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Revit ►3DSmax Workflow

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by

Chad Wulleman

on 22 November 2013

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Transcript of Revit ►3DSmax Workflow

Creating a view to export
Open the pre-made Revit project found in the following location:
S:\Tutorials\3dsmax\Scene\Rvt to 3dsmax Tutorial Model.rvt
Create a new 3D view and title it something like 3DSmax
Make sure your level of detail is set to fine, this ensures that elements such as beams and columns will be exported
Your section box controls how much of the model is exported.
Any hidden elements will not be exported
Revit ►3DSmax Workflow
PREP YOUR REVIT OVERVIEW
Creating a 3D view for 3DSmax
Materials and how to use them the most effectively
FULL MODEL WILL BE EXPORTED
SECTION MODEL WILL BE EXPORTED
Creating a view to export
Long story short, the more materials you apply in Revit the more control you will have to change materials in 3DSmax
This is most important with objects that contain several different materials like:
Furniture
Floors (make sure you do a split face on the floor, AND apply a different material for the different flooring
FULL MODEL WILL BE EXPORTED
SECTION MODEL WILL BE EXPORTED
*The more you do in Revit the less you have to do in 3DSmax ( eg. Edit Mesh modifiers with individual selection of different faces and adjusted map channels! This sucks)
Look at all the materials! Muy importante!
Oh my, the floor has been split and different materials applied, yay
Starting a new scene
Open 3DSmax Design 2014 (admire the image its made from algorithms, so smart)
Choose to create a new empty scene ( 3DSmax calls models scenes)
Don't get scared yet, 3DSmax has a million commands, most of which you'll never have to use since
we will not be modeling in 3DSmax.
Anything you create in Revit can be updated to show up in 3DSmax but anything you make in 3DSmax will not link back to the Revit file.
Experiment a little if you want to see what things do and how to navigate because it's all different, exciting. (hint:
alt + w
will minimize/maximize your current window)
Onward to Intial Settings
3DSMAX TIME, HOW TO START YOUR JOURNEY
Starting a new scene
Settings for first timers
How to import properly
How to reload latest Revit updates
Importing your Revit file
Open the MXD menu located at the top left of your menu bar (its the blue/green weird abstract 3?)
Choose the References tab and select Manage Links
FULL MODEL WILL BE EXPORTED
SECTION MODEL WILL BE EXPORTED
Look at all the materials! Muy importante!
Oh my, the floor has been split and different materials applied, yay
Settings, the one you
ALWAYS
check
We need to set up our units properly so our Revit link comes in to scale.
Click the customize menu - Units Setup....
Make sure your system units are set to
1 Unit = 12.0 Inches
You should only have to do this once, but, alwasy check, it can be really messy if it is off and your textures will be way out of scale
Settings, the other one you
ALWAYS
check
We need to set the correct rendering engine, not just for rendering, but to be able to setup the proper materials.
Click the rendering menu - Render Setup.... ( shortcut F10)
Under the
Common
tab, scroll all the way to the bottom.
Under the assign Renderer flyout set your
production and ActiveShade to V-Ray
Choose a Low Res preset which can be found in the following location:
S:\TEMPLATES\VRAY\Render Presets
OH-EM-GEE! WE ARE ALMOST THERE
Under the attach tab click
File...
and locate your Revit file (.rvt)
A window will pop-up asking you to select the view, choose the view you created in the Revit file for 3DSmax
Set your Preset to
Autodesk Revit - Do Not Combine Entities
(Muy Importante!)
Click
Attach this file
and enjoy the loading bars
Full transcript