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Japan: Pop Culture & Media Effects in Media

Japan's pop culture and media effects and how it manifests in Japan's media (television, movies, newspapers, magazines, etc).
by

Diana Zagales

on 8 February 2013

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Transcript of Japan: Pop Culture & Media Effects in Media

Pop Culture Media Effects Japanese Media popular music genre Pop Culture
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Media Effects As manifested in... 大衆文化 大衆文化 大衆文化 Anime Used in... Television Film Cinema Commercials Manga Manga refers to a very popular Japanese comic
and print cartoon. It is popular among people
of all ages. manga is a major part of the
Japanese publishing industry BILLION representing 406 yen market
in Japan in 2007! Cosplay Cosplay is a performance art. Participants dress up in costumes and accessories, imitating a specific character or idea from a popular fiction tv show or movie. television popular
music movies Impacts Video game culture for example Popular Japanese anime contains many aspects that affect how children view gender roles. Heroic anime heroes tend to be male, while female anime characters tend to be passive and submissive to the male characters. Anime Video Games Research shows that there is correlation between violent video games and aggressive behavior among Japanese youth. References www.youtube.com http://en.wikipedia.org/wiki/Anime http://en.wikipedia.org/wiki/Manga http://www.mit.edu/~rei/Expl.html http://www.cosplay.com/ http://en.wikipedia.org/wiki/Video_game_culture References http://www.mit.edu/~rei/manga-gender.html http://pediatrics.aappublications.org/cgi/content/full/122/5/e1067 Video Games Anime is animation originating in
Japan. It is commonly known to
have science fiction themes and
often it is explicitly violent
and sexual in nature. What is it? Popular video game turned movie: Tekken
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