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debate or relate
RP
by
remy patison
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1 view
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Updated Aug 18, 2021
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Chapters
00:00
Chapter 1
00:00
Chapter 2
00:01
Chapter 3
00:03
Chapter 4
00:34
Chapter 5
00:36
Chapter 6
00:40
Chapter 7
00:42
Chapter 8
00:44
Chapter 9
00:46
Chapter 10
00:48
Chapter 11
00:50
Chapter 12
00:51
Chapter 13
00:53
Chapter 14
00:54
Chapter 15
00:56
Chapter 16
00:57
Chapter 17
00:58
Chapter 18
01:00
Chapter 19
01:21
Chapter 20
01:22
Chapter 21
01:24
Chapter 22
01:43
Chapter 23
01:44
Chapter 24
01:48
Chapter 25
Audio Transcript
Auto-generated
00:00 - 00:04
uh huh debate or relate is a game that we
00:04 - 00:09
have created that discusses important and controversial topics in our
00:09 - 00:09
current day and age.
00:10 - 00:13
This has been implemented by making an online flash card
00:13 - 00:14
game where users can click a link and start playing
00:14 - 00:15
from their device.
00:15 - 00:17
There'll be a deck of cards that will each have
00:17 - 00:17
a category and a topic.
00:18 - 00:20
When the card is peeked, players can discuss their thoughts
00:20 - 00:20
and opinions.
00:21 - 00:22
There is no winner or loser.
00:23 - 00:24
As the main objective of the game is for players
00:25 - 00:26
to have an informative discussion.
00:26 - 00:29
We'll be using instagram as our platform where the game
00:29 - 00:31
will be played publicly with their followers and users.
00:32 - 00:33
The link to the game will also be included in
00:33 - 00:35
our bio so users can play the game amongst their
00:35 - 00:36
friends and family.
00:39 - 00:42
Our four categories are mental, spiritual, physical and political for
00:43 - 00:45
physical. Our topics can include the vaccine and lockdown.
00:47 - 00:51
Well spiritual, it can be religion, mental can be mental
00:52 - 00:54
health and well being and political can be same sex
00:55 - 00:55
marriage and gender.
00:59 - 01:00
Yeah, yeah.
01:00 - 01:01
Why we use instagram.
01:02 - 01:04
We believe instagram is a perfect platform to showcase our
01:04 - 01:07
little artifact and build an online persona as users can
01:07 - 01:09
freely access our gain violence in the media that utilizes
01:10 - 01:12
our own thoughts and opinions in relation to the question
01:13 - 01:15
asked, this gives us the ability to access our users
01:15 - 01:18
attention and create a digital relationship with our users resulting
01:19 - 01:21
in I was discussing their ideas on certain topics freely.
01:26 - 01:29
Our analytical framework is conceptual and it includes specific information
01:30 - 01:32
on the reach research scope and objectives behind our game
01:33 - 01:35
concept as related to play, allows the freedom for problems
01:36 - 01:36
to be explored investigated.
01:37 - 01:40
This can be through a data synthesis of what is
01:40 - 01:42
already known about current questions in the information gaps.
01:47 - 01:47
So timeline.
01:48 - 01:51
First thing we want to do is create the card
01:51 - 01:54
game and the Instagram profile by 30 August advertise and
01:54 - 01:55
promote the concept.
01:56 - 01:58
Once we have the audience start releasing categories and questions
01:58 - 02:03
by eight September, encourage people to participate and join, investigate
02:04 - 02:07
and critically analyze the reactions of the players and aims
02:07 - 02:09
it at least five topics by the end of October.
See full transcript