CPS Task 1

BM
by becky malkin1 view·Updated Nov 3, 2021

Chapters

Audio TranscriptAuto-generated

  1. how everyone today we'll be talking about our creative tool,
  2. which has been designed to facilitate creativity in
  3. Grapple employees and help overcome problems the company faces
  4. applying always 1979.
  5. Great technique enabled us to identify where the managers want the company to bay,
  6. enabling them to set a goal to work towards.
  7. Once established, we can assess where they are now,
  8. the reality of how far they need to go on what steps could be taken.
  9. Using this,
  10. we could see what obstacles in the way now so
  11. we can deal with them and find a way forward.
  12. The benefits of the APP would
  13. include enhanced divergent thinking amongst employees,
  14. improve satisfaction and feelings of value,
  15. potentially leading to improve retention.
  16. Employees would also be exposed to courses if they wish
  17. to develop their skills in other areas of the business.
  18. Such a soft skills, including presenting
  19. all this combined,
  20. could see an improvement in communication across
  21. cripple and more creative idea generations.
  22. For solutions to problems, Riffle faces
  23. our initial approach to this technique involved researching the company
  24. on watching in case today.
  25. From this we identified,
  26. the main goal was to improve employee retention and satisfaction.
  27. Looking at the key influences in your attention we identified.
  28. The employees want to feel their opinions and valued on that they have a
  29. say and they have a sense of community in the workplace on day.
  30. Also want the opportunity for development and growth,
  31. which for lead to promotions or cricket career progression within riffle.
  32. Looking at the reality cripple doesn't seem too far away from
  33. this goal on with the right guidance for managers and employees,
  34. this will be able to be reached
  35. looking at obstacles face that have impeded them in the past.
  36. We can see lack of communication between departments on lack of
  37. input from employees on where they think he problems are.
  38. Although the workplace is designed in a way to facilitate creativity,
  39. we don't feel in please.
  40. They're exposed to active creative processes. To lock this
  41. from all this, we designed it up,
  42. which aims to enhance employee creativity and overcome grapples retention issue.
  43. Thea would we call G and there stands for Grapple employee enhancement.
  44. The Reggie is also used as an expression of enthusiasm on.
  45. We feel this lynx well with the overall purpose
  46. for the app as you want employees to feel
  47. enthusiastic about their workplace on have a positive approach
  48. to the AP and the learning it can provide.
  49. The layout of that was designed to be
  50. a simple to navigate and contained features to facilitate
  51. creativity amongst ripple employees
  52. as creativity is a process which enables innovation
  53. comes alone 2006.
  54. We hope that that's
  55. driving for us for ripple
  56. in implementing future innovations.
  57. The calls on the up
  58. represent ripples. Keep cool of navy blue
  59. on warm orange and also yellow.
  60. I still do. I'm Athens in 2008
  61. found that most employees referred warm colours
  62. as they felt enhanced their mood, and some felt more creative as a result.
  63. The notification feature Sun's daily riddles to employees
  64. with the aim start lateral thinking process.
  65. Tebow,
  66. 1999 described natural thinking as a set of
  67. techniques to find creative approaches to problems.
  68. The riddles are designed
  69. to make employees redefined questions,
  70. altering their initial assumptions with the hope that they
  71. will take this open minded approach to daily work problems
  72. with expression.
  73. To this thinking technique,
  74. we aim to condition their mind to think laterally is default.
  75. We have an avatar feature that allows employees to
  76. design and create a digital version of themselves.
  77. They can choose an order, any aspect of their periods and clothing.
  78. On their final overtime will be that digital profile photo
  79. which pops up when using the chat function
  80. to converse with other employees within the APP.
  81. We added this future
  82. as grades went public in 2019 stated
  83. that experiments conducted with highly interactive virtual environment
  84. indicated that fun and interactive factors
  85. are essential for creative virtual learning experience.
  86. This would allow employees to immerse into the up
  87. another factor a grade or a tablet 29.
  88. I'd identified as an important aspect to support creativity.
  89. The stuff challenge future was added to the up as Bond Bill A Towel 2021
  90. stated that physical activity improved divergent and co virgin thinking.
  91. This would lead us to believe that by the employees being challenged
  92. to move more regularly throughout the day to complete their step go,
  93. we could achieve a great degree of creative thinking.
  94. Employers would also be a part of a group
  95. made remember across all departments in cripple with the
  96. hope they would create we tied with their co workers
  97. while doing the challenge to be to the quick.
  98. These tyres will be in addition to the
  99. strong size they had within their own department.
  100. This is important as Bear 2010
  101. 2010
  102. stated. The importance
  103. of strong and weak ties have on expanding our paradigms Facilitating creativity
  104. Skills Development Section enables employers to research all aspects of cripple
  105. gaining a deeper understanding of the work carried out in his department,
  106. aiming to provide employers.
  107. We've increased knowledge of the organisation instead
  108. of just focusing on their specific department.
  109. Does providing the skills and knowledge for career progression within cripple
  110. this links to adoptive read reasoning
  111. where using prior knowledge enables the
  112. formation of new insights and understandings.
  113. Saxon Stefanski 2011 Stated
  114. knowledge is a fundamental building block for creativity
  115. which facilitates the shift in our perceptions
  116. and enables a start for new knowledge.
  117. This mindset can provide new sorts and benefits for companies.
  118. Unfortunately, it could also inhibit progress as once again,
  119. you could become blocked by your paradigms.
  120. 2014