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World of Warcraft Video Game Review

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Malcolm Haynes

on 14 June 2013

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Transcript of World of Warcraft Video Game Review

Blizzard Entertainment or Blizzard for short is a video game developer and publisher founded in 1991. They first saw commercial success with their game Rock ‘n’ Roll Racing and The Lost Vikings. After being picked up by a large conglomerate they released their first breakthrough hit – Warcraft Orcs and Humans. The huge success of this game led Blizzard to create two more sequels; Warcraft II: Tides of Darkness and Warcraft III: Reign of Chaos. With all three of these RTS(Real Time Strategy) games being such huge successes they saw an opportunity to take the rich story and universe of the Warcraft franchise and expand it into an MMORPG.
World of Warcraft is a massively multiplayer online role playing game (MMORPG) created by Blizzard Entertainment.
World of Warcraft began development in 1999 and took roughly 5 years to complete with its release on November 23, 2004 – the 10th anniversary of the Warcraft franchise. Shortly after the games release it received universal acclaim, partly due to the hype and anticipation before its launch.
Although World of Warcraft was not the first MMORPG, it easily has taken the spotlight as the best MMORPG ever made to date – for good reason. Though it took a long time for the video game industry to really have a breakthrough MMORPG that everyone would play, they finally got what they asked for. Currently sitting at over 10 million subscribers, over 33 million worldwide copies sold and billions of dollars of revenue – it truly is the king of the MMORPG market.
So what makes World of Warcraft one of the best games ever made?
Lets take a look!
Arguably the most attractive aspect of the game itself, the plot of World of Warcraft is not something to toy with. Having previously built upon their fantastical world of Azeroth in their RTS series, Blizzard took it to a whole new level with World of Warcraft. It is important to note that the story in WoW picks up 4 years after the events that took place in Warcraft III: The Frozen Throne. I am only giving a very (VERY VERY) brief rundown of the story from 2004 to current. Due to the incredible amounts of detailed story and history of everything in the game I highly suggest going onto the official Wiki (www.wowwiki.com) and reading the pages associated with each event, zone and character that I touch upon, although not necessary.
When you begin a new game of World of Warcraft you have to create your character. In the character selection screen you can choose a faction; The Alliance or The Horde. The Horde is comprised of Orcs, Trolls, Tauren (a large bipedal cow like race), Undead, Goblins, Blood Elves and the Pandaren (neutral). The Alliance is comprised of Humans, Dwarfs, Gnomes, Night Elves, Draenei (a space faring alien race), Worgen (Werewolves), and the Pandaren (neutral). When you select a race and finalize your character you get a short run down about the history of your race and where you stand in the ongoing war between the Alliance and The Horde. As you being your journey through the awe inspiring, gigantic world of Azeroth you learn all the story about where you are in the world(for example the Humans start in Elwynn Forest and you learn the local events about the Kobold infestation) before you continue on questing to other areas of the world. Once you reach the maximum level in WoW, you know most of the story in Azeroth and then you get introduced to the ‘main’ story. The main story is the story arc that the developers set in place for the specific expansion (more on expansions later). When WoW was first released they didn’t set the game up in a way to force you down a certain story path. Due to the vast amounts of lore (story) they had at their disposal it allowed them to create dozens of different story arcs that all went into their own little section of Azeroth.
