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Why Video Games Are Better Than You Think
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Thea Trung-Yip
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Updated Feb 7, 2021
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00:01 - 00:03
Hi, My name is Tia, and this is my presentation
00:04 - 00:06
on why video games are better than you think.
00:07 - 00:09
Despite what your family tells you, not all video games
00:09 - 00:11
will turn your brain and body to mush.
00:11 - 00:13
I should know I play a lot and has yet
00:14 - 00:14
to melt.
00:14 - 00:16
Although I'm sure most of today's youth would agree with
00:16 - 00:19
me convincing our parents and guardians could be a whole
00:19 - 00:19
other story.
00:20 - 00:22
So if you were starting to question, if you wasted
00:22 - 00:24
all that time learning the controls toe one of these
00:28 - 00:31
or memorizing the whole League of Legends roster and spending
00:32 - 00:36
1.75 billion minutes playing candy crush also a good time
00:36 - 00:37
to rethink that.
00:42 - 00:46
Researchers at Max Planck Institute for Human Development conducted a
00:46 - 00:48
test to prove their theory on video game and brain
00:48 - 00:49
function Correlation.
00:50 - 00:53
They asked participants to play Super Mario 64 for 30
00:53 - 01:00
minutes. Within a two month time spent, the scientists found
01:00 - 01:02
that compared to the control group, the gamers saw a
01:02 - 01:07
volumetric brain increase within the hippocampus, prefrontal cortex and cerebellum.
01:08 - 01:13
This means better spatial navigation, memory, formacion, strategic planning and
01:13 - 01:13
fine motor skills.
01:17 - 01:19
Huh? Maybe this means I'll actually be able to drive
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now. I'm not necessarily saying playing video games on hours
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on end will make you more capable in every way
01:26 - 01:29
but the effects having an indescribable amount of impact that's
01:29 - 01:32
developed a gain from different from one single source.
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There's a game for everyone out there.
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No matter.
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Age, gender, ethnicity extend, et cetera, each with its own
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set of skills.
01:44 - 01:45
I remember my cousin used to feel out of place
01:46 - 01:48
and awkward within social groups due to disinterest in our
01:48 - 01:49
everyday first World problems.
01:51 - 01:53
Finding games he was passionate about lead into lasting friendships
01:54 - 01:56
and better eyesight than I could ever hope for people
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dealing with cases like depression, these virtual worlds for a
01:59 - 02:00
chance to escape reality.
02:01 - 02:04
The report back with less fear and anxiety, often finding
02:05 - 02:06
better ways to deal with outbursts of symptoms.
02:08 - 02:11
Patients usually turned to pills in these situations, but gaming
02:11 - 02:13
has disordered thinking to a less reliant society.
02:17 - 02:20
Evidence from East Carolina's university's Department of Recreation and Leisure
02:21 - 02:24
Studies revealed the result of a six month long randomized
02:25 - 02:28
controlled study that measured the stress relieving in other mood
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lifting effects off so called casual games where move was
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improved by 35 573% out of accumulated, 7600% across all
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studies subjects compared to the control group.
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Yeah, video games also helped release dopamine from our brains
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that we're enjoying ourselves when we're enjoying ourselves.
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This goes to show how taking your mind away from
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worries and letting yourself have fun is essential to good
03:00 - 03:05
health. Speaking of good health, video games such as Just
03:05 - 03:07
Stance and we Sports create ways in which physical activity
03:08 - 03:11
is made fun and challenging with different variations of gaming.
03:12 - 03:13
Each has different aspect.
03:13 - 03:20
STO offer V R or virtual reality gaming requires riel,
03:20 - 03:22
world physical movement even operate.
03:23 - 03:26
Whereas mobile games like Pokemon Go has specific walking step
03:27 - 03:32
count functions to promote daily activity to achieve rewards while
03:32 - 03:35
achieving rewards and completing goals are the main focus of
03:35 - 03:39
games. Thes functions also have surprising benefits by improving immediate
03:39 - 03:43
feedback. As video game players solve problems and achieve greater
03:43 - 03:46
expertise, players can learn to see themselves as having skills
03:47 - 03:49
and intelligence they might not otherwise realize they possess.
03:53 - 03:56
This done with the technique called zone of proximal development,
03:57 - 04:00
which allows them to solve problems as the players own
04:00 - 04:03
on the players own while walking toward specific goals.
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Games also provide intermittent reinforcement to encourage players not to
04:11 - 04:15
give up despite growing challenges since difficulty level rises as
04:15 - 04:18
players advance, the skills they gained from gaming also continued
04:19 - 04:19
to approve overtime.
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Finally, being a gamer rarely influence any behavioral differences.
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Contrary to what others believe.
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Florida sense that university psychology professor Christopher Ferguson stated he
04:32 - 04:34
found in multiple projects that there was no link between
04:35 - 04:36
violent games and societal aggression.
04:38 - 04:40
Ferguson also mentioned a time when a man with aggressive
04:40 - 04:43
behavior was thought to be an avid first person shooter
04:43 - 04:46
type when actually he was obsessed with dance, dance revolution,
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Ferguson jokes.
04:48 - 04:51
Kids either use video games cathartically or that we're too
04:52 - 04:53
busy playing to bully others.
04:54 - 04:56
Speaking of which, it was also found that people who
04:56 - 04:59
played destructive games experience more compassion than those who did
04:59 - 05:06
not. We automatically create emotional connections, even towards fictional characters,
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so giving humanization to a bunch of coaches is really
05:10 - 05:11
just a part of us.
05:12 - 05:12
Thank you.
05:12 - 05:13
This is the end of my presentation.
05:14 - 05:14
I hope you enjoy
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