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Lesson 17-18 Motivation & Arousal: Drive-Inverted U- Catastrophe

AS OCR Acquiring and Movement Skills
by

Joe Crane

on 18 September 2014

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Transcript of Lesson 17-18 Motivation & Arousal: Drive-Inverted U- Catastrophe

Motivation and Arousal
Drive theory
H
L
Inverted U
Catastrophe theory
Watch the clip and attempt to explain the performance using the theories above
Inverted U
What affects the optimum arousal?

Personality – extrovert / introvert

Task type – open / closed / fine / complex

Stage of learning

Level of experience
Drive reduction theory

NEED / DESIRE

DRIVE/MOTIVE

LEARNING
ACCOMPLISHED

DRIVE TO CONTINUE
LEARNING REDUCED

A loss of motivation that an athlete can experience during performance due to boredom of reproducing over learned skills
Hull and Spence (1952)
Drive reduction theory
Hull and Spence (1952)
How can the prediction made by Drive theory impact a lifelong, balanced, active and healthy lifestyle?
Drive reduction theory
Hull and Spence (1952)
Motivators for lifelong involvement
Exam Questions
Do external rewards enhance or undermine intrinsic motives? Give a balanced argument for both.

How can you limit the effects of the DR theory?

Where do you think your optimum arousal levels are in your sport? Compare with other sports using diagrams to help explain.
Drive Theory
Hull and Spence
As arousal increases performance increases linearly

Motor programme is a learned behavior (dominant response)

Hull predicts that as arousal increases the dominant response is more likely to occur
What performers would this suit and how would we structure practice as a result?
Believes that as arousal increases so does performance up to an optimal point.

Under arousal= Wide attention field (Information overload)

Optimal Arousal= Cue utilisation hypothesis (Selective attention)

Over Arousal= Narrow attention field cues missed (hypervigilance)
Catastrophe Theory
Cognitive anxiety: negative concerns about performance
Somatic anxiety: perceptions of bodily
symptoms of automatic reactivity
Also believes that arousal (somatic) increases the quality of performance to a point but states that when cognitive and somatic arousal are both high a catastrophe occurs.
Fun Activities
Social Experience
Attainable Targets
Skills and Fitness
(Improvement)
Role Models
Transfer of Skills
(Make it easier)
Progression
Positive Reinforcement
Full transcript