Designe Sprint

CU
by Cornel Ungureanu3 views·Updated Feb 24, 2022

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  1. mhm.
  2. Hello, My name is Carolyn Giordano. I'm a student at
  3. Yale University. I'm studying aviation business.
  4. In about a month, we will be heading toward towards our first design Sprint,
  5. and therefore this will be our pre assignment
  6. and that we have to answer a couple of questions.
  7. So without further ado,
  8. what is the design Sprint?
  9. The design sprint.
  10. It's a problem solving to designing prototyping
  11. and reaching to the user
  12. to find
  13. the better solutions for product. Or,
  14. if the product is good, listen,
  15. feedback and and gather more from the customer
  16. to to improve our product or solution.
  17. In this case, this will be the five days how the design square it works,
  18. but we had the Twitter a little bit further heads
  19. The design Sprint was first started by Jake Knapp in 2000 and 10.
  20. However, now in 2000, you know,
  21. however, in 2016 it came a second version.
  22. Design Spring two point Oh, that Instead of five days,
  23. the designs print will be reduced to four days.
  24. I believe in our design sprint we will be doing in five days
  25. what will be the benefits of the design script
  26. where is George several. One of them would be, uh,
  27. the teamwork empowerment
  28. were.
  29. It's not only about brainstorming and doing everything yourself,
  30. but it gathers all the teams to run a product, and it's very exotic,
  31. especially for the school where we have to learn to work in a team.
  32. So in the future, we can
  33. will be in a team and working maybe even more closer to a team.
  34. So therefore,
  35. this is a great chance to really get involved and put
  36. our hands in a project more practically as a team.
  37. Uh, if we consider that at a work placement, it involves, uh,
  38. people working in different fields.
  39. So let's imagine from technology from economy from risk management.
  40. Everybody gathers together from their own specific fields
  41. to produce a product because the product,
  42. of course, the product it involves different parts of the company
  43. to make products or service. And this way we can understand more the
  44. the issues within a specific field.
  45. So we are not only good in our own field, but we understand
  46. after this a little bit more what the other field needs and what I will be.
  47. The bridges, in their part, all right.
  48. The other second part will be the Cosmo Validation.
  49. As this prototype at the end, it works. It will be directed, uh, to the user.
  50. And therefore we can gather feedback
  51. and interview the user towards this product that we did,
  52. and we understand a little bit more, but the customer really wants.
  53. And therefore we can mitigate all these ambiguities that
  54. we think that the Cosmo wants this or that.
  55. If I make If I try to make myself a little bit more clear,
  56. imagine that we produce a product in eight months,
  57. and then the customer really didn't want and what we did.
  58. So this, uh, avoids that.
  59. So we really know what the customer wants after five days,
  60. and then we can apply it in our in our product or service.
  61. The second important part is that innovation.
  62. So it stops the stagnation at work,
  63. maybe of doing the same business model or the same product.
  64. And by creating this innovation, uh, culture at work,
  65. maybe there will be more products coming or different business approach is coming
  66. and therefore maybe even make the business the business itself more healthier.
  67. If we imagine at school like I mentioned previously about modern education,
  68. the disaster.
  69. It involves presentation, visualisation, critical thinking,
  70. practical work and, uh, all.
  71. All this is even a step further for innovating the modern education war.
  72. And of course, this is one of the
  73. best benefits of the design.
  74. Sprint like it to call it, learn faster, fail fast because it really it involves
  75. the reduction of
  76. months of work meetings,
  77. a lot of cost reduction.
  78. Um,
  79. everything will be done in five days as a sketch instead of taking it eight months.
  80. And when you do it in five days,
  81. it brings the possibility that you already have a better idea or better
  82. understanding what you are doing at the end for the product or service.
  83. And therefore, after you do the design sprint, you can maybe do the produce the
  84. the product itself a little bit faster.
  85. Uh, so this will bring the product faster to the market.
  86. So it's a win win situation in terms of
  87. not losing so much money.
  88. Let's say that the designs created cost us 10 years,
  89. but maybe if we don't do the design sprint and we go
  90. ahead with a product that will take eight months to do.
  91. We all spend
  92. €100,000 and then it might not be good enough.
  93. So this limit limits that those possibilities?
  94. All right, so if we move on
  95. Yeah, exactly why? When I mentioned that
  96. the product that can be done in three or four months faster than
  97. if we don't do what? This expert?
  98. Yeah.
  99. So what will be the steps? That design to print is divided in five days.
  100. That's a month on Friday. The first day would be the mapping understanding.
  101. So we understand the challenge.
  102. Uh, that is given to us by the commissioner or by the school.
  103. And we absorb all the information regarding the
  104. the problem.
