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Optics theory
LO
by
Liam O'Connor
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Updated Nov 10, 2020
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00:01 - 00:02
Hello. My name is Leo.
00:03 - 00:05
Today I'll be talking about what theories we used in
00:05 - 00:09
okay. In our game, we used the laws of reflection,
00:10 - 00:14
light, refraction and mediums, the Tyndall Effect Race and rectilinear
00:15 - 00:19
publication. Out of all of these laws, the reflection are
00:19 - 00:20
used much more than any of the others.
00:25 - 00:27
The first law of reflection is that the angle of
00:27 - 00:29
incidence is equal to the angle of reflection.
00:31 - 00:34
This is important because our game revolves around reflecting a
00:34 - 00:36
laser multiple times to align with the sensor.
00:37 - 00:39
But knowing that the angle of reflection is equal to
00:39 - 00:42
the angle of incidence, you'll be able to calculate and
00:42 - 00:44
figure out where the rail travel and will be a
00:44 - 00:45
bit easier to solve the looks.
00:48 - 00:50
The second law of reflection of by store game.
00:50 - 00:53
Because when the laser hits the mirror and reflects off,
00:53 - 00:55
it stays in the same plane as stated in the
00:55 - 00:56
second law.
00:57 - 00:59
If the laser would have changed, I mentioned it would
00:59 - 01:01
be much harder to direct the laser in the correct
01:01 - 01:09
direction. Yeah, since we can Onley see light that reflects
01:09 - 01:12
directly into her eyes, we cannot normally see lasers.
01:13 - 01:16
Lasers are a good example of rectilinear propagation because they're
01:17 - 01:18
focused and travel in one direction.
01:19 - 01:21
This is why, in our escape, rooms will have a
01:21 - 01:23
thin layer of smoke so that the light will have
01:23 - 01:26
something to reflect off the thin layers.
01:26 - 01:29
Monk will create a transparent medium and calls the tyndall
01:29 - 01:33
effect. The Tyndall Effect describes the reflection of light by
01:33 - 01:37
very small particles in suspension in a transparent radio like
01:37 - 01:38
our laser traveling through the smoke.
01:40 - 01:42
Also, by adding a thin layer of smoke, you'll be
01:42 - 01:44
able to see it like I mentioned, and it would
01:44 - 01:46
be much more fun and more interactive.
01:49 - 01:53
Lastly, reflection refraction is used in our escape routes because
01:53 - 01:55
since we're putting smoke into a room where we're going
01:55 - 01:58
from air to smoke, which will change the density of
01:58 - 02:01
the meeting, since the medium is becoming more dense, the
02:01 - 02:02
less will affect and bad.
02:03 - 02:06
But the density of air and smoke aren't very different,
02:06 - 02:09
so the light wrote likely not been very much.
02:10 - 02:12
But if action is still present in our escape routes,
02:14 - 02:15
thank you for listening
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