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“Ma-Estro”: AN ELECTONIC LEARNING TUTORIAL SOFTWARE FOR CHIL

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ruru madrid

on 12 March 2016

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Transcript of “Ma-Estro”: AN ELECTONIC LEARNING TUTORIAL SOFTWARE FOR CHIL

Haugland , 1992 Studies have shown that children who use computers from an early age have several advantages.
Laurie Edwards , suggest that allowing preschoolers to have computer time can be beneficial because computer use:


(eg. picture of students in a public school)
SCOPE AND LIMITATION
INTRODUCTION
"The educated differ from the uneducated as much as the living from the dead." -Aristotle
Based on the researches made by DepEd (2012), educational quality specifically here in the Philippines had decreased over the past few years. Children who had entered basic education in school lacked the skills and know-how to perform his duties.
2.To develop a software application catering its usability and applicability for ages 3 to 6 only;

3.To include information from basic level into kindergarten level lessons for home study purposes and thorough understanding

4.To improve and enhance the knowledge of young Filipinos through introductory and exploratory learning with computers as a positive, effective and easier way of collaborative learning experience;

5.To introduce a well-constructed graphics for early education that could interest young learners

6.To evaluate and test the system

7.To document the system
The greatest benefits, though, occur when children use computers side-by-side or when they work with adults.
Early learning helps children between 3 - 6 to be confident and curious about the world. It also helps them do better when they go to school .

Children who are involved in quality early childhood education (ECE) benefit in many ways, and that their family and the wider community benefit too.
PROJECT PURPOSE

Computers are a learning resource and should meet the same high standards of all the equipment, materials, and resources we provide young children.





The developing project will benefit the following:

Users
Families
Researchers
To the Future Researchers

“Ma-Estro”: AN ELECTRONIC LEARNING TUTORIAL SOFTWARE FOR CHILDHOOD COGNITIVE DEVELOPMENT AND GUIDANCE FOR
PRE-SCHOOL LEARNERS WITH
MULTI-POINT TECHNOLOGY

Problems in the public school exist because of the small budget allocated for the education which Department of Education recognizes,
Education
is one of the most important aspects of society. Because, it serves as a tool for molding a successful individual from his childhood to his future life
Our project would address issues concerning basic education at home and school for preschool children.
The Objective is to develop on an electronic learning tutorial application for childhood cognitive development containing effective lessons based on Philippine context.
GENERAL OBJECTIVE
SPECIFIC OBJECTIVE
The specific objectives of the project beyond accuracy, reliability and effectiveness were:

1. To create a computer-based software application engaging into maximum usability ;
This project will focus on implementing of computer-based software application designed for childhood tutorial and early education for cognitive development and integrating moral values guidance.

 The project will target learners from age of three (3) and up to age of six (6), to be general, pre-school learners;

 Fundamental information regarding on different subjects and context will be applied as a further investment on child’s cognitive development. .

 All the contents are limited only the curriculum provided by Department of Education for pre-school.
 The application will adopt the latest Multi-pointing Technology which utilizes its function for handling multi-users.

 It does not just provide a single human –computer interaction but can also be used by more than one (1) user up to five (5) and may also be depend on computer mouse availability.

The software recommends parents to guide their child for electronic learning tutorial. It also encloses collaborative learning with parent and with peers or other students simultaneously and interactively.

 In terms of the software development, the contents of the software is limited on the information provided by professionals, study or research and from pre-school books which is fixed on the system.

 Since the application will contain Philippine based-curriculum, the subject would only be effective for young learners in the Philippines. The application will be limited on usage because it is not accessible on the internet and works only with a computer and software installer.
Introduces educational skills
Teaches spatial and logical skills
Prepares children for future computer use
Increases self-esteem and self-confidence
Boosts problem-solving skills
Stimulates language comprehension
Benefits
- RoutledgeFalmer, 2003
Importance of Early Education
Advantages of Early Learning
PROBLEMS
O
Concerns:
Technology
The MultiPoint Mouse Software Development Kit (SDK) is a development framework that enables user to build applications to support up to 25 mouse devices concurrently on one computer.
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