Send the link below via email or IMCopy
Present to your audienceStart remote presentation
- Invited audience members will follow you as you navigate and present
- People invited to a presentation do not need a Prezi account
- This link expires 10 minutes after you close the presentation
- A maximum of 30 users can follow your presentation
- Learn more about this feature in our knowledge base article
Do you really want to delete this prezi?
Neither you, nor the coeditors you shared it with will be able to recover it again.
Make your likes visible on Facebook?
You can change this under Settings & Account at any time.
WHAT IS GRAPHIC DESIGN?
Transcript of WHAT IS GRAPHIC DESIGN?
Sells the Brand
Cindy Bertorini Payton Fisher Tavie Keo Kathryn Collins
Arcade and Computer Platforms
- Colors: black & white
- Shapes: Pixelated
Normally black and white
- Table Tennis
- Black & White
- Lines: left/right or diagonally
green laser cannon
- yellow and black
- All caps
alien planet setting
- Yellow and orange
A time of change for the graphics for video games.
Side scrolling games 1990-1994
Time of the stage 2D graphics that was the start
for platform games
Some of the icon video gaming stars rising
First graphical 3D graphics 1993
Mist is the first video game to be able
to move forward, backward and side to side
This was the start of wireframe environments
1995 start of the in depth environment play
Wireframe graphics wear in the early year
A lot of the the games in this year fell into the
1996-1999 becoming the new standard
Wireframe 3D graphics are the main type of graphics for video games
The new improvements that made things smoother getting closer to the new era of graphics
- white background
- blue rooms and tunnels
-red and green
Pattern: map consists of vertices of a dodecahedrom
-orange and yellow
- Novelty Type
The "C" is Pac-Man
VIDEO GAMES OF THE MILLENNIUM
Moving forward with 3-D graphics within video games
Bigger worlds, bigger map layouts, and more possibilities within gameplay
Advertisements change excessively in promotional advertisements (trailers, commercials, posters, etc.)
Logos, symbols, and text become more modern, minimalistic and simple
black and white
Logo is simplified
A very distinctive, sci-fi typeface
Typeface stays the same with very little tweaks to create a more modern look
Posters are less cluttered
Previews and trailers are more cinematic
Maps have more texture; realistic
Sans serif font
Advertisement is not filled
Drives viewers towards curiousity
Sans serif font
Substitutes a 'blue portal' for the letter O
Simple and minimalistic throughout
Stays as a sans serif font
Symbol changes to a blue character going through a 'portal'
Logo suits the game genre and style
Apocalyptic and dark
Type has a broken effect
- Arcade Games
- Computer Games
Simple & Straightforward
- Bitmap/Pixel Font
- triangle symbolizes shield
Value and Space
Movement: shield to logo
- Cursive, black
- Bold Serif, red
moves eyes up to title/logo
Square, all caps
Graphic design seen in video games from 1970's to the present
"20 Minuten - Zum Jubiläum Ein Next-Gen-Makeover - Games." 20 Minuten. N.p., 20 Jan. 2014. Web. 04 Dec. 2014.
Aamoth, Doug. "Pac-Man: All-TIME 100 Video Games." Time. Time, 15 Nov. 2012. Web. 03 Dec. 2014.
Andersen, Maria. "Hunt the Wumpus on a TI-99/4A Computer." YouTube. YouTube, 6 July 2009. Web. 03 Dec. 2014.
"The Arcade Flyer Archive." - Video Game Flyers: Pong, Atari, Inc. Gottlieb Development, 2 Feb. 2003. Web. 04 Dec. 2014.
"Arcade: Space Invaders (1978)." YouTube. YouTube, 15 Jan. 2010. Web. 03 Dec. 2014.
"Dafont.com." Dafont.com. N.p., n.d. Web. 04 Dec. 2014.
"Full List: All-TIME 100 Video Games." Time. Time, 2014. Web. 03 Dec. 2014.
