First Problem: http://xkcd.com/657 network site

http://www.facebook.com/Sixthgrade.conalco what if LOTR was a

course or a textbook? Sixth Grade they push at boundaries The brain is

ready to learn

by filling in blanks We tend to LIKE something if we are able to "see" the patterns in it When this happens, we begin to "groove" in the patterns ... to seek them out and to expect them. conscious thought the brain

functions

at three levels

of thinking making lists

recalling facts

mathematical

assigning values "Fun from games arises out of mastery. It arises out of comprehension. It is the act of solving puzzles that makes games fun. In other words, with games, learning is the drug." - Raph Koster, A Theory of Fun "Boredom is the brain casting about for new information. It is the feeling you get when there are no new patterns to absorb." Flower Power Factortris http://bit.ly/9uhSJF http://www.funbrain.com/ Math Baseball http://www.mangahigh.com "What do you do every day?" "the best instruction hovers at the boundary of a student's competence" - Andy diSessa, Cognitive Scientist [Video games] tend to encourage players to achieve total mastery of one level, only to challenge and undo that mastery in the next, forcing kids to adapt and evolve. - Dr. James Gee, University of Wisconsin

Wired Magazine, 2003 -Rath Koster, A Theory of Fun 1 4 [ !?*!? ] 75 3 59 60 5 61 Babylonian

"Cheat Codes" http://gwydir.demon.co.uk/jo/numbers/babylon/index.htm http://www.flickr.com/photos/kkseema/2042946052 http://www.flickr.com/photos/seandreilinger/959010447 Learning is not Linear. Third Problem: - Raph Koster, A Theory of Fun Fourth Problem: Second Problem: We give away the "cheat codes"

for the game (learning) up front. the act of

mentally

mastering

a problem fun some games just make games lame IBL is great,

in theory, but ...

time-consuming

in reality. Designing and using activities where students learn new concepts by actively doing and reflecting on what they have done. The guiding principle is that instructors try not to talk in depth about a concept until students have had an opportunity to think about it first (Hastings, 2006). Inquiry-based Learning addition & subtraction of integers simplifying like terms

3x+4+2x-7 multiplication and division of integers solving

one-step equations

x+3=6 finding points that

fit x+y=5 absolute value

e.g. |-8| graph an inequality on a number line where

do we want

our students'

brains to be? why did

you go in to teaching? AHA moment =

the brain having fun On linear learning paths,

students often get stuck

because of

one concept. autopilot reflexes

running "scripts" a game is a delicate balance between

boredom

and frustration sorting and packaging associative

integrative

intuitive

"common sense" General Objective But, in education, we

have taken "fun"

out of learning. addition & subtraction of integers simplifying like terms

3x+4+2x-7 multiplication and division of integers solving

one-step equations

x+3=6 finding points that

fit x+y=5 absolute value

e.g. |-8| graph an inequality on a number line This is what we do in math

(and I suspect your discipline is similar) learning ^ So ... what can

we do? http://www.kwarp.com/portfolio/grammarninja.html Grammar Ninja Vocab Sushi http://www.vocabsushi.com/ http://lab.andre-michelle.com/tonematrix Tone Matrix You don't have to

"play" using a video game. Darfur is Dying The Forbidden City Discover Babylon Peacemaker McVideo Game Second Life:

The Ultimate Simulator SimCity Societies Places to Visit:

http://bit.ly/aAG7oX Simulations

of the

Real World Immune Attack Non-digital Games Shift the "exploration"

to the students. Handy Tip Bloom's Taxonomy zailydeltoro@gmail.com from the time

we are very young ... Surely, we can

take advantage of

this in adult learning though it may require us to stretch our minds a little If we're not careful,

we're going to take

ourselves out of

learning too. Unfortunately, most

formal education focuses on

surface-level learning Bloom's

Taxonomy (also boring) according to

Pirates of the Carribean boring http://www.flickr.com/photos/zen/241745451/ this is what

we could

(theoretically)

do in math one solution 4 in 5 young adults

half of adults

1/4 of seniors http://www.pewinternet.org/Reports/2008/Adults-and-Video-Games.aspx who plays video games? *disclaimer some games provide practice some games get it just right Final thoughts ... was it ... Thanks!!!

Maria H. Andersen

Twitter: @busynessgirl

busynessgirl@gmail.com

http://teachingcollegemath.com

Illustrations by Mat Moore

garlicandcoffee@gmail.com English class Miss zaily Del Toro Students should describe their daily routine, taking into account the time More daily routines Wake Up Wash Your face take a shower

brush your teeth Eat breakfast Go to the bathroom Go to school Come home / Get home Do your homework Study Go to bed Complementary Activities Daily Routines Daily Routines 2 Example Pictures pIE DE FOTO Speaking Record the voice Listen and selfcorrection Share Share recordings Evaluation CHAT Level one: Student - Student Level two: Student - Teacher Level three: Student - Native People

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# Daily Routines...

Children love to learn, but at some point they lose that and become adults that don't like formal learning. Let's explore why "play" has gotten such a bad rap and figure out how to get it back in education.

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