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GW
by Grant Whitcutt2 views·Updated Nov 18, 2021

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  1. Mhm.
  2. Hello.
  3. Um For my culture jam assignment she was to do this add
  4. on Xbox which originally was just the Xbox one jump in.
  5. That's their slogan.
  6. Um and the picture of the Xbox console of the
  7. little connect device up top and then the little controller.
  8. Um
  9. Xbox is one of the leading console systems for gaming which is produced by
  10. Microsoft and has been globalized to users in over 140 countries around the world.
  11. Um And it's constant like these that are contributing to
  12. the shift in popular culture of global online communication but
  13. really negatively impacting in person social skills.
  14. Um Gaming addicts spend more time in their virtual
  15. realities in developing real life communication and social skills,
  16. not to mention how it's affecting education.
  17. Um For many people,
  18. video games are an exciting hobby to escape reality and enjoy a
  19. variety of virtual identities and activities and as fun as this hobby
  20. uh could be outlets.
  21. Let's to escape reality can become extremely detrimental to a person's health.
  22. What is merely just games have become recognized and
  23. and compared with other outlets of escaping reality,
  24. including alcoholism, drug abuse along with other addictions.
  25. Um in 2011 there's a study
  26. from Yale University where researchers associated extreme
  27. gaming habits with other forms of behavior like higher rates of depression,
  28. anxiety, fighting drug use and obesity.
  29. Another study in 2011, published in the journal comprehensive
  30. psychiatry revealed that the area of the brain
  31. that influences the desire to engage in gaming
  32. also regulates the desire for drug and alcohol
  33. use specifically feel good chemical called dopamine.
  34. Um the reason I'm telling you that is because all
  35. of these mental health effects um kind of compound and
  36. may affect people's real life communication skills and
  37. people with increasing anxiety and depression going on in our culture. It's
  38. it's affecting a lot of uh communicating.
  39. So I use this Xbox bundle ad that was intended
  40. to entice its audience to jump into this bundle,
  41. deal to buy the Xbox, uh
  42. the connect council and the controller
  43. um and I included,
  44. I photoshopped the picture of the couch which I added behind the controller,
  45. along with the words that I added up at the top, complete the bundle,
  46. which really just means like by the Xbox and
  47. accessories and the couch to really complete the Xbox bundle
  48. um jump in which is Xboxes slogan
  49. um I added added jump in addiction or jump into addiction
  50. um
  51. because with a bundle like this along with the couch,
  52. you'll be playing it on uh like nonstop welcome to your addiction.
  53. So,
  54. um in conclusion,
  55. um I chose this piece for my project
  56. to show the reality of the consequences implications
  57. that video gaming can have on society that is currently a problem in our culture,
  58. because it's only really negatively affecting how
  59. people uh learn and develop communication skills.
  60. So yeah, thank you