Grossman, Lev. "Hunt the Wumpus: All-TIME 100 Video Games." Time. Time, 15 Nov. 2012. Web. 03 Dec. 2014.
Grossman, Lev. "Pong: All-TIME 100 Video Games." Time. Time, 15 Nov. 2012. Web. 03 Dec. 2014.
Hunter, William. "Pac-Man - Arcade (Namco/Midway 1980)." YouTube. YouTube, 28 Sept. 2007. Web. 03 Dec. 2014.
"The Legend of Zelda (1986) (Clip)." YouTube. YouTube, 9 Mar. 2011. Web. 03 Dec. 2014.
"The Legend of Zelda (1986) NES Box Cover Art - MobyGames." MobyGames. Blue Flame Labs, 10 Dec. 2008. Web. 04 Dec. 2014.
Murphy, Connor. "The 10 Greatest Arcade Games of the 1970s | Big Fish Blog." Big Fish Games. N.p., 24 May 2012. Web. 03 Dec. 2014.
Narcisse, Evan. "Tetris: All-TIME 100 Video Games." Time. Time, 15 Nov. 2012. Web. 03 Dec. 2014.
"Original Tetris Game." YouTube. YouTube, 13 June 2009. Web. 03 Dec. 2014.
Oshinsky, Brian. "Video Games." Pinterest. N.p., n.d. Web. 04 Dec. 2014.
"Pac-Man." Wikipedia. Wikimedia Foundation, 12 Mar. 2014. Web. 04 Dec. 2014.
Peckham, Matt. "Legend of Zelda: All-TIME 100 Video Games." Time. Time, 15 Nov. 2012. Web. 03 Dec. 2014.
Peckham, Matt. "Space Invaders: All-TIME 100 Video Games." Time. Time, 15 Nov. 2012. Web. 03 Dec. 2014.
"Pong - Atari (1972)." YouTube. YouTube, 28 Oct. 2012. Web. 03 Dec. 2014.
"Reviews." Hunt The Wumpus. Google, 2014. Web. 04 Dec. 2014.
"Halo 5 - Official Reveal Trailer - E3 2013 Xbox One (Halo Xbox One HD) E3M13." YouTube. YouTube, n.d. Web. 04 Dec. 2014.
"Original Halo Trailer." YouTube. YouTube, n.d. Web. 04 Dec. 2014.
"343 Industries." Halo Nation. N.p., n.d. Web. 04 Dec. 2014.
"Halo Nation." - The Halo Franchise, Bungie, 343 Industries and More. N.p., n.d. Web. 04 Dec. 2014.
"Half-Life 2." Half-Life Wiki. N.p., n.d. Web. 04 Dec. 2014.
"Gears of War." Gearspedia. N.p., n.d. Web. 04 Dec. 2014.
"Sonic The Hedgehog" Sonic Wiki. n.p. n.p. Web 04 Dec. 2014
"Mist" Wiki. n.p. n.p. Web 04 Dec. 2014
"1990-2008 of Video Game Design" Web Designer Depot. Funny. 12 Dec. 2008 Web. 16 Nov. 2014
"1990s of Video Gaming" Wiki. n.p. n.p. Web. 15 Nov. 2014
"The Evolution of 8 Beloved Video Game Charters" IGN. LUCAS M. THOMAS & JUSTIN DAVIS. Sept. 14 2014 Web. 18 Nov. 2014
- "M" is the wumpus
- circle with mouth
- up and down
- left and right
Complete immersion into game
Line between game and player is disappearing
Players use their body and voice interact with game
Freedom within a 3D virtual environment
Less emphasis on text and more on images and art
Systems and Hardware
Designed for usability in mind
Promoting game visual and sound quality over consumer visual appeal
MMO style player combat
cinematic virtual experience
visually and musically rich
involve and surround senses
Flight and Adventure
Driven by music and story
Attacking player with color and visuals
Game is its own advertisement