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Virtual Reality

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on 30 April 2015

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Transcript of Virtual Reality

Virtual Reality
What is Virtual Reality ?
-Virtual Reality is officially defined as: "the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors."

Meaning: "An environment generated by a computer that simulates the real world."
Virtual Reality
Virtual Reality can be used in...
- Education
- Tourism
- Gaming
- Training
- Product Design
Head-Mounted Displays
- The Oculus Rift by Oculus VR.

- The Gear VR by Samsung.

- Project Morpheus by Sony.

- The Google Cardboard by Google.

- Virtual Reality is used in museums and historical sights, e.g. visitor centres.

- Virtual Reality is used communicate information to the general public in new and exciting ways.

- Interactive displays form a large part of many exhibitions and particularly appeal to children.

- Children are often difficult to attract to a museum or gallery as they tend to see this as a boring experience, Virtual Reality helps to make this more entertaining for children.

- Education has adopted virtual reality for teaching and learning .

- It enables students to interact within a three dimensional environment.

- It is able to present complex data in a way that is both fun and easy to learn.

- Students can interact with the objects in that environment in order to discover more about them.
Created by

Lyubomira Angova
Mario Chankov
Dimitar Ivanov

- Virtual reality is created using both software and hardware.

- Software covers the virtual part.

- Many graphics engines are capable of constructing virtual worlds to explore with VR.

- Examples of such software would be:

The Unreal engine 4

The CryEngine 3.
This is an example of the realism of the Unreal Engine 4
The CryEngine 3.
- The hardware is what takes advantage of human senses, such as sight and sound.

- There are many types of Virtual Reality devices.

- Including Head-mounted Displays.

-Gloves that track arm, hand and finger movement.

-Omnidirectional Treadmills that let you walk in VR simulations.
- Was crowd funded on kickstarter.

- Raised $2.4 Million.

- Since August 2012, its been the only main stream VR HMD.

- The most recent prototype is called Crescent Bay.

- Release date: 2017.

-Cost will start at $320
The Oculus Rift
The Gear VR
- Developed by Samsung in collaboration with Oculus VR.

- Powered by the Samsung Galaxy Note 4 Smartphone.

- Basically the Oculus Rift with the Note 4 as its screen and the driving power.

- Release Date: Autumn 2015.

- Produced by Sony.

- Project Morpheus is its codename.

- Designed for the PlayStation 4.

- Has two 1080p screens, one for each eye.

- Has 360 degrees head tracking, using the PlayStation camera.

Project Morpheus
Google Cardboard
- It's made from cardboard.

- Its goal is a cheap way to experience virtual reality.

- Can make your own by getting cardboard, two lenses, a rubber band, velco, a ring and a disk magnet.

- About €15 on Amazon.
- For example, astronomy students can learn about the solar system and how it works by physical engagement.

- Students can move planets, see around stars and track the progress of a comet.

- This is useful for students who have a particular learning style, e.g. creative or those who find it easier to learn using symbols, colours and textures.
- Virtual reality gaming is where a person can experience being in a three-dimensional environment and interact with that environment during a game.

- Bio-Sensing - one way of detecting a person’s presence in a game.

- Virtual reality has been adopted by the military (army, navy and air force)

- It is useful for training soldiers for combat situations where they have to learn how to react.

- This has proven to be safer and less costly than traditional training methods.
- Flight simulation
- Battlefield simulation
- Medic training (On battlefield)
- Vehicle simulation
- Virtual boot camp
Examples Of Military Training:
Future of Virtual Reality
Nobody knows for certain what VR will be used for in the years to come, as the technology develops over time.
Thank you for your attention...
- Viewing medical procedures and surgeries with a virtual reality headset.

- Hundreds of students could view the same surgery – an impossibility given the physical constraints of most operating rooms.
- With Facebooks recent purchase of Oculus, many people predict virtual reality social networking sites.
Product Design
- Engineers at companies like Caterpillar and General Motors already use VR systems, virtually “creating” products to test design principles, safety, and more.

Q&A Session
Created by
Lyubomira Angova
Mario Chankov
Dimitar Ivanov
3 groups of Virtual Reality
- Immersive - Augmented - Non-immersive
- Oculus Rift
- Sony's project Morpheus
- Canon's MREAL
- Google Glass
- Joystick
- Steering Wheel
- Wii
History Of Virtual Reality
- 1950s visionary cinematographer Morton H Eilig built a single user console called Sensorama.
History Of Virtual Reality
- In 1961, Philco Corporation engineers developed the first HMD known as the Headsight.
History Of Virtual Reality
- In 1965, a computer scientist named Ivan Sutherland envisioned what he called the “Ultimate Display.”
Virtual Reality can be used in...
- Education
- Tourism
- Gaming
- Training
- Product Design
Full transcript