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The Hero's Journey

Exploring the Monomyth

Dominic Dedato

on 16 March 2016

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Transcript of The Hero's Journey

The Hero's Journey
Call to Adventure
Ordinary Life
This is Where We Start...
Helpers (Sometimes Love)
Supernatural Aid/Amulet
Crossing the Threshold
Crossing the Return Threshold
The Road of Trials
The Climax/Final Battle

Refusal to
Master of
Two Worlds
Freedom to Live
Stage 3:
Stage 1: Seperation
Stage 2: Initiation
In the Belly
of the Whale
The Hero's Journey Note
Step 1: Departure

1. Ordinary Life

2. The Call to Adventure

The call to adventure is the point in a person's life when they are first given notice that everything is going to change, whether they know it or not. Often when the call is given, the future hero refuses to heed it. This may be from a sense of duty or obligation, fear, insecurity, a sense of inadequacy,

3. Supernatural Aid
Once the hero has committed to the quest, consciously or unconsciously, his or her guide and magical helper appears, or becomes known.

4. The Crossing of the First Threshold
This is the point where the person actually crosses into the field of adventure, leaving the known limits of his or her world and venturing into an unknown and dangerous realm where the rules and limits are not known.

5. The Belly of the Whale

As the hero crosses the threshold, he finds himself alone in the darkness of new world. In the darkness, the hero may find his purpose to go on the journey and can emerge from the "belly of the whale" as a new person.
6. The Road of Trials
The road of trials is a series of tests, tasks, or ordeals that the person must undergo to begin the transformation. Often the person fails one or more of these tests, which often occur in threes.

7 Meeting Helpers

The hero meets with people who can help him/her on the journey. This may include warriors, goddesses or temptresses.

8 Apotheosis

A hero's apotheosis is achieved when he comes to a realization about the purpose of life and himself. With an expanded consciousness, he views the world in an entirely different way than when he first started his journey. Usually, the hero at this point becomes a selfless person who always cares for others before himself. Usually, the knowledge the hero obtains is related to immortality, where an indestructible live continues after the death of the body.

9. The Climax
The hero achieves the goal of the quest. It is what the person went on the journey to get. All the previous steps serve to prepare and purify the person for this step,

10. Return Threshold

The trick in returning is to retain the wisdom gained on the quest, to integrate that wisdom into a human life, and then maybe figure out how to share the wisdom with the rest of the world.

11. Refusal of the Return

Once the hero finishes his quest, he may not want to return to his home and stay in the new world. The hero may believe that the old world won't accept or understand what the hero has learned on his journey. Most heroes get over this.

12. Master of the Two Worlds

In myth, this step is usually represented by a transcendental hero like Jesus or Buddha. For a human hero, it may mean achieving a balance between the material and spiritual. The person has become comfortable and competent in both the inner and outer worlds.

13. Freedom to Live

Mastery leads to freedom from the fear of death, which in turn is the freedom to live. This is sometimes referred to as living in the moment, neither anticipating the future nor regretting the past.
he hero's journey is a pattern that can be found in myths, stories, and legends from a range of cultures and time periods. From ancient Greece to modern Hollywood and anywhere beyond or in between, the hero's journey is an important archetype (or basic original pattern) from which many stories have been derived.
Ancient hero's journeys (such as The Odyssey by the Greek poet Homer or the legends of King Arthur) were not composed with an awareness of the pattern. The hero's journey is largely the product of the scholarship of Joseph Campbell, who studied myths, stories, and religions from all over the world to find their common elements.
More modern hero's journeys (such as the Star Wars saga or The Lion King) were created with an awareness of the pattern and have been criticized for following the pattern too closely.

Our goal is not to produce step-by-step process for creating an unoriginal copy of an already existing story. Nor is it detailed enough to cover every element of the journey that you may learn or read about. Instead it is to use this knowledge to understand mythology (from our culture or elsewhere) and incorporate these elements where they might fit.
Let's Begin!
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