Although they tried not to force one specific story they did try to create one story that would be the theme of the expansion. In the first game the main story was of Ragnaros and the Molten Core. The Molten core was a dungeon in the heart of Searing Gorge underneath the monstrous Blackrock Mountain where the elemental behemoth Ragnaros was being summoned back into the world to wreak havoc. They later added patches to the game to continuously introduce more story arcs and more end-game content for the players to enjoy. The first patch introduced the story of Zul’Gurub and the savage Zandalari Troll tribes that inhabit the area of Stranglethorn Vale and the dark voodoo magic they are doing to summon old serpent gods into the world. The patch after that they added the story line of the Qiraji beetle people into the uninhabited desert Silithus. In the ancient city of Ahn’Qiraj lived an undisturbed race of humanoid scarabs that were awaken abruptly by a dark mysterious aura deep underneath the surface of Azeroth. The goal of this story arc is to find out what caused this ancient race to awaken and who is controlling them. When you arrive at the end of the arc you find out it was an Old God; a beast beyond time who has lived on Azeroth since the creation of the planet. The subsequent patch (the last patch of the game before the next addition) introduced the monolithic floating necropolis harboring the undead commanders of the Scourge - Naxxramas (a collection of undead and foul creatures into an innumerable army). The main villain of this necropolis is Kel’Thuzad – a powerful wizard of a high order who became corrupted by evil and turned into a beast pure energy serving as a high officer to the Lich king. This is where the first game ended.
In the next expansion: World of Warcraft The Burning Crusade, the Dark Portal; a ginormous portal residing in the Blasted Lands created by an extremely powerful wizard that bridges a gap between Azeroth and the world of Outland, has been opened. The story in Outland begins with a recap of the events that took place decades earlier in Warcraft III. Outland, formerly the world of Draenor - the home world of the Orcs and Draenei, has been torn apart by dark magic from the warlock Gul’Dan. Gul’Dan in his craze made a deal with a powerful wizard on Azeroth to create a portal between the two worlds so that the Orcs can invade Azeroth and wipe out the Humans (where the long hatred between the two comes from). When the portals were opened they were so unstable that they began to tear apart the world of Draenor and almost completely destroyed the world if the portals had not been shut by the intervention of another character (but I digress). The events that occurred in the ending of Warcraft III saw the exile of Illidan Stormrage due to his attraction to dark magic. The main story arc in Outland follows the clues of what Illidan has been up to since his exile 10 years ago and the devastating presence and corruption that The Burning Legion (the main villains of the whole Warcraft universe – every other villain is in part caused by The Burning Legion) has caused. Illidan since his exile has turned The Black Temple (a gargantuan fortress located in the far reaches of Shadowmoon Valley) into his personal castle. Guarded by thousands of loyal servants he has had influence on or has enslaved, he makes his presence in the Outland known – don’t bother me. As the player makes their way through Outland, taking the many different stories to finally arrive at the Black Temple, they learn about the Draenei and their struggle under the rule of the Orcs when they lived together, the destruction and tainting brought upon by the Burning Legion (using Outland as a base of operations to get to Azeroth) and the struggle of the heroes of Azeroth to remove the Burning Legion control of areas of Outland. When they finally take down Illidan in The Black Temple, the next patch comes out. The next patch revisits the Troll kingdoms in the Eastern Kingdoms of Azeroth. This time up in the north west at Zul’ Aman. Much like Zul’Gurub there is more voodoo magic and more summoning of old gods by the trolls(nothing too exciting). The patch after Zul’Aman comes back to what happens after Illidans ‘death’. This is when the Blood Elves on the northern coast of the Eastern Kingdoms re-open their source of power: The Sunwell. The Sunwell, a sort of location in which all Blood Elves receive their magic powers (long story) from which they are dependent has been re-opened after being destroyed by the Scourge for some time. In the depths of the Sunwell we first meet Kil’Jaeden – a powerful demon, Supreme Commander of the Burning Legion and Chief Lieutenant to Sargeras. This is when we find out about Sargeras. Sargeras is the leader of The Burning Legion. He was once a Titan of the Pantheon; a group of all powerful giants who travelled the universe keeping peace and creating planets and races(much like Azeroth and its creation) but was slowly corrupted by a race of very trick Nathrezim to become evil. Once evil travelled the universe collecting countless races of evil beings and collecting them under the name: The Burning Legion (due to their infamy of burning whole worlds in their wake). Shortly after the encounter with the Avatar of Sargeras (a holographic projection if you will) we learn in depth about his plans for Azeroth and the eventual destruction of the universe. Only partially defeating Kil’Jaeden and sending him back to Sargeras, we see the rise of an old and very powerful enemy on Azeroth – Arthas Menthil.
