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Owning It: Language Applications for Second Language Acquis

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Judy Wright

on 14 October 2013

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Transcript of Owning It: Language Applications for Second Language Acquis

Results
Purpose: Advance SLA by identifying apps that enrich and supplement language instruction.
Result : Identified apps and have the potential to assist second language learners with building listening and/or speaking skills in another language, by addressing:
(a) how students might benefit from their usage
(b) how suitable the apps were to use across multiple grade levels
(c) their potential to support SLA based on content, features, and support of learning objectives.

Owning It: Language Applications for Second Language Acquisition Mastery
By: Judy Wright

Technology and Applications
Why Use Apps to support Language Learning ?
Language Education
Language education is critical to students’ success in the world of the future that will insist upon students’ abilities to interact effectively with others. It is critically important that schools, elementary through post-secondary, offer students an opportunity to develop those skills.
2 ways:
Acquisition and Learning
Developing Language Ability
Learner-centered with teacher as facilitator
Emphasis on learner as “doer” and “creator”
Integrating technology into instruction to enhance learning
Personalized real world tasks
Seeking opportunities for learners to use language beyond the classroom

Language Learning NOW
Teacher-centered class
Emphasis on teacher as presenter/lecturer
Use of technology as a “cool tool”
Synthetic situations from textbook
Confining language learning to the classroom

Language Learning THEN
Learners have changed from a homogenous group consisting primarily of English-only speakers to a heterogeneous mixture of students from different cultural and linguistic backgrounds.
In response, teachers are broadening instruction with the one tool that translates in all dialects, technology (Water, 2007).
Technology is one tool that can assist students in making connections to educational topics while simultaneously acquiring a second language.
Building Bridges with Technology
The use of technology in English language teaching and learning can not only meet diverse learning needs, but also encourage the development of strategies necessary for modern survival:
Communication,
Collaboration,
Information gathering & retrieval
Technology Supports Development of Strategies
Learner-focused
Technology to develop and modify tasks on the basis of clear language pedagogy
Cognitively sound
Shifting Educational Models
Why Technology ?
Technology can be beneficial tools in helping students make connections to relevant educational topics while working simultaneously to acquire a second language (Noeth & Volkov, 2004; TESOL, 2008).

Teaching is most effective when students are engaged in authentic, complex tasks rather than discrete skill-building.
Krashen's theory was used to guide the evaluation of applications that would support the acquisition of English as a second language.
Krashen's Theory of Cognitive Development
Initial identification was designed to identify apps that teachers and learners can use to supplement and enrich instruction geared at SLA.
Evaluated for:
cost-effectiveness
ease of use
accessibility
teacher perceived effectiveness in building listening and speaking skills

Evaluation of Apps
Rather than considering a piece of learning technology in isolation, it is important to think about the aims and objectives of a piece of software relative to its planned usage.
Rich contexts made up of visual and auditory information provide environments in which learners can become immersed and involved, and with which they can in turn make sense of and produce meaningful language (Meskill, 1991a, 1996).
Applications as a Focus
Technology applications or apps that allow students to work at an individualized pace can afford students the opportunity to more fully develop SLA skills and electronic literacy skills (TESOL, 2008).
I AM a 21st Century Learner
Attributed to:
extent of time
intensity of use
quality of exposure to the second language

Language Achievement Success
Apps that were selected for the pilot study based on initial evaluation included:
Duolingo
Hello-Hello World
Mango Languages
MindSnacks
Teacher and Student Surveys
5 point Likert Scale
Apps Selected
Duolingo
Acquire languages by progressing though a set of skill exercises, with virtual rewards
Language-learning website and iPhone app. 
"Gamified" application that lets users acquire languages by progressing though a set of skill exercises, with virtual rewards to make the learning experience more engaging and effective.
Read, listen to, and translate words and phrases.
Track progress through awards points and virtual badges
After initial evaluation, apps were then selected for further review and subsequent pilot study, based on:
high usability across multiple devices, including iPad®, iPhone®, iPod touch®, Android™, and PC devices
ease of use
minimal cost of implementation
Further Evaluation of Apps
Flashcards to review or learn new vocabulary

Play back your own recording to hear pronunciation
.


Conversational-level language
learning programs 

iPad app has multiple sections, including My Lessons, My Notes, and Global Classroom

Pros
ACTFL’s research-based approach to teaching languages 
Learn from mobile device anytime, anywhere
Animated videos and interactive exercises
Research-based innovative mobile immersion methodology that develops skills at learner’s pace
Supports many languages
FREE!!!

