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WHAT IS GRAPHIC DESIGN?
Transcript of WHAT IS GRAPHIC DESIGN?
Sells the Brand
Cindy Bertorini Payton Fisher Tavie Keo Kathryn Collins
Arcade and Computer Platforms
- Colors: black & white
- Shapes: Pixelated
Normally black and white
- Table Tennis
- Black & White
- Lines: left/right or diagonally
green laser cannon
- yellow and black
- All caps
alien planet setting
- Yellow and orange
A time of change for the graphics for video games.
Side scrolling games 1990-1994
Time of the stage 2D graphics that was the start
for platform games
Some of the icon video gaming stars rising
First graphical 3D graphics 1993
Mist is the first video game to be able
to move forward, backward and side to side
This was the start of wireframe environments
1995 start of the in depth environment play
Wireframe graphics wear in the early year
A lot of the the games in this year fell into the
1996-1999 becoming the new standard
Wireframe 3D graphics are the main type of graphics for video games
The new improvements that made things smoother getting closer to the new era of graphics
- white background
- blue rooms and tunnels
-red and green
Pattern: map consists of vertices of a dodecahedrom
-orange and yellow
- Novelty Type
The "C" is Pac-Man
VIDEO GAMES OF THE MILLENNIUM
Moving forward with 3-D graphics within video games
Bigger worlds, bigger map layouts, and more possibilities within gameplay
Advertisements change excessively in promotional advertisements (trailers, commercials, posters, etc.)
Logos, symbols, and text become more modern, minimalistic and simple
black and white
Logo is simplified
A very distinctive, sci-fi typeface
Typeface stays the same with very little tweaks to create a more modern look
Posters are less cluttered
Previews and trailers are more cinematic
Maps have more texture; realistic
Sans serif font
Advertisement is not filled
Drives viewers towards curiousity
Sans serif font
Substitutes a 'blue portal' for the letter O
Simple and minimalistic throughout
Stays as a sans serif font
Symbol changes to a blue character going through a 'portal'
Logo suits the game genre and style
Apocalyptic and dark
Type has a broken effect
- Arcade Games
- Computer Games
Simple & Straightforward
- Bitmap/Pixel Font
- triangle symbolizes shield
Value and Space
Movement: shield to logo
- Cursive, black
- Bold Serif, red
moves eyes up to title/logo
Square, all caps
Graphic design seen in video games from 1970's to the present
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- "M" is the wumpus
- circle with mouth
- up and down
- left and right
Complete immersion into game
Line between game and player is disappearing
Players use their body and voice interact with game
Freedom within a 3D virtual environment
Less emphasis on text and more on images and art
Systems and Hardware
Designed for usability in mind
Promoting game visual and sound quality over consumer visual appeal
MMO style player combat
cinematic virtual experience
visually and musically rich
involve and surround senses
Flight and Adventure
Driven by music and story
Attacking player with color and visuals
Game is its own advertisement