Illidan Stormrage!
New World! - Outland
Black Temple!
Black Temple!
Dark Portal!
Stranglethorn Vale
Searing Gorge
In the next expansion World of Warcraft: Wrath of the Lich King - we revisit the events that took place in the patch that added Naxxramas. After the heroes of Azeroth were distracted with the events taking place in Outland, an old enemy resurfaced from his kingdom in Northrend to ravage the world of Azeroth and let loose his army. Arthas Menthil; the prince of the human empire turned mad by the evil power of the Lich King. Killing his father and thousands of his own citizens and destroying the capital city of the humans, he took over the reins of the Lich King. Commanding the Scourge with its endless numbers and enlisting the use of his elite soldiers – Death Knights, he sees to reclaim the world for himself and make it devoid of all life. The expansion starts out with the players learning all about this new icy continent with countless numbers of new beasts and undead creatures. There are several story arcs (much like in The Burning Crusade) but in this expansion all of the stories tie back into the main arc following the Lich King. The story arc that follows the lich king is about destruction of the humanoid races and corruption brought upon by the Scourge and the Lich King and his undead army but also the extreme efforts taken by both The Alliance and The Horde to form armies to take down the Lich King in his impenetrable fortress kingdom in Icecrown. Another story arc (although not the MOST prominent) is the arc following the downfall of the Titans in the Storm Peaks. The Titans are demigod constructs left by the Pantheon on Azeroth to see that the world survives, charged with maintaining the archives of all of flora and fauna of the world and overseeing the Dragon Aspects. Plagued by the presence of and Old God deep within the depths of Northrend, they (even in all their power) became corrupted by the evil and went about destroying the life which they were meant to protect. Although eventually they are saved (by the players) it is a long and hard battle. At its release the story is about taking down the Lich Kings high officers in the Scourge, one of which is the resurrected Kel’Thuzad back in his necropolis Naxxramas. The following patch (critically acclaimed to be one of the best additions to the game to date) was the Ulduar patch. The Ulduar patch followed the story of the Old God Yogg’Saron imprisoned far beneath the (supposedly abandoned) heavily guarded Titan archive fortress Ulduar. With rumors of the facility becoming operational and overrun with corrupted beings of unspeakable power, it grabbed the attention of the leaders of the Horde and Alliance. Both vying to be the ones to uncover the secrets of the ancient Titan base, they are stopped by a neutral group of wizards (the Kirin Tor) as they feel as though there is an evil presence in the area. Eventually going far into the depths of the facility and rescuing the crazed Titans and restoring them to their duties they aid in the killing of the Old God that ‘broke free’. After the Ulduar patch the Horde and Alliance are at each other’s throats. The overlord of the Horde Army- Garrosh Hellscream, and the Alliance King – Varian Wrynn are polar opposites. Both extremely against the opposing faction and both eager to war at any time are both being held back by the peaceful Horde Warchief Thrall. With the tension between the two factions almost as high as during the Second War they agree to mutually work together to defeat the true evil of the Scourge. With the release of the Argent Tournament in the next patch it focuses on both factions gaining as many soldiers as possible and setting up outside the gates of the Icecrown Citadel – the impervious fortress where the Lich King resides, controlling his innumerable army. The next patch sees the combined efforts of The Alliance, The Horde, the Argent Crusade and the Knights of the Ebon Blade; they break into the Icecrown Citadel. Working their way through the Citadel from the bottom up they take out the Lich Kings closest officers and most powerful warriors as they get to him on the upper spire of the Citadel and slay him once and for all.
New Continent - Northrend!
