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Daily Routines...

Children love to learn, but at some point they lose that and become adults that don't like formal learning. Let's explore why "play" has gotten such a bad rap and figure out how to get it back in education.

Ever Coronado Martinez

on 26 February 2011

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Transcript of Daily Routines...

First Problem: http://xkcd.com/657 network site
http://www.facebook.com/Sixthgrade.conalco what if LOTR was a
course or a textbook? Sixth Grade they push at boundaries The brain is
ready to learn
by filling in blanks We tend to LIKE something if we are able to "see" the patterns in it When this happens, we begin to "groove" in the patterns ... to seek them out and to expect them. conscious thought the brain
at three levels
of thinking making lists
recalling facts
assigning values "Fun from games arises out of mastery. It arises out of comprehension. It is the act of solving puzzles that makes games fun. In other words, with games, learning is the drug." - Raph Koster, A Theory of Fun "Boredom is the brain casting about for new information. It is the feeling you get when there are no new patterns to absorb." Flower Power Factortris http://bit.ly/9uhSJF http://www.funbrain.com/ Math Baseball http://www.mangahigh.com "What do you do every day?" "the best instruction hovers at the boundary of a student's competence" - Andy diSessa, Cognitive Scientist [Video games] tend to encourage players to achieve total mastery of one level, only to challenge and undo that mastery in the next, forcing kids to adapt and evolve. - Dr. James Gee, University of Wisconsin
Wired Magazine, 2003 -Rath Koster, A Theory of Fun 1 4 [ !?*!? ] 75 3 59 60 5 61 Babylonian
"Cheat Codes" http://gwydir.demon.co.uk/jo/numbers/babylon/index.htm http://www.flickr.com/photos/kkseema/2042946052 http://www.flickr.com/photos/seandreilinger/959010447 Learning is not Linear. Third Problem: - Raph Koster, A Theory of Fun Fourth Problem: Second Problem: We give away the "cheat codes"
for the game (learning) up front. the act of
a problem fun some games just make games lame IBL is great,
in theory, but ...
in reality. Designing and using activities where students learn new concepts by actively doing and reflecting on what they have done. The guiding principle is that instructors try not to talk in depth about a concept until students have had an opportunity to think about it first (Hastings, 2006). Inquiry-based Learning addition & subtraction of integers simplifying like terms
3x+4+2x-7 multiplication and division of integers solving
one-step equations
x+3=6 finding points that
fit x+y=5 absolute value
e.g. |-8| graph an inequality on a number line where
do we want
our students'
brains to be? why did
you go in to teaching? AHA moment =
the brain having fun On linear learning paths,
students often get stuck
because of
one concept. autopilot reflexes
running "scripts" a game is a delicate balance between
and frustration sorting and packaging associative
"common sense" General Objective But, in education, we
have taken "fun"
out of learning. addition & subtraction of integers simplifying like terms
3x+4+2x-7 multiplication and division of integers solving
one-step equations
x+3=6 finding points that
fit x+y=5 absolute value
e.g. |-8| graph an inequality on a number line This is what we do in math
(and I suspect your discipline is similar) learning ^ So ... what can
we do? http://www.kwarp.com/portfolio/grammarninja.html Grammar Ninja Vocab Sushi http://www.vocabsushi.com/ http://lab.andre-michelle.com/tonematrix Tone Matrix You don't have to
"play" using a video game. Darfur is Dying The Forbidden City Discover Babylon Peacemaker McVideo Game Second Life:
The Ultimate Simulator SimCity Societies Places to Visit:
http://bit.ly/aAG7oX Simulations
of the
Real World Immune Attack Non-digital Games Shift the "exploration"
to the students. Handy Tip Bloom's Taxonomy zailydeltoro@gmail.com from the time
we are very young ... Surely, we can
take advantage of
this in adult learning though it may require us to stretch our minds a little If we're not careful,
we're going to take
ourselves out of
learning too. Unfortunately, most
formal education focuses on
surface-level learning Bloom's
Taxonomy (also boring) according to
Pirates of the Carribean boring http://www.flickr.com/photos/zen/241745451/ this is what
we could
do in math one solution 4 in 5 young adults
half of adults
1/4 of seniors http://www.pewinternet.org/Reports/2008/Adults-and-Video-Games.aspx who plays video games? *disclaimer some games provide practice some games get it just right Final thoughts ... was it ... Thanks!!!
Maria H. Andersen
Twitter: @busynessgirl
Illustrations by Mat Moore
garlicandcoffee@gmail.com English class Miss zaily Del Toro Students should describe their daily routine, taking into account the time More daily routines Wake Up Wash Your face take a shower
brush your teeth Eat breakfast Go to the bathroom Go to school Come home / Get home Do your homework Study Go to bed Complementary Activities Daily Routines Daily Routines 2 Example Pictures pIE DE FOTO Speaking Record the voice Listen and selfcorrection Share Share recordings Evaluation CHAT Level one: Student - Student Level two: Student - Teacher Level three: Student - Native People
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