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CompSysTech2014: Creating Software Engineering Student Interaction Profiles for Discovering Gamification Approaches to Improve Collaboration
Transcript of CompSysTech2014: Creating Software Engineering Student Interaction Profiles for Discovering Gamification Approaches to Improve Collaboration
Antti Knutas, Jouni Ikonen, Dario Maggiorini, Laura Ripamonti, Jari Porras
2. Collaboration and Gamification
3. Research Method and Results
is applying game elements to non-game environments."
is students cooperatively working towards a learning goal.
Fact: Collaboration is beneficial*
Fact: Gamification can direct user
behavior in online systems.
With certain conditions!
Our research approach:
1. Build interaction behavior profiles
2. Build teamwork and player profiles
these profiles for analysis
5 days of data
3366 recorded interactions
-> Social Network Analysis
1. Belbin teamwork profiles (
how do you work in teams
2. Bartle player profiles (
what rewards you in games
gamification and collaboration preferences
(Task related) communication
Research results (profiles)
in the paper)
Students have distinct behavior profiles that correspond to certain Bartle (game) profiles
Student collaboration can be improved by providing personalized gamification rewards
These profiles can be used in gamification system design in order to
encourage beneficial student interactions
Simulation of model and implementing the profile-based gamified collaboration system
Student collaboration behavior and gamification preferences can be abstracted into profile clusters
Student collaboration behavior has place for improvement
Gamification design can benefit from profile clusters to evaluate different approaches
Thank you! Questions or comments?
The big question
: Which kind of
impact do different gamification approaches have on students?