The next expansion - World of Warcraft: Cataclysm – follows the stories of the Dragon Aspects and Thrall. Hiding away for thousands of years, recovering and healing, the evil Dragon Aspect – Deathwing - is ready to erupt from his domain of Deepholm and bathe the world of Azeroth in molten fire once again. Previously the Aspect given the responsibility to watch over the earth and the deep places of the world by the titans – he was driven mad by the very creatures in the places he was sworn to protect – the Old Gods. In the War of the Ancients he was pushed back by the other Dragon Aspects and retreated to his domain of Deepholm to recuperate. Now fully healed with an army of followers – sworn to protect him with the promise of eternal life and glory in his new world of fire, he erupts out of Deepholm and into Azeroth. This eruption, known as The Shattering caused massive worldwide devastation. Massive rifts across the surface tearing whole continents apart and destroying cities that stood for millennia. All of this mayhem caused Thrall, the Horde Warchief but also a powerful Shaman, to step down as Warchief to focus on mending the world in its destruction. Garrosh Hellscream in his absence took over leadership of The Horde. With Garrosh now in charge of the Horde and its armies – he sees this as an opportunity to finally strike at The Alliance while they are weak and in disarray from The Shattering. As tensions build between the two factions – the elements (energy beings) imprisoned in their domains have broken free with The Shattering opening up rifts to their dimensions all over the world. As Thrall and the other Dragon Aspects see to close these rifts and push back the elements – Deathwing causes destruction all over the world. With the combined efforts of The Horde, Alliance, Dragon Aspects, Earthen Ring (group of powerful shamans Thrall is a part of), and some more sane minded Elemental Lords, they manage to subdue Deathwing and eventually destroy him once and for all. Although Deathwing is now gone, the Horde and Alliance have reached a point of no return in their bloody quests to wipe each other off the face of Azeroth. The last patch of the expansion saw the Horde drop a bomb on the Alliance military base of Theramore Isles. This action taken by the zealous Warchief Garrosh made the Alliance declare war. This action prefaces the entire underlying plot of the next expansion.
Garrosh Hellscream!
Varian Wrynn
The next expansion – World of Warcraft: Mists of Pandaria – starts off with the island of Pandaria; a location beyond age shrouded by heavy mists that was revealed during The Shattering, being ‘invaded’ by the Alliance and the Horde. Both factions wanting the island for its resources for their ongoing war – neglect the native inhabitants of the island: the Pandaren. A peaceful race, that was once enslaved thousands of years ago, now swears to not bring about violence as they know the evil horrors it brings on their land. This evil – The Sha – manifests itself wherever hate, war, and fighting happens. If enough Sha builds up in one area or person, it releases itself (or takes over the person) into a beast of evil energy. As the Alliance and Horde both battle each other on this island of Pandaria – Sha is popping up everywhere due to the negative energy. In the meantime the native Pandaren races are trying their hardest to persuade the Alliance and Horde to stop their warring and focus on the evil Sha that they are creating and also trying to teach them the ways of settling differences peacefully without fighting. Eventually after this fighting goes on for long enough the Sha inside of Garrosh Hellscream becomes so much that it takes over his body and turns him into a monstrous beast. This is where the story currently stands in Mists of Pandaria and the newest patch that explains what happens after Garrosh becomes (truly) evil.
New Continent - Pandaria!
Sha-ified Garrosh!
The gameplay for World of Warcraft is nothing groundbreaking in the world of MMORPG’s or video games in general, but what it does do well the no other MMO has done since is incorporate everything so well. What Blizzard did is take the best aspects of several MMORPG’s, amplify them, then mesh them together into a play style that seems to have no loose ends when it comes to variation of play styles.