Pros
Real World Translations
Emphasizes writing
Accessibility: Work on lessons offline
Structure: clear, shown on a tree, app keeps track of your progress synchronously across both the iPhone app and the Web version. It always remembers where you left off
Graphics: interactive
Interactive tasks: translating, listening, speaking, and identification.
Gamification

Audio: Not included when during install has to be downloaded separately
Crowd Sourcing: seeking feedback from inexperienced pseudo-teachers
App Structure: Not easy to access over many months. Connectivity:
Internet Required
Languages: Spanish, English, French, Italian, German, and Portuguese

Price: FREE: iOS app

Device Requirements: Compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPod touch (3rd generation), iPod touch (4th generation), iPod touch (5th generation) and iPad. Requires iOS 5.0 or later. This app is optimized for iPhone 5. *Android App being released 2013


The Possibilities to Enrich using Apps are Endless!
Language-learning roadmap; lessons with a trophy icon have been successfully completed.
Lessons in color but no trophy icon are active and available.
Any lesson grayed out is locked.
To unlock it, you must advance by completing prior levels or testing out
Translation hints

Language and Platform
Doesn't support a wide range of languages
iPhone you'll only find Spanish, French, German, Italian, and Portuguese
Crowd Sourcing: “Correct” translations determined by the group.
Availability: Not available in many languages
Can't jump ahead without testing out of lessons.


Cons
Content from the Web is translated & rated users.

Teaches words and phrases
Translate real content from the Web.
Pros
Offers six languages plus SAT Vocabulary.
Lessons available offline
Nine mini-games FREE
Additional quests & challenges
No site license required after purchase
Mobile Immersion Methodology
Consists of:
Notional-functionality
Communicate about real world topics
Incremental
Gradually adds communicative functions that become more complex
Learner-centered
Learner controlled to develop skills

Languages: Spanish, English, French, Italian, German, and Portuguese

Price: FREE: iOS app

Device Requirements: iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPod touch (3rd generation), iPod touch (4th generation), iPod touch (5th generation) and iPad. Requires iOS 5.0 or later.
This app is optimized for iPhone 5. *Android App being released 2013
Web based version

Uses games, vocabulary, phrases and audio clips to drive learning
Languages: Spanish, English, French, Italian, German, and Portuguese
Price: FREE app. Upgrade to full lessons for $4.99
Device Requirements: iPhone, iPod touch, and iPad. Requires iOS* 5.0 or later. App is optimized for iPhone 5.
Mindsnacks
Cons
50 Spanish lessons designed by Ivy League instructors; must purchase upgrade to access all 50 lessons.

9 unique games
1000+ Spanish words & phrases
Spoken audio clips provided by a native Spanish speaker to help with pronunciation
Image library to help memorize words
Enhanced review mode lets you replay previously mastered lessons
Personalized learning algorithms to maximize memorization, retention & contextual usage


•Convenience –
Provides students with the chance to study/review any day, any time, without the need to remember to bring their books or class materials.
•Efficiency – User-friendly and well-organized into topics.
•Engagement –Ideal tool to engage learners who are very tech-minded and naturally enjoy using gadgets.

Cons
Hello, Hello World
Online language-learning program
Research-based mobile immersion methodology developed in collaboration with ACTFL, the American Council on the Teaching of Foreign Languages
Integrates language learning with social networking
Languages: Spanish, English, French, Italian, German, Chinese, Japanese, Portuguese, Dutch, Russian, and Indonesian support
Device Requirements: Compatible with iPad. Requires iOS 3.2 or later
3,000 words and expressions and covers a wide range of topics through comprehensive vocabulary sections and interactive tests
Levels include beginner to advanced
iPhone and Android
interaction with native speakers
Cost: 20 units are free and remaining content is available upon purchase
Busuu
Series of mini-lessons of approximately 5 minutes
Speech recognition software that recreates a real video call
iPhone or Android
Cost: Free
SpeakingPal English Tutor
VOCAB TRAINING: 400+ vocabulary words using virtual flashcards that are broken down into three levels of difficulty
VOCAB CHALLENGE: 12 wrestlers you can choose to battle, organized by vocabulary weight-class. Each wrestler will quiz you on the definitions of 36 unique words.
Apple ipad, ipod, itouch
Cost: $1.99

Vocabador

News and stories on a variety of topics, and provides games for language practice
short quizzes to test comprehension
free
iPhone and Android
Voxy
Young gamers
Key letter sounds such as ch and sh
Practice applying letter combinations
Spell over 170 words
Cost: $2.99

ABC Pocket Phonics

Audio, etymologies, anagrams, synonyms, anagrams, bookmarking, and reference-saving for ease of use
Apple ipad
Cost: $2.99
WordBook XL – English Dictionary & Thesaurus for iPad
Sentence Builder is best for younger students
Build sentences and construct them based on videos and images
Apple ipad
Cost: $ 5.99
Sentence Builder for iPad
Letters of the English alphabet
Helps tounderstand what each means, does, and how it’s used by showing you flashcards and puzzles
Learn to write the letter thanks to a tracing program
Apple ipad/iphone
Cost: $4.99
Into to Letters
Features phrases, questions, answers, practice chats, history, and geography lessons
Apple
Cost: $2.99
Berlitz My English Coach
Add your own cards
Add new lists- customizable lists which is ideal for learning
voice artist keeps kids engaged
5 unique game modes from easy
three learning modes
i. new word on click with audio
ii. new word on click with no default audio
iii. new word on swipe with audio on click
Fully customizable font size, font color, spelling (upper case, lower case, etc.)
Multi-sensory learning tool - combining audio, voice, and written words
iPhone or Android
Cost: Free
Dolch Sight Words List - Learn to Read Flash Cards & Games
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