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Copy of Old Toys

Mary Garrard

Paul Hopp

on 25 April 2014

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Transcript of Copy of Old Toys

Early Toys
People have been producing toys since before 6000 B.C. Since then, toys have only grown and become more complex and amusing.
In 1902, Stuffed toy bears were beginning to be called "teddy Bears" after president Theodore Roosevelt and a story about him and a bear. By 1915 large scale Teddy Bear manufacturing was in full swing.
In1915 Johnny Gruelle, a newspaper cartoonist, began to sell Raggedy Ann dolls based on one he had made for his daughter, Marcella.
The Yoyo, made in 1929. Donald Duncan sees the toy being demonstrated in Los Angeles.Duncan buys a small Yo-Yo company for $25,000 and 30 years later, sales of Duncan Yo-Yos reach $25 million dollars.
In 1934 the game Sorry! was released by Hasbro
In 1935 Monopoly was made and was the best selling game of its time.
In 1942, Little Golden Books began publishing books for 25 cents per book, selling over 1.5 million copies during WWII
In 1943, while searching for a suspension device to ease rough sailing on battleships, navy engineer Richard James discoverd that a torsion spring will "walk" end over end when knocked over.� James brought the discovery home to his wife, who named the new toy "Slinky."�If stretched end to end, the Slinky toys sold since 1945 would wrap around the world more than 125 times.�Slinky's are still made in Hollidaysburg, Pennsylvania, on the same eight machines that James began with over 50 years ago.
First Slinky commercial- 1945
In 1956, Wham-o, the company founded in 1948, branched out i with the introduction of the Frisbee from when students at Yale University threw tins around for fun and yelled "Frisbee to warn passerby. Two years after that Wham-0 struck gold with the original Hula Hoop. Melin died on June 28 2002.
Based on the idea that children like to play with their food, Mr. Potato Head was made by George Lerner .�Mr. Potato Head is the first toy advertised on television., and originally came with only parts and parents had to supply the body with a real potato. The first year sales of the toy were $4 million.
Edward Haas brought the Pez mint dispenser to the United States.It was initially unsuccessful, but gained popularity after Haas changed the original lighter-like design by adding a cartoon head and replacing the mints with fruit-flavored candy.
Jack Odell created the original Matchbox car when he maked a small brass model of a Road Roller and put it into a matchbox so that his daughter could bring it to school.Today, 100 million Matchbox cars are sold each year.
In 1956 Play-Doh entered the market as wallpaper cleaner.�Non-toxic and less messy than regular modeling clay, it was soon recognized that the cleaner made an excellent toy.�The innovative product made Joe Clicker a millionaire before his 27th birthday.�To date, more than 700 million pounds of Play-Doh have been sold.
In 1949, Silly Putty was introduced. �Silly Putty was a byproduct of a search to find a synthetic substitute for rubber.�James Wright, a chemical engineer for General Electric, came up with the flesh-colored silicone compound that bounced when rolled into a ball and stretched like rubber.
In 1959 Elliot Handler and his wife Ruth invented the Barbie doll.�Today, two Barbie's are sold every two seconds.
Made in1960, the Etch-A-Sketch could be called "The World's First Laptop," The inventor was Frenchman Arthur Granjean. It was manufactured by Bryan, Ohio's Ohio Art Company. The Etch-A-Sketch still boasts the classic red frame, glass screen, aluminum powder and two knobs that control the stylus' movement. The screen's reverse side is coated with a mixture of special powder and plastic beads. Spanning generations of families and providing hours of fun to millions of people in more than 67 countries world-wide. Originally named "L'Ecran Magique" it was later renamed Etch-A-Sketch.
Created in 1963, Mouse Trap (originally titled Mouse Trap Game) is a board game for two or more players. Over the course of the game, players at first cooperate to build a working Rube Goldberg-like mouse trap. But once the mouse trap is finished, the object is to then use the machine to trap all of one's opponent's mouse-shaped game pieces.
In 1965, the game Operation came out on the production line with a patient identified as "Cavity Sam," presumably named after what cardiologists call SAM (Systolic Anterior Motion), an ailment that occurs in a ventricular cavity of the heart. The game was created when a University of Illinois student John Spinello was assigned to create a toy.
In 1970, Parker Brothers introduced the world's first indoor ball with its original "non-expanding recreational foam" material, or NERF. The NERF ball was an instant success, with 4 million sold by the end of the year, meaning kids across the country were able to break their parents' most sacred rule: "No playing ball in the house.
Pong was the invention of Nolan Bushnell, a young engineer who introduced video table tennis to arcades in 1972. Simple and addictive, Pong launched the craze for home video games. The home version was Introduced by Atari, Bushnell's company, in 1974,long before anyone had seen a personal computer.
Ernö Rubik created the Rubik's Cube in 1974 in his homeland, Budapest, Hungary. By 1982, more than 100 million Rubik's Cubes had been sold and most had yet to be solved.
In 1976, Xavier Roberts invented 'Little Person' dolls, the first Cabbage Patch Kids. Roberts was a teenager when he started the Babyland General Hospital in Cleveland, Georgia, where people could adopt a baby (the hand sewn dolls were never called dolls) complete with adoption papers. Roberts and five friends started the Original Appalachian Artworks company to produce the dolls. The Coleco toy company liked Roberts' ideas and began mass-marketing the dolls in 1983, under the new name of 'Cabbage Patch Kids.'
Through out all of history, toys have been made by idealists and parents to entertain people of all ages dating back to 6000 B.C when the first game ancestor indian version of chess was made. Since then, toys have become more dynamic and are continuing to grow in our future.
Science Story Time
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