Since World of Warcraft has a ‘talent’ system, each class in the game has 3 different ways to specialize their character. They are as follows:

Death Knight – Blood (Melee DPS), Frost (Tank), Unholy (Melee DPS)
Druid – Balance (Ranged DPS), Feral (Melee DPS/Tank), Restoration (Healer)
Hunter – Beast Master, Marksmanship, Survival – All Ranged DPS
Mage – Arcane, Fire, Frost – All Range DPS
Monk – Brewmaster (Tank), Mistweaver (Healer), Windwalker (Melee DPS)
Paladin – Holy (Healer), Protection (Tank), Retribution (Melee DPS)
Priest – Discipline (Healer), Holy (Healer), Shadow (Ranged DPS)
Rogue- Assassination, Combat, Subtlety – All Melee DPS
Shaman – Elemental (Ranged DPS), Enhancement (Melee DPS), Restoration (Healer)
Warlock – Affliction, Demonology, Destruction – All Ranged DPS
Warrior – Arms (Melee DPS), Berserker (Melee DPS), Protection (Tank)
DPS = damage dealing oriented
Tank = damage absorption focused
Healing = damage mitigation focus

With such variation in the game, it is very hard to become tired of the gameplay. Even with up to 11 character slots per realm, over 200 realms and up to 50 characters per game license, it takes a long time and a lot of dedication to level each class up to maximum level – with no lack of excitement for each time. Apart from the classes in Wow, the leveling system has been carefully crafted and honed to perfection and is the quintessential example of how leveling should be for every MMORPG that has been made to date. With a variety of methods to pick from such as: Questing(primary method), PvP battlegrounds(secondary), mob killing, etc. the second time you level a character can be as though you are playing a completely new game all together.
Part of the reason the gameplay never gets old has to do with the interface. The default interface that comes with the game is just simple enough that a novice MMORPG player can use it, but can be complex enough to sate even the most seasoned of players. When you first create a character you start with 1 bar across the bottom of the screen: the action bar. This is where you place your spells as you acquire them and you can re-bind the keys so they work with any key on your keyboard or mouse. On this bar you also have a small menu that will give you access to the options, graphics, audio and many other advanced functions. You then have your unit frames in the top left corner. Your unit frames is where it displays your health and resource bar (mana, energy, focus, chi, rage, runic power), as well as a small image of your characters head and the level of your character. Not only does it do this for your character but it also does this for other players’ characters and enemies. There are also smaller unit frames that appear over enemies on the screen that shows the health and level of the enemy.
The majority of the UI (user interface) is controlled by a keyboard and mouse. The keyboard controls all of the abilities on the Action Bar but also has keys that bring up many addition information screens. The mouse controls the camera, what enemies you can click on to focus your spells on, and you can also click on anything that can be toggled by the keyboard. The UI can also be controlled by many 3rd party peripherals such as custom gamepads. Razer, Logitech, and Steelseries all make keyboards and gamepads that enhance the functionality of the UI, either by having the keys closer together or by adding new ‘shortcut’ keys on the keyboard.

The AI in Wow is nothing revolutionary but that doesn’t mean it is easy or simple. At lower levels the AI is very basic, only teaching you the fundamentals of combat. As you level up you are introduced to more advanced AI so as to ease you into the combat system as it gets more complicated. By the time you reach maximum level the mobs that you fight use a variety of spells and tactics to try and kill you. Bosses, elite mobs and rare mobs all have many more spells and abilities and therefore have much more complicated AI. They are designed to take many players coordination at once to defeat and therefore have the ability to target and keep track of up to 25 players spells and abilities at once while dishing out their own spells to those 25 players. They have a very refined and very clean AI that very rarely has any issues and is touted to be some of the best AI in an MMORPG.
The inventory system, while not having changed since the games launch in 2004, does its job quickly and effectively. Having the ability to have up to 5 bags on the bag bar, with bags ranging from 4-36 slots in each bag a player can carry very large amount of items. Apart from the bags, there is a character screen where you can put on armour and weapons: Helm, Necklace, Chest, Cape, Pants, Boots, Gloves, Bracers, Belt, Tabard, 2 Rings, 2 Trinkets and 2 slots for weapons or a shield.

