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computer art

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nily keramat

on 11 December 2014

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Transcript of computer art

Computer Art
-oscilloscopes- depict electronic waves on a small screen
-were first used by artists such as Ben Laposky
-recorded using long exposure cameras

1986-1996 Paintbox era
-computer software more widely available through personal computers
-emphasis on paint programs
-artists did not need extensive knowledge on codes to create images
-Algorithms which are produced visually through the use of computers
- generated by applying iterations to less complex functions and graphed as a still image or animation


-Illustrator from Spain
-Work includes 3D, illustration, drawings
- known as "CrisVector"
- does vector art
-Vector graphics is the use of geometrical primitives such as points, lines, curves, and shapes or polygon(s), which are all based on mathematical expressions, to represent images in computer graphics

-Art Director, Graphic Designer, Illustrator
-does llustration, graphic design, photo-retouch, CGI to product design, web design & even programming (sometimes all used in one project)
Neville Page
Neville Page
Tools and Programs
-combination of hardware and software is used to create computer art
Digital Illustration Software
3D Modeling/Animation
-1956-58 pioneer era-wrote the first aesthetic computer programs
-computers still not widely used
-Early output devices, used algorithms to make patterns

- GUI-Graphic User Interface
-Ink printers invented

Matt Rhodes
Matt Rhodes
-Concept Artist
-Associate art director at Bioware
-Has worked on Jade Empire, Mass Effect, and Mass Effect 2
-Currently working on Dragon Age: Inquisition.
"A Moment"
July 10, 2013
Mass Effect 2: Escape of Subject Zero
Feb 5th 2010
- works on three dimensional models, and digital creations
-concept designer on films, including Watchmen, Star Trek, TRON: Legacy, Cloverfield, and Avatar
-mostly uses ZBrush
Concept Art: "Fenris"
"Art Direction"
July 2008
1996-2006 Multimedia Era
- start putting interactivity into art
- Applications (Photoshop, Fireworks, etc.) gain popularity
-Artists use the Internet to showcase their art
-hardware: physical devices such as computers and tablets
- software: programs used for creating and rendering computer art, known graphic art software
The End : )
Films, television shows, advertisements
Interactive media - video games, virtual worlds
Architecture, fashion, cars - Computer-aided design
the application of computer graphics to create or contribute to images in art, printed media, video games, films, television programs, commercials, and simulators
produce content without the use of actors, expensive set pieces, or props
accessible - can produce professional grade films, games, and fine art from their home computers
Many movies are done entirely in CGI, such as Pixar's animated movies
A combination of traditional and computer art is needed to create one of these movies
Fractal Landscapes
-Adobe Photoshop
-raster graphic editor
-CS1 (2002) - CS6 (2012)
- file extension .PSD (Photoshop document)
- very popular, comprehensive image editing and illustration software
-Adobe Illustrator
-vector graphic editor
-CS1 (2003) - CS6 (2012)
-more graphic design oriented program with features suited for vector and typographic art

Algorithms that create fractals in order to give an illusion of terrain
Stems from the idea that many natural phenomena exhibit some form of statistical self-similarity that can be modeled by fractal surfaces
Create entirely using a computer script - no manual work is involved
Often used in films or video games
Minecraft is a good example - terrain is generated around the player as they explore with the full size possible stretching out to be nearly eight times the surface area of the Earth before running into technical limits
CGI may also be used to add special effects in live action movies or make a movie appear more believable, such as adding mountains in the background of a scene or adding in animals that may be hard to work with (as you will see later)
Movies that may look very realistic often heavily rely on CGI - The Life of Pi, The Great Gatsby
Interactive Media
Video games - provide interactivity and information to the player through a combination of computer art (traditionally a raster display device), sound, haptic peripherals, etc
Motion capture - recording actions of human actors, and using that information to animate digital character models in 2D or 3D computer animation
Virtual world - computer-based simulated environment
interactive 3D virtual environments, where the users take the form of avatars visible to others
Phone apps - must consider phone limitations, touch screen compatibility, etc.
Realism vs. Stylism
Depending on the audience or preference of the company, a video game may be more realistic (Call of Duty series, Skyrim), or more stylized (Borderlands series, Team Fortress,many children's games)
Companies often push for realism; however, due to processing power restraints, this is impossible right now, but graphics are improving constantly
Other Programs Include:
-Corel Painter
-Paint Tool SAI
-Autodesk 3DS Max & Autodesk Maya
-used to create 3D models, animations, and images
-used in video games, film, and architecture
-flat surface for drawing plus a stylus, image is projected on the monitor
- drivers are used for pen pressure sensitivity
-Bamboo and Intuos tablets
-Cintiq and Inkling
- 3D modeling programs allow users to create and alter models by interacting with it's 3D mesh
- Most will also feature lighting and texture mapping capablilities
-3D Animation is done by rigging the model to a virtual skeleton
Computer Art:
Any form of art produced or displayed by computers.

-any computer program that allows users to paint and save 2-D images onto raster formats such as JPEG, PNG, GIF, or TIFF files. Images start from digital photos.

-Popular Raster editors include Corel painter, Photoshop, etc.
Computer-Aided Design
the use of computer systems to assist in the creation, modification, analysis, or optimization of a design
create a 3D model of objects before they are mass produced
Helpful in creating cars, designing clothes, and planning out architecture
Rendering Engines
- rendering generates an image with viewpoint, lighting, texture, and shading information from a program

- Other programs include: Zbrush, Blender, Sketchup
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