

Safety

Mercy Rule
If at any time after the 2 min warning of the 2nd Half…
the point differential is 19 or more points
…the game is over.
YES
NO
Game Management & Conflict
NO NO's
Touching Officials
Language
Taunting
Spiking the ball
Excessive Celebration
Excessive Complaining
Keep in mind
Emotions in check
Professionalism
Safety
Sportsmanship
Respect

Dead Ball Fouls
Live-Ball Fouls
Basic Spots
All but One Principle
Loose Ball Play - Previous spot
Running Play - End of the Run
Foul Behind the Basic Spot
(Spot of the Foul)
*Check flag belt after ALL scores


5yrds

10yrds
VS
Ejections
X
X
alse
Start
llegal
Snap
ncroachment
eaving the field
on the wrong side
elay of
game
Multiple Foul
No team may accept more than one live-ball foul committed by an opponent.
If each team commits one or more live-ball fouls, the penalties offset.
Double Foul
Incomplete Pass, Timeouts, Out-of-Bounds, First Downs, Touchdowns, Change of Possession, Penalties, and Injured Players.
Clock stops for:
Clock restarts on ready for play:
1st down in bounds
Penalties when a play ended inbounds
Clock restarts on the snap for everything else
Illegal Motion
Illegal Shift
Illegal Substitution
Illegal Participation

Illegal Formation (<5 yrds from sideline/QB <2yrds from snapper)
Punt Positioning
No Player may enter the neutral zone
until the ball has been kicked
Required

Pants/Shorts without pockets

Numbered Jersey

Flag Belt

Athletic Shoes
Optional

Gloves

Soft knee pads

Mouth pieces

Playbooks & Wristbands
Player Equipment
Headwear with hard material or knots

Jewelry

Pads, casts, or braces above waist

Player Equipment
Shirts or jerseys that do not stay tucked in unless they are more than 4" from the waist

A hood which does not remain tucked in

Metal Cleats
Illegal
Blow & Throw
When foul occurs, blow whistle and throw flag high in the air
Spots of Enforcement
Penalty Enforcement
Succeeding Spot: The spot the ball will be snapped from next.

Previous Spot: The spot the ball was last snapped from.

End of the Run: The spot where the ball becomes dead by rule.

Spot of the Foul: The spot where a foul occurred.
Dead-ball & Live-ball fouls cannot be combined to offset each other. Enforced in order of occurrence.
Clean Hands Principle
Where there are 10 yard dead ball fouls committed by each team prior to penalty administration, each 10 yard foul will cancel a 10 yard foul on the other team. Enforce remaining 10 yard fouls.
Multiple Dead Ball Penalties
If there is a change of possession and the team in final possession DID NOT foul prior to the final change of possession, they may retain possession of the ball by declining all penalties on the opposing team.
Penalize from the
previous spot
Penalize from the
spot of the foul
Penalize from the
end of the run
Penalize from the
spot of the foul
No
No
Yes
Yes
3. Was the foul by Team A (Offense) behind the basic spot?
Previous Spot
End of Run
2. What is the basic enforcement spot for that type of play?
1. What type of play was it?
Loose Ball Play
Running Play
Special Enforcements
Fouls on a Scoring Play
Loss of Down
Automatic First Down
Roughing the Passer
Half The Distance

Live Ball Fouls: mark off penalty yardage then establish the zone line-to-gain
Dead Ball Fouls prior to ready-for-play: mark off penalty yardage then establish the zone line-to-gain
Dead Ball Fouls after the ready-for-play: establish the zone line-to-gain then mark off penalty yardage
Establishing the Zone Line-to-Gain
*The RFP whistle establishes the ZLTG*
Brent Haskill & Daniel Dobrosielski
Full transcript