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2016 NMC Horizon Report, Museum Edition.

2016 NMC Horizon Report, Museum Edition
by

Nik Honeysett

on 28 May 2016

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Transcript of 2016 NMC Horizon Report, Museum Edition.

Looking Towards the Future
The NMC Horizon Project
Last 10,000 downloads
(Daily Average = 13,699)
2017 2018 2019 2020 2021
Trends
Technology
Challenges
Short-Term
Near-Term
1 year or less
Mid-Term
2-3 years
Far-Term
4-5 years
Mid-Term
Long-Term
Solvable
Developing Digital Strategies
Improving Digital Literacy of Museum Professionals
Improving Accessibility for Disabled Populations
Measuring the Impact of New Technologies
Privacy Concerns
Managing Knowledge Obsolescence
Difficult
Wicked
developments in
50+ Editions | 55+ Translations
15 Years of Global Research into Emerging Technology Adoption
Trends
Challenges
Technologies
Solve
Understand
easy
Easy
hard
Solvable!
Wicked...
Difficult...
Increasing Focus on Participatory Experiences
Prioritization of Mobile Content and Delivery
Increasing Focus on Data Analytics for Museum Operations
Increasing Focus on Personalization
Increasing Cross-Institution Collaboration
Rethinking the Roles of Museum Professionals
#NMCHz
Process
1 2 3 4 5 6 7
museum.wiki.nmc.org
Most important developments to museum education and interpretation?
What's missing?
What are the key trends?
What are the significant challenges?
Its like, sooo Populaar!
Trends
Challenges
Technologies
short-term
mid-term
long-term
Mobile Content & Delivery
Participatory Experiences
Personalization
Data Analytics
Cross-
Institution Collaboration
Roles of Museum Professionals
Digital Strategies
Digital Literacy
Disabled Accessibility
Measuring Impact
Privacy Concerns
Managing Knowledge Obsolescence
solvable
difficult
wicked
near-term
mid-term
long-term
Digital Interpretation
Makerspaces
Location Intelligence
Virtual Reality
Information Visualisation
Networked Objects
Policy | Leadership | Practice
easy to solve
easy to understand
hard to solve
easy to understand
hard to solve
hard to understand
Digital Interpretation
Makerspaces
Location Intelligence
Virtual Reality
Information Visualization
Networked Objects
Trends
Challenges
Technologies
short-term
mid-term
long-term
Mobile Content & Delivery
Participatory Experiences
Cross-Institutional Collaboration
Data Analytics
Personalistion
Roles of Museum Professionals
Digital Strategies
Digital Literacy
Accessibility for the Disabled
Measuring Impact
Privacy Concerns
Managing Knowledge Obsolesence
solvable
difficult
wicked
near-term
mid-term
long-term
Digital Interpretation
Virtual Reality
Location Intelligence
Makerspaces
Information Visualisation
Networked Objects
go.nmc.org/measapp
http://dash.clevelandart.org/cat/our-visitors

A recent Accenture survey revealed that although 80% of consumers aged 20-40 in the US and UK believe total privacy in the digital world is no longer possible, 87% believe that adequate safeguards are not in place to protect their privacy.
go.nmc.org/monalisa
go.nmc.org/methack
There are two converging dimensions of this trend: the natural
evolution of the artist profession
as
new tools and technologies
become available, and the desire for museums to continuously
engage their patrons on a deeper level through interactive features
.
3-d printing
"Big Data is like teenage sex; everyone talks about it, nobody really knows how to do it, everyone thinks everyone else is doing it, so everyone claims they are doing it."
Dan Ariely, Duke University
=
+
While long-term impact trends have already been the topic of many museum education leaders’ discussions and extensive research, short-term impact trends often do not have an abundance of concrete evidence pointing to their effectiveness and future directions.
Consumer Technologies
3D Video
Drones
Electronic Publishing
Mobile Apps
Quantified Self
Robotics
Tablet Computing
Telepresence
Wearable Technology
Visualization Technologies
3D Printing/Rapid
Prototyping
Augmented Reality
Computer Vision
Information Visualization
Visual Data Analysis
Volumetric and Holographic Displays
Social Media Technologies
Collaborative Environments
Collective Intelligence
Crowdfunding
Crowdsourcing
Digital Identity
Social Networks
Tacit Intelligence
Learning Technologies
Badges/Microcredit
Learning Analytics
Massive Open Online Courses
Mobile Learning
Online Learning
Open Content
Open Licensing
Virtual and Remote
Laboratories
Internet Technologies
Cloud Computing
The Internet of Things
Real-Time Translation
Semantic Applications
Single Sign-On
Syndication Tools
Enabling Technologies
Affective Computing
Cellular Networks
Electrovibration
Flexible Displays
Geolocation
Location-Based Services
Machine Learning
Mesh Networks
Mobile Broadband
Natural User Interfaces
Near Field Communication
Next-Generation Batteries
Open Hardware
Speech-to-Speech
Translation
Statistical Machine
Translation
Virtual Assistants
Wireless Power
Digital Strategies
Bring Your Own Device
(BYOD)
Flipped Classroom
Games and Gamification
Location Intelligence
Makerspaces
Preservation/Conservation
Technologies
Helping information professionals use technology to serve their institutions.
CFO: What happens if train staff & they leave?
CEO: What happens if we don't & they stay?
It doesn't feel pity, or remorse, or fear, and it absolutely will not stop, ever,
technology
That terminator is out there.
It can't be bargained with. It can't be reasoned with.
Listen, and understand.
until you are dead.
Kyle Reese. Terminator.
Alex Freeman @axlereefman



Director of Membership & Programs
NMC

Jack Ludden @jludden



Head of Web & New Media
Getty Trust

Nik Honeysett @nhoneysett



Chief Executive Officer, BPOC

Heather Marie Wells



Digital Media Specialist
Crystal Bridges Museum

bit.ly/nmc-muse-2016
hard
readership in more than 160 countries
go.nmc.org/2016-muse
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