The combat in Wow has two types. PvE – Player vs. Environment, and PvP – Player vs. player. PvE consists of anything that requires the character to fight against an obstacle in the environment or a NPC(Non player controlled character) such as a mob or a boss. The PvE in WoW is the primary system in the game as the story of the game has to be played and followed in the PvE manner. PvE is also the primary way to level a character. PvP is any gameplay that consists of two or more players fighting each other. Usually comprising of a player associated with the Alliance factions fighting a player associated with the Horde, PvP is a popular aspect as it is very dynamic and the as every patch tweaks the damages of every class, the best PvP class changes every patch. In the endgame (the content after you reach max level), PvE has the options to do: Dungeons - 5 player co-op zones where 5 players group together to defeat a zone full of NPC’s with a boss at the end or along the way, Raids – 10 or 25 man groups that group together to defeat very large zones full of monsters and bosses that require lots of coordination to defeat, Scenarios – 1-3 man groups that go through a zone to defeat a moderate amount of easier to kill mobs with a demi-boss at the end, and many more smaller game types. In PvE finished one of these Dungeons, Raids or Scenarios usually results in the players receiving a random drop of gear or ‘loot’ as it is called in game. In Raids there is much more loot and it is much higher quality due to the difficulty in acquiring the loot. In PvP the game modes are: Battlegrounds (large zones where up to 40 players on each side battle for objectives in a bloodbath), Arenas (where you and up to 4 other players fight up to 5 other players to the death), Duels( where you challenge an opponent to a duel(in the same faction), Random PvP(PvP that occurs in the main world not made for PvP) and PvP Zones(whole zones dedicated to World PvP. There is also a timer which counts down to the next world PvP event and the faction that wins it controls the zone till the next round). Battlegrounds are the most commonly used PvP and there are many different maps and game mods in each battleground, they are:
Warsong Gulch - CTF (Capture the Flag)
Arathi Basin – CP (Control Points)
Alterac Valley – CP / Kill the Leader
Eye of the Storm – CTF/CP/KotH(King of the Hill)
Strand of the Ancients – Kill the Leader/Destroy the Gates
Isle of Conquest – Team Deathmatch / Kill the Leader / CP
Twin Peaks – CTF
Silvershard Mines – Push the Cart
Temple of Kotmogu – Oddball/ KotH
Deepwind Gorge – CP/ Push the Cart

The graphics in world of Warcraft uses a 3-D engine developed by Blizzard. Due to the fantasy theme of WoW the game takes on a semi-realistic but cartoonish look. Although a main point of contention for many critics of WoW is that the graphics look outdated, World of Warcraft sets itself apart from many of the newer MMORPG’s because it can run on almost any system due to the nature of its graphical system. With the options to turn down the graphics so that it can run on 7 year old computers to the ability to make the game look as though it was just made and not 8 years old – this allows WoW to hit such a large audience and continue to be played by many fans. Speaking of the high end graphics that the game is capable of, WoW’s textures are top notch. In the graphics menu players are allowed to customize how dense (tiling) the textures are and how much ground clutter (plants) there is. Even with the texture tiling on low the textures can immediately they the player recognize where they are and what the mood of the zone is. WoW also has support for much higher end features, such as a Physics engine, bloom, sun shafts, dynamic shadows, modular particle density, multiple monitor support, and the latest in antialiasing and anisotropic filters. When running the game on Ultra setting the game looks simple amazing, and it is no wonder how WoW keeps even its older players in the game with keeping the graphics new a refreshing.
Related to the graphics, the animations in world of Warcraft are simple but can easily express exactly what the animators wanted you to see but with much less to keep it less hardware intensive. With thousands of unique animations in the game and new creatures require new wireframes and animations – the amounts of animations can easily pile up fast. To counteract this the developers began to reuse animations but due to their ability to make the textures on models look so different, the animations can look completely different, not only would this save space but also money when in the development process. It is unlikely that the animations of models will clip with other objects, but the ‘hit boxes’ of the models can sometimes clip though other objects. This is mainly due to the size of the world and the fact that it would take countless hours to go through and make a perfect hit box for every object(probably hundreds of thousands) in the game. Although it might seem like an issue, you will rarely ever notice it unless you are searching for it.
