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Table Tennis- Practical Portfolio
Transcript of Table Tennis- Practical Portfolio
Backspin- Backspin is produced by starting your stroke above and/or behind the ball and brushing the ball in a downward and forward motion.
Sidespin- Sidespin is produced by brushing the ball in a sideways motion.Depending on whether your racket moves to the right or to the left, you'll impart different sidespin. The smash, or kill, is the put-away stroke of table tennis. Any ball that is high enough and close enough to the opponent's side can be smashed, although some opportunities are better than others. Smashing combines waist, forearm, and wrist movement to the fullest extent. A good smash is very hard to return, but it can be done. Do not dawdle after you have executed a smash. The ball is contacted at the top of the bounce at its highest point. Hit, Bounce, Bounce
The first step is to learn the basic serve. This involves hitting the ball into your own side of the table first and then getting the ball to go over the net and land on your opponent’s side of the table.
Serve From Behind the Line
Once you can serve the ball over the net consistently, the next step is to ensure that you serve from behind the base line of the table. If you serve in front of this line then it is a fault and you lose the point.
Throwing the Ball Up
The last thing to concentrate on is throwing the ball up in the air before you hit it. It is one of the rules of serving that you must throw the ball up at least 6 inches (15.25cm). The palm of your hand should be flat and with the ball resting in it. You then throw the ball upwards without imparting any spin on it. As you throw the ball up be sure to keep your bat from also rising as this will allow you to hit a nice low serve. Three main skills:
-The ability to keep the ball in play
-The ability to play the ball to certain areas of the table.
-The ability to apply pressure on your opponent by using different types and amounts of spin, and different speeds, in order to create openings and hit winning shots.
The following tactics will improve your game:
Play on your opponent's weaknesses
To play on your opponents on their weakness you need to play the ball in different areas of the table, using different shots till you find a weakness. Once you find a weakness you need to keep exploring it. The weakness can be for example the opponent may be weaker on the backhand side than the forehand side. Or can be weaker with high returns or against heavy backspin or heavy topspin.
Play consistently and don't make unforced errors
You need to be consistent and keep the ball in play obviously longer that your opponent. Being consistent will win points, as your opponent will make unforced errors and you may win points by default. To being consistent a player needs to keep practicing.
Move your opponent around the table
You need to test your opponent’s footwork by moving him around the table, by playing shots to different areas of the table, by doing this you will be able to figure out what advantages you will have over your opponent to wrong- foot him/her. You can do this by varying your shots, i.e. playing short, or long, or changing direction from forehand to backhand,
Vary the speed, spin and direction of your strokes
You need to vary shots, because if you don’t and play the same shots, your opponent will get use to them, and he/she will be able to anticipate them. So you should try to use a variety of shots to beat your opponent. For example, don't play all your shots to the same place and vary the speed, spin and direction of your shots. By imparting topspin, backspin or sidespin on the ball you can make it more difficult for your opponent because the flight path of the ball and the height of the bounce will vary.
Play to your own strengths
You should always play to your own strengths, you should try to do this by imposing your style of play on your opponent and not let him dictate the match. For example try to play your best shots as early as possible in the rally, this will stop your opponent from dictating the game. Roles in Table Tennis
The roles of the Umpires in table tennis is to keep the score of the game and say who won the point, who won the game and call all the decision like did it go over the net.
Responsibilities in Table Tennis
There are Responsibilities for the umpire as he has to call a fair game also keep the game fair and a good match. They are a key factor in order to keep the game flowing and have a game go well such as if there is a uncertain call then the umpire say what is it. Table tennis has an umpire, an assistant umpire, a timekeeper and a stroke counter.
For each match there is an umpire, who mainly decides the result of each rally. When the umpire is officiating alone, his decision’s is the final, including decisions on all edge balls and on all aspects of service. The umpire needs to also apply some laws and regulations, eg; such as whether a player's behaviour is acceptable. The umpire can also decide the legality of a player's service action, whether a player obstructs the ball and some of the conditions for a let.
An assistant umpire is responsible for decisions on edge balls at the side of the table nearest to him, and he has the same power as the umpire, as I mentioned above.
The timekeeper is required to keep count of any time which has stopped the game eg; the amount of breaks, subs, any suspensions in the play, this affects the time added on at the end.
The stroke counting’s responsible to count the return strokes of the receiver and his decision on this question of fact cannot be overruled.
The assistant umpire also sometimes may act as the timekeeper and stroke counter. Scoring
For each game, the first player to reach 11 points wins that game, however a game must be won by at least a two point margin.
A point is scored after each ball is put into play
Each player serves two points in a row and then switch server. However, if a score of 10-10 is reached in any game, then each server serves only one point and then the server is switched.
The ball must be tossed up at least 6 inches and struck so the ball first bounces on the server's side and then the opponent's side. Let serves are not scored and are reserved; this is when the ball goes on the opponents side when serving but hits the net.
The paddle should have a red and a black side. The ball should be white and 40 mm in size. The table should be 2.74 meters long, 1.525 m wide, and 0.76 m high. Scoring a point
To score a point, you must keep the ball in play longer than your opponent. A player loses a point if:
You fail to make a good serve (eg. throwing the ball in the air and failing to hit the ball or failing to hit it onto his opponent's side of the table).
