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CPS Task 1
BM
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becky malkin
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Updated Nov 3, 2021
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Chapters
00:00
Chapter 1
00:36
Gripple Employee Enhancment
01:07
Chapter 3
01:36
Chapter 4
02:06
Chapter 5
02:34
Chapter 6
03:17
Chapter 7
03:48
Chapter 8
04:28
Chapter 9
05:11
Chapter 10
05:58
Chapter 11
Audio Transcript
Auto-generated
00:02 - 00:05
how everyone today we'll be talking about our creative tool,
00:05 - 00:08
which has been designed to facilitate creativity in
00:08 - 00:12
Grapple employees and help overcome problems the company faces
00:13 - 00:15
applying always 1979.
00:15 - 00:19
Great technique enabled us to identify where the managers want the company to bay,
00:19 - 00:22
enabling them to set a goal to work towards.
00:23 - 00:26
Once established, we can assess where they are now,
00:26 - 00:29
the reality of how far they need to go on what steps could be taken.
00:31 - 00:31
Using this,
00:31 - 00:34
we could see what obstacles in the way now so
00:34 - 00:36
we can deal with them and find a way forward.
00:38 - 00:39
The benefits of the APP would
00:39 - 00:42
include enhanced divergent thinking amongst employees,
00:42 - 00:45
improve satisfaction and feelings of value,
00:45 - 00:47
potentially leading to improve retention.
00:48 - 00:51
Employees would also be exposed to courses if they wish
00:51 - 00:54
to develop their skills in other areas of the business.
00:54 - 00:57
Such a soft skills, including presenting
00:58 - 00:59
all this combined,
01:00 - 01:02
could see an improvement in communication across
01:02 - 01:04
cripple and more creative idea generations.
01:05 - 01:07
For solutions to problems, Riffle faces
01:08 - 01:12
our initial approach to this technique involved researching the company
01:12 - 01:13
on watching in case today.
01:14 - 01:15
From this we identified,
01:15 - 01:19
the main goal was to improve employee retention and satisfaction.
01:19 - 01:23
Looking at the key influences in your attention we identified.
01:23 - 01:26
The employees want to feel their opinions and valued on that they have a
01:26 - 01:30
say and they have a sense of community in the workplace on day.
01:30 - 01:32
Also want the opportunity for development and growth,
01:33 - 01:37
which for lead to promotions or cricket career progression within riffle.
01:38 - 01:41
Looking at the reality cripple doesn't seem too far away from
01:41 - 01:44
this goal on with the right guidance for managers and employees,
01:44 - 01:46
this will be able to be reached
01:47 - 01:50
looking at obstacles face that have impeded them in the past.
01:50 - 01:53
We can see lack of communication between departments on lack of
01:53 - 01:57
input from employees on where they think he problems are.
01:57 - 02:01
Although the workplace is designed in a way to facilitate creativity,
02:01 - 02:02
we don't feel in please.
02:02 - 02:07
They're exposed to active creative processes. To lock this
02:08 - 02:10
from all this, we designed it up,
02:10 - 02:14
which aims to enhance employee creativity and overcome grapples retention issue.
02:15 - 02:19
Thea would we call G and there stands for Grapple employee enhancement.
02:20 - 02:23
The Reggie is also used as an expression of enthusiasm on.
02:23 - 02:26
We feel this lynx well with the overall purpose
02:26 - 02:28
for the app as you want employees to feel
02:28 - 02:32
enthusiastic about their workplace on have a positive approach
02:32 - 02:34
to the AP and the learning it can provide.
02:36 - 02:38
The layout of that was designed to be
02:38 - 02:41
a simple to navigate and contained features to facilitate
02:42 - 02:44
creativity amongst ripple employees
02:44 - 02:48
as creativity is a process which enables innovation
02:48 - 02:50
comes alone 2006.
02:51 - 02:52
We hope that that's
02:53 - 02:55
driving for us for ripple
02:56 - 02:58
in implementing future innovations.