  105. And we create
  106. kind of focus points around the problem, the problem.
  107. So everybody understands what is really in steak or what we really have to do.
  108. So this will be the first day.
  109. On the second day we create a sketch, we basically diverge,
  110. and we work as individuals
  111. in brainstorming ideas and creating a small little maps where we
  112. visualise diarrhoea and how it from the beginning
  113. till the end user and the satisfaction.
  114. So we do this sketch, uh, specifically for our for ourselves first, Uh,
  115. it can be more than one a day can be two or three.
  116. Uh, and then we gathered together and we share a little bit more between us.
  117. Maybe one person can improve another person's idea and so on.
  118. Uh and then we move to the third day.
  119. And the third day is where we decided
  120. one single solution for the problem where all the
  121. all the ideas that was brainstorm as
  122. individual first and then as small partnerships.
  123. And then we put them in one, and we decide which one is the best.
  124. And, uh, we make a bigger sketch specifically about this one idea
  125. where we create a road map for the next process. That would be
  126. the prototype.
  127. So therefore, uh,
  128. this is where we are. Hands get on the job
  129. and we create a markup.
  130. Each individual can have different, uh,
  131. tasks within creating the park.
  132. The prototype Those are those who make the service or prototype.
  133. So if this is a website, someone who's been making a website,
  134. if its a physical product imagining like a phone, someone have a box.
  135. So it doesn't have to be really something
  136. that works as long as it's visualising correctly,
  137. More or less.
  138. What is the product itself?
  139. So a markup.
  140. So then we have the writers who prepare how the idea will be,
  141. will be written and developed.
  142. And what is it, for example, and we also have the those who prepare the interviewers.
  143. Um, so
  144. what kind of questions do we want from the feedback? What we want to
  145. how we want the customer to feel? Is that how he feels?
  146. Um
  147. so we absorb as much like those interviewers are those who right
  148. the questions that are most important for this product
  149. development and what should we absorbed from them?
  150. So we create a better product.
  151. And on the fifth day,
  152. it's called Moment of Truth is where the product
  153. have a direct interaction with the consumers users and,
  154. uh, and we create, uh, interview during the process or after,
  155. and we gather feedback, discuss further issues and
  156. try to upgrade the problem that we have and understand
  157. what kind of issues there was with it or not.
  158. Right?
  159. And if we move on to another question,
  160. well, what are my thoughts about?
  161. What are my thoughts about design screen So
  162. I really believe this is another level of modern education like it's great.
  163. It involves so much.
  164. Uh huh.
  165. So much fields from risk management from the economy,
  166. Apart from put your hands into work.
  167. And
  168. sometimes it gives the opportunity for those who wants to
  169. who don't speak so much, maybe to speak more.
  170. And for those who maybe don't want to know how to lead,
  171. maybe gives the opportunity to lead If their idea is that is the one, uh,
  172. chosen,
  173. for example. So
  174. it looks really interesting.
  175. And I believe it's very important that it puts this time pressure on us for five days.
  176. Yes, Uh,
  177. it brings us closer to what is in, in in real work situation.
  178. And, uh, I believe that is very important.
  179. And the positive thing about it it looks fun.
  180. It looks fun to do, uh, this design sprint and at least in my perspective,
  181. so there's a lot of work, but it seems to be a lot of fun,
  182. an opportunity to bring storm thoughts and maybe even bring ideas
  183. that you would never consider it before for a product.
  184. And I think that's why it's so great.
  185. Like I said, the most important part is the I guess the learning part of this for us,
  186. as as part of the school, the learning process, what we get out from it,
  187. how we could do better or
  188. yeah, I guess that's the most important.
  189. And
  190. what is my favourite part of the design screen? That's very easy.
  191. Answer for me is definitely the part second part where we have to be creative.
  192. Uh huh.
  193. And brainstorm ideas because I like to fix problems,
  194. and
  195. I believe that's where my skills will shine.
  196. I also like to hear from other people maybe your opinion about my my idea.
  197. So maybe I can discuss a little bit with the further colleague
  198. and maybe even improve a little bit more or give my,
  199. uh, my opinion to others.
  200. And I really like to visualise.
  201. Yeah,
  202. like all the steps that
  203. that idea
  204. could grow, or from from a small thing, how it could grow to a bigger thing.
  205. And this is where we do the sketch from from this
  206. imagination of from something like this to to the boom itself.
  207. And
  208. I guess this is my favourite part
  209. of the
  210. This ain't spring
  211. And, uh, thank you very much for listening to me. Um,
  212. I hope you enjoy. And I was very explicit. If not, I'm very sorry.
  213. And I wish you a good day and thank you very much one more time.