You allow the ball to bounce twice on his side of the table.
You do not hit the ball after it has bounced on his side of the table.
You do not hit the ball onto his opponent's side of the table.
You hit the ball before it has bounced (i.e. volleying the ball).
You hit the ball twice in succession (i.e. a double hit).
You obstruct the ball with any part of his body or clothing.
You hits the ball out of turn when playing doubles. Forehand chop:
-For the forehand chop- Take a sideway stance facing the line of play.
-Put your weight on the back foot.
-Bring the arm back and paddle up, while rotating your waist.
-When the ball has dropped to about the table level rotate your waist, bring the forearm down, and snap your wrist at the point of contact, which should be at the bottom-back of the ball.
-The paddle should be open at this point.
-The follow-through should be long enough that the arm nearly straightens at the finish.
-For the backhand chop- Face the line of play.
-Similar to the forehand chop;
-Bring the paddle up and the wrist back while rotating the waist.
-Put weight to back foot.
-Snap the wrist and follow through all the way. RULES OF THE GAME:
• A game consists of 11 points
•There must be a gap of at least two points between opponents to win the match
•If the score is 10-10, the game goes in to extra play until one of the players has gained a lead of 2 points
•After a rally the point goes to the player who successfully ends a rally
•If the ball touches the table surface, it is declared in
•If it touches the side of the table, it is declared out
•A player is not allowed to strike the ball on the volley
Service must be diagonal, from the right half court to the opponent's right half court. After that, play can cover the whole table, but each partner must have alternative shots. Scenarios;
-During a game player 1’s bat breaks, the official controlling the game will stop the game and give player 1 a new bat, the official will tell the two players to replay the point.
-Mid game player 1 hits the ball into the net and the power generated into the shots makes a hole in the net, the official will stop the game and put a new net on the table. The official will also then give the point to player 2 as player 1 originally failed to get the ball over the net.
-During the game player 1 hits the ball over the net and the ball hits player 2 in the eye, the official will give player 1 the point and then check if player 2 can continue, for health and safety reasons. When Liam goes to smash the ball he is holding his racket too high, he needs to hold his racket lower when in position to smash the ball because he needs to hit over the ball with the racket, in his current position he is not able to do that. Also from the pictures we can see that Liam’s footing position is wrong; Liam’s right foot is in the wrong position, he should have his left foot in front, this is because as he is right handed, his left foot should be in front so he can generate more power into the shot with his standing foot. From the pictures you can argue that the serve may be illegal. To prevent anyone having this thought, the ball should be dropped from the hand then hit, not hit straight from the hand. Also you can argue that when the ball is hit from this serve, the serve is too high. To improve my serve I should also hit the ball with top/side/back spin, so that I can trick the opponent and not let him/her return the ball as easily. A good drill to improve serving is by placing targets on the table, players should serve at the targets, hitting the target is worth 2 points, double bouncing the serve without hitting the target is worth 1 point. Players should subtract a point if players serve with one bounce only, players should also subtract 4 points if they serve a fault. Players should keep count of their score, and set targets to achieve i.e. 10 points or more for 10 serves consistently.
Another good drill to improve the serve is to add another table so that the server will be facing two tables. As the server will have wider angles it will force the server to work harder and be more accurate. Having wider angles in training will help your serve as then when you take away the table and go into a real life game when the server serves the shots will be more accurate due to the fact in training you would be aiming for wider angles, therefore if you was playing a normal game the corners would be easier to hit as you will be used to going to wider corners in training. A good way to improve the smash shot in table tennis is simply to keep practicing. 2 players should go on each side of the table, one as the setter, and one as the smasher. Player 1 should set 15 balls for player 2 to smash, and then the two players should rotate after the 15 serves. Also in this drill the table should have targets for you to aim for when you are doing a smash shot, the targets may also include points, this way the two players can have a little competition on who could be more accurate. The main principle of this training drill is to be consistent for 15 shots; I think this is key as consistency is the most important aspect to a player’s game.
Finally another good way to improve the smash shot is; 2 players are needed, one feeding, and one smashing. The table will have numbers laid out on the table, when the feeder plays the ball to player 2, the feeder will call out a number, player 2 the smasher will have to smash the ball into that number, he/she hits the target number they will win a point, if they miss the target the feeder will win the point. The two players will keep playing a rally until the feeder calls out a number, this will keep the smasher on this toes as he/she does not know when the number will be called out. Analysis As you can see the technique Liam and I use is very bad, when we try to perform a chop shot we don’t use the correct the technique and miss the table. The technique was so bad because when we try to return the ball firstly our body position is incorrect, therefore when we hit the ball, we hit the ball we are hitting the ball level on, instead of coming down to cut the ball. The correct technique is when you are coming down on the ball so that you are actually manage to chop the ball, this is why it’s called a chop shot. A chop shot is used when you want to hit a defensive shot and get some back spin on the ball. The first clip of the video is a chop shot, this is the correct technique. This is the correct technique that should be used to perform a chop shot, step by step. The correct way to perform a smash shot is to make contact at the top of the bounce at its highest point to perform a smash shot. Smashing combines waist, forearm, and wrist movement to the fullest extent.