Why Video Games Are Better Than You Think

TT
by Thea Trung-Yip8 views·Updated Feb 7, 2021

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  1. Hi, My name is Tia, and this is my presentation
  2. on why video games are better than you think.
  3. Despite what your family tells you, not all video games
  4. will turn your brain and body to mush.
  5. I should know I play a lot and has yet
  6. to melt.
  7. Although I'm sure most of today's youth would agree with
  8. me convincing our parents and guardians could be a whole
  9. other story.
  10. So if you were starting to question, if you wasted
  11. all that time learning the controls toe one of these
  12. or memorizing the whole League of Legends roster and spending
  13. 1.75 billion minutes playing candy crush also a good time
  14. to rethink that.
  15. Researchers at Max Planck Institute for Human Development conducted a
  16. test to prove their theory on video game and brain
  17. function Correlation.
  18. They asked participants to play Super Mario 64 for 30
  19. minutes. Within a two month time spent, the scientists found
  20. that compared to the control group, the gamers saw a
  21. volumetric brain increase within the hippocampus, prefrontal cortex and cerebellum.
  22. This means better spatial navigation, memory, formacion, strategic planning and
  23. fine motor skills.
  24. Huh? Maybe this means I'll actually be able to drive
  25. now. I'm not necessarily saying playing video games on hours
  26. on end will make you more capable in every way
  27. but the effects having an indescribable amount of impact that's
  28. developed a gain from different from one single source.
  29. There's a game for everyone out there.
  30. No matter.
  31. Age, gender, ethnicity extend, et cetera, each with its own
  32. set of skills.
  33. I remember my cousin used to feel out of place
  34. and awkward within social groups due to disinterest in our
  35. everyday first World problems.
  36. Finding games he was passionate about lead into lasting friendships
  37. and better eyesight than I could ever hope for people
  38. dealing with cases like depression, these virtual worlds for a
  39. chance to escape reality.
  40. The report back with less fear and anxiety, often finding
  41. better ways to deal with outbursts of symptoms.
  42. Patients usually turned to pills in these situations, but gaming
  43. has disordered thinking to a less reliant society.
  44. Evidence from East Carolina's university's Department of Recreation and Leisure
  45. Studies revealed the result of a six month long randomized
  46. controlled study that measured the stress relieving in other mood
  47. lifting effects off so called casual games where move was
  48. improved by 35 573% out of accumulated, 7600% across all
  49. studies subjects compared to the control group.
  50. Yeah, video games also helped release dopamine from our brains
  51. that we're enjoying ourselves when we're enjoying ourselves.
  52. This goes to show how taking your mind away from
  53. worries and letting yourself have fun is essential to good
  54. health. Speaking of good health, video games such as Just
  55. Stance and we Sports create ways in which physical activity
  56. is made fun and challenging with different variations of gaming.
  57. Each has different aspect.
  58. STO offer V R or virtual reality gaming requires riel,
  59. world physical movement even operate.
  60. Whereas mobile games like Pokemon Go has specific walking step
  61. count functions to promote daily activity to achieve rewards while
  62. achieving rewards and completing goals are the main focus of
  63. games. Thes functions also have surprising benefits by improving immediate
  64. feedback. As video game players solve problems and achieve greater
  65. expertise, players can learn to see themselves as having skills
  66. and intelligence they might not otherwise realize they possess.
  67. This done with the technique called zone of proximal development,
  68. which allows them to solve problems as the players own
  69. on the players own while walking toward specific goals.
  70. Games also provide intermittent reinforcement to encourage players not to
  71. give up despite growing challenges since difficulty level rises as
  72. players advance, the skills they gained from gaming also continued
  73. to approve overtime.
  74. Finally, being a gamer rarely influence any behavioral differences.
  75. Contrary to what others believe.
  76. Florida sense that university psychology professor Christopher Ferguson stated he
  77. found in multiple projects that there was no link between
  78. violent games and societal aggression.
  79. Ferguson also mentioned a time when a man with aggressive
  80. behavior was thought to be an avid first person shooter
  81. type when actually he was obsessed with dance, dance revolution,
  82. Ferguson jokes.
  83. Kids either use video games cathartically or that we're too
  84. busy playing to bully others.
  85. Speaking of which, it was also found that people who
  86. played destructive games experience more compassion than those who did
  87. not. We automatically create emotional connections, even towards fictional characters,
  88. so giving humanization to a bunch of coaches is really
  89. just a part of us.
  90. Thank you.
  91. This is the end of my presentation.
  92. I hope you enjoy