02:59 - 03:00
The calls on the up
03:01 - 03:04
represent ripples. Keep cool of navy blue
03:04 - 03:06
on warm orange and also yellow.
03:07 - 03:09
I still do. I'm Athens in 2008
03:10 - 03:13
found that most employees referred warm colours
03:13 - 03:17
as they felt enhanced their mood, and some felt more creative as a result.
03:19 - 03:23
The notification feature Sun's daily riddles to employees
03:23 - 03:25
with the aim start lateral thinking process.
03:26 - 03:26
Tebow,
03:26 - 03:29
1999 described natural thinking as a set of
03:29 - 03:32
techniques to find creative approaches to problems.
03:32 - 03:34
The riddles are designed
03:34 - 03:36
to make employees redefined questions,
03:36 - 03:39
altering their initial assumptions with the hope that they
03:39 - 03:43
will take this open minded approach to daily work problems
03:44 - 03:44
with expression.
03:44 - 03:45
To this thinking technique,
03:45 - 03:49
we aim to condition their mind to think laterally is default.
03:49 - 03:52
We have an avatar feature that allows employees to
03:52 - 03:54
design and create a digital version of themselves.
03:54 - 03:57
They can choose an order, any aspect of their periods and clothing.
03:57 - 04:00
On their final overtime will be that digital profile photo
04:01 - 04:02
which pops up when using the chat function
04:02 - 04:04
to converse with other employees within the APP.
04:05 - 04:06
We added this future
04:06 - 04:09
as grades went public in 2019 stated
04:09 - 04:12
that experiments conducted with highly interactive virtual environment
04:12 - 04:14
indicated that fun and interactive factors
04:15 - 04:17
are essential for creative virtual learning experience.
04:19 - 04:22
This would allow employees to immerse into the up
04:22 - 04:24
another factor a grade or a tablet 29.
04:24 - 04:28
I'd identified as an important aspect to support creativity.
04:29 - 04:33
The stuff challenge future was added to the up as Bond Bill A Towel 2021
04:33 - 04:37
stated that physical activity improved divergent and co virgin thinking.
04:38 - 04:40
This would lead us to believe that by the employees being challenged
04:40 - 04:43
to move more regularly throughout the day to complete their step go,
04:43 - 04:46
we could achieve a great degree of creative thinking.
04:47 - 04:49
Employers would also be a part of a group
04:50 - 04:52
made remember across all departments in cripple with the
04:52 - 04:55
hope they would create we tied with their co workers
04:55 - 04:57
while doing the challenge to be to the quick.
04:58 - 04:59
These tyres will be in addition to the
04:59 - 05:01
strong size they had within their own department.
05:01 - 05:04
This is important as Bear 2010
05:04 - 05:04
2010
05:05 - 05:06
stated. The importance
05:06 - 05:11
of strong and weak ties have on expanding our paradigms Facilitating creativity
05:13 - 05:17
Skills Development Section enables employers to research all aspects of cripple
05:17 - 05:20
gaining a deeper understanding of the work carried out in his department,
05:21 - 05:22
aiming to provide employers.
05:22 - 05:24
We've increased knowledge of the organisation instead
05:24 - 05:26
of just focusing on their specific department.
05:27 - 05:30
Does providing the skills and knowledge for career progression within cripple
05:31 - 05:33
this links to adoptive read reasoning
05:33 - 05:35
where using prior knowledge enables the
05:35 - 05:38
formation of new insights and understandings.
05:38 - 05:41
Saxon Stefanski 2011 Stated
05:41 - 05:44
knowledge is a fundamental building block for creativity
05:44 - 05:46
which facilitates the shift in our perceptions
05:46 - 05:48
and enables a start for new knowledge.
05:49 - 05:51
This mindset can provide new sorts and benefits for companies.
05:52 - 05:55
Unfortunately, it could also inhibit progress as once again,
05:55 - 05:57
you could become blocked by your paradigms.
05:57 - 05:58
2014
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