My personal favorite part of the game, the music is what makes World of Warcraft so immersive and give me such nostalgia even after years of not playing the game. Because the developers wanted each zone in WoW to have its own unique feel, every single zone in the game (dungeons, raids, battlegrounds, scenarios, taverns) has its own song and sometimes more. The music for WoW was from the stat done with an orchestra. The decision to use an orchestra to play the music for WoW was probably in my opinion one of the best decision they ever made for the game. From the moment you hear a single song from the game you just KNOW that this is on a real instrument and knowing it’s on a real instrument it allows your brain to bridge the connection that the world is real too. This is what makes the game so immersive. From the quiet flutes and clarinets in icy plains of Borean Tundra, to the thunderous timpani and blasting trombones in the login screen music – Every aspect of the game has the perfect song to go along with the visuals. Composed by many people along the years, the most notable composers for the WoW soundtracks are: Jason Hayes, Glenn Stafford, Derek Duke and Tracy w. Bush. All of these people have been doing the music for WoW since its launch in 2004.
Personal Favorite Piece

Much like the music in WoW, all of the voices in the game are recorded in a recording studio before they are digitally altered and then put into the game. Almost every single major character in the game has their own voice actor (all though some voice actors do multiple characters) and even then almost every NPC that says something has been voice acted by a real human. Having a character in a game voiced by a real person also adds very much to the immersion of the game. Hearing the small indicators that let you know a person is behind each and every character adds (just like the music) to feeling like this world is real. Every voice in the game is clear and articulate (unless specifically made to not be understandable). Along with the very serious characters in the game and their very serious voice acting, there is just as much comedic voices. The best examples of this are the voices for the Gnome race and for many of the smaller monsters that talk.
Tying into the humor In the voices, WoW has been known to have lots of references to pop culture and incorporates them in funny ways. With references to presidents, movie stars, famous locations, developers of the game, and much more – seeing the little bits of fun they throw in really makes you appreciate how much work the developers put into the game. The best example of this is the ongoing quest lines with Harrison Jones (Harrison Ford + Indiana Jones) and his reckless adventures while being chased by Goblins with German accents (Raiders of the Lost Ark).
Most of the sound effects in the game are for the spells and attack animations for players, monsters, machines, environmental sounds, etc. While the sounds do get slightly repetitive due to the nature of how a sound effect works, the vast number of different monsters, spells, attacks, emotes, reverbs and locations do a rather good job of keeping the sounds you hear dynamic and not repetitive. The sounds are all very high quality and support up to 128 bit audio file playback. Almost every sound effect has been carefully worked on and reviewed by several audio technicians before the effect gets its ok for the object it is portraying. Even with such strict measures, they don’t skip out on having fun. In the most recent expansion the sound effects for the martial arts by the Pandaren are very much like those in Kung-Fu Panda and are comical. In the sounds section of their Behind the Scenes DVD’s they sow all the weird and goofy ways they get the sounds they do, like smashing cabbages and apples together or dropping plates on the ground.
As World of Warcraft is an online game, you do not need to save to your computer. When you log out of the game everything about your character and account is stored on the servers where everyone’s is. The total size of the game as of the latest patch in Mists of Pandaria takes up 23.5 GB of storage. Although a large game it makes up for it by being a very well made game and well deserving of the space it takes up. The entire game CAN be downloaded from online however it is much faster to install the game and its expansion via CD and then patch the files online, saving several hours of download. Although the downloading can take a long time – the client for the game has a very nice feature that allows you to play the game even without all of the files being downloaded. Most of the files for the game are encoded in a specific file type that means you need a specific program to open up and read the files but they can be found. Even still thought you cannot edit any files of the game except the Interface and add-on files. Due to the ability to easily modify the add-on files, there are several websites that allow players to download mods and textures to replace the existing UI with a more appealing or advanced UI if they so choose. There are also many add-ons that aid in playing the game -such as a quest helper that sows you where you need to go, or a timer that keeps track of your cool downs and alerts you when they are ready.
Thats all folks!

Hope you enjoyed the review!
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