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Solid Drawing

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daniel cervantes

on 6 September 2012

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Transcript of Solid Drawing

Daniel Cervantes
A01203682 Solid Drawing The basic principles of drawing form, weight, volume solidity and the illusion of three dimension apply to animation as it does to academic drawing.
The Solid drawing is part of the twelve basic principles of animation, introduced by Disney animators Ollie Johnston and Frank Thomas in the book “The illusion of life: Disney Animation” (1981). The way you draw cartoons, you draw in the classical sense, using pencil sketches and drawings for reproduction of life.
Classic Example:
Here you can see a classic example of solid drawing in the form of an illustration extract from the book 'The Illusion of Life Disney Animation' by Frank Thomas & Ollie Johnston. It shows a couple of simple sketches of Mickey Mouse and notes about them which support the information we have already discussed, explaining how by simply placing a character at a slight angle you loose the element of ''twining'' and gain a far more realistic three dimensional character within your animation. Contemporary Example:
Here you can see another illustration extract, this time from the book 'the Simpsons Handbook, secret tips from the pros'. It shows a clear example of solid drawing from a contemporary animation. You can again see how in the 'front view' Homer looks very flat and cardboard-cut-out-like, whereas by placing him at a slight '3/4 front' angle this problem is then solved, and the illustration becomes once again more realistic and three dimensional. GRACIAS
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