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Research week 2011 Leicester
Transcript of Research week 2011 Leicester
practice PhD research The foundation of a successful user experience is a clearly articulated strategy. Interactions level Mobile Navigation Content Structure Structure / Organization / Jargon Space Semantic Social CPMetz app, Centre Pompidou-Metz, Metz QAGoMA app, Queensland Art Gallery, Australia TATE Trump app game, Tale Modern London Infitity of Nations node curators and experts artist's interviews curator’s interviews social tagging , social media Audio, Sound http://dallasmuseumofart.mobi National Portrait Gallery interactive image Tate Multimedia Guide (2005) Indianapolis Museum of Art Smithsonian. National Museum of AMeircan Indian QAGoMA app, Queensland Art Gallery, Australia iAfrica, Minneapolis Institute of Arts, USA Tate Channel 'Establish' requirements is the basis of the design activity Information Architecture Interaction Design (IxD) ex. mental model infinity o fnation Screen level Visual level Aesthetic Integrity Graphic Consistency Semiology/simbology How can it possible to explore, describe and examine this complexity? IxD is 'invisible'
IxD is about bringing behaviors and actions in the design
IxD is about (inter)action between people and system above all, it is the journey in getting the conceptual map which is interesting for me it is a dissertation on how
museum design practice & design culture can come together the content (any factor) is important but more significant is what the conceptual map 'symbolise' it is a dissertation of how principles of design in the museum can move on from the product design approach to an expeirence design approach therefore the principles behind the conceptual map and the dependency between factors In this way, this research can progress the culture of design because: What would a conceptual map look like for museum mobile media? Is it by mapping the factors? The significance consists on creating an intellectual mean for helping designers and museum practitioners to move from mobile digital media technology to the mobile visitor experience.
Having the whole vision of the factors and their relationships could help practitioners involved in the design to better deal whit a complex system like mobile digital medium. Shifting the Focus from the Technology to the Visitor prototypes!! Graphic Design design of product design of experience from to Indianapolis Museum of art App illustrative examples museum studies PhD Knowing what we want the mobile museum system to accomplish for both the museum and visitors informs the decisions designers have to make about every aspect of the mobile user experience.
But establishing requirements could be less simple than it looks. National Museum of the American Indian Infinity of Nations Mobile App June 2011, School of Museum Studies