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~Gaming Team~

What we have uncovered after our first trail as a gaming group.
by

Lily Tran

on 31 March 2014

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Transcript of ~Gaming Team~

History Of Gaming
How Did It Happen?
1967 – First console. “The Brown Box”.
1994 Sony Play Station
Introduction To Gaming
The evolution of video games represents a tangled web of several different industries, including scientific, computer, arcade, and consumer electronics.

Games have evolved from non-audio, black and white, 2D moving shapes, to fully evolved server-based, world-simulated, 3D, fully sound-furbished, Avatar-based games.
GAMING
The word Atari comes from the ancient Japanese game of Go and means "you are about to be engulfed." Technically, it is the word used by a player to inform his opponent that he is about to lose, similar to "check" in chess.
Did You Know?
Did You Know?
1991 Nintendo SNES

1970’s The Pong and The Odyssey and the Atari 2600 VCS
1985 Nintendo Entertainment System
Video games have been around since the early 1970s. Back then, home computers (there were no consoles at this time) were were only available to large business, researchers and serious hobbyist. By the late 1970s, relatively cheap and easy-to-use computers started appearing in bedrooms and offices around the world. By the early 1980s, home computers were primarily seen as games machine.
SEGA's Genesis and Master System II
1990's Sega Genesis Series expansion and Saturn
1996's Nintendo 64
Currently
Xbox, Playstation and Nintendo
1080p Graphics for Xbo 360 and Playstation 3
Wii's 3D Movement sensors
Add-ons:
-Motion Plus for Wii (2009)
-Kinect for Xbox (2010)
-Move for Playstaion3 (2010)
Cathode Ray Tube Amusement Device
1947, patented in 1948
Created by Thomas Goldsmith Jr. and Estle Ray Mann
1951, Noughts and Crosses by Alexander S. Douglas
1958 Simulated Tennis by William Higinbotham
Role Play Games
1974's Dungeons and Dragons
by Gygax's ISR
Now Role Play Games Have Evolved
Earliest Pokemon
Latest Elder Scrolls
Well Loved Final Fantasy Series
Rise of Indie Games
2004's Cave Story
2009's Minecraft
2011's Powder Toy
2013's Antichamber
2011's LIMBO
In 1982, many people thought that the video game industry was dominated by computer programmers. The field demanded a creative surge to reinvent the art of video game design. Thus, Miyamoto's
Super Mario Bros.
was born.
Issues with Gaming
Gaming Issues on the Surface
ADDICTION
Gambling
Loss of Money and Family
UNPRODUCTIVE
EXPENSIVE
There are more problems to Gaming than we
think there are
Gaming Competitiveness
HEALTH ISSUES
Social Issues
"The Real Problem Is: Melbourne doesn't have enough people developing and playing Video Games. It simply isn't a place where the Game Industry flourish."
CENSORSHIP
Crime in Piracy
Video Game & Obesity
In the late 1970s, arcade games became a regular sight in movie theaters and pubs. Arcade games became really popular and the game
Space Invaders
apparently caused a national coin shortage in Japan. The Japanese Mint had to triple the production of the 100-yen coin to compensate for the shortage.
By the late 1980s consoles had improved considerably and newly released removable cartridges made it possible to produce multiple games for a single video system. Players that like arcade games could now play it at home. For the next few years, the industry concerning home consoles grew until it became flooded with heaps of weak games and console brands. The year of 1983 marks the end of the Atari dominance.
Bibliography
Observing People on Trains
What’s the longest you’ve spent on one game?
The longest time I’ve spent playing a game, in one sitting, is about 4 hours. The longest I’ve spent on developing one? Well I’d say about 6 or 7 hours? When I get to work, I really try to get things done. But with developing games, there comes a lot of going back and editing things. It does take a while.

What got you into game developing?
I was very good at 3D modelling in CAD software whilst at university. I enjoyed 3D modelling but disliked the engineering side of things. I did a year’s industrial placement in the mid 90s at a Virtual Reality Centre and learnt to model using polygons. I then taught myself 3D Studio Max and applied for gaming jobs after graduating university.

How many games have you developed/made?
I’ve lost count! Well over 40 now I believe. A lot of those were racing games between 2000 and 2009 including a great many of the Need For Speed series for various platforms.
How long have you been working in this career? Did you always want to be in the game industry?
I started working in video games around 1999. I didn’t always want to work in games – I actually graduated with a degree in Product Design Visualisation. I always loved gaming since owning a ZX Spectrum 48k back in 1985 however.

Are you, yourself a gamer?
Yes, I am a gamer. I take pride in the fact that I have been a very avid gamer and have remained so even when I started developing games. It’s just very different being on both sides, playing and creating the game.

Have you ever gotten halfway into making a game, realizing it wasn’t as good as you first thought, and been faced with the decision of continuing the game or dropping it?
Yes, that happens a lot. In many instances I’ve actually worked at a company where that decision has been made by higher powers.

Favorite game that is not yours?
Hard to pick one. At a guess I would have to say the original Elite. That game blew me away as 10 year old.

Favorite game that is yours?
I’ve been really proud of a lot of the racing games I’ve made over the years, but I guess the game that I hold dearest was our first digital gamebook, An Assassin in Orlandes. It set the ball rolling in so many ways.

What do you think gaming will look like in 10 years?
Pretty similar but with more immersion. As soon as systems like the Occulus Rift hit the mainstream and become affordable everything will change.
Computers
Arcade Games

Do you follow the trends in the gaming industry?
Sometimes. I try to, but generally I’m too busy developing my own trend.

Do you think working alone is better, or in a team?
Team. 100%.

Do you have a signature style to your games? Has anyone told you there’s a trend in your games?
As far as my racing games are, I did develop a certain style of racetrack design which was well known and managed to secure me lots of freelance projects over the years. More recently our digital gamebooks have a style all of their own, but that’s because we use the same engine.

What would you tell to a beginner? Any advice?
Learn your trade – become amazing at a niche skill. Try and work for a number of years at a studio or studios before going indie. You learn a lot of skills within a team!
Never burn bridges and capitalize on all your contacts you make over the years. If you’re an artist, learn how to speak to programmers, and if you’re a programmer, learn how artists think.

Consoles
Miyamoto
Interview with Neil Rennison of TinMan Games
In the early 1990s, computers and the internet became far more sophisticated and accessible. Just this fact alone launched a period of technological change that has affected everything and anything that is related to the moving image. It is no longer strange that we can shoot, edit and distribute a film in a single day, spend time in different video game worlds or browse through knowledge collected throughout the years at a click of a button. What i strange is that these things would have been difficult if not impossible only a few years ago.
Evolution Of Home Video Game Consoles: 1967 – 2011
By Michael Poh. Filed in Inspiration
http://www.hongkiat.com/blog/evolution-of-home-video-game-consoles-1967-2011/
Accessed on 15/02/2014 by Quynh
From Pac-Man To WOW: The Evolution of Video Games
Posted by Rebecca O'Connor in Inside NGC on April 16, 2013
http://tvblogs.nationalgeographic.com/2013/04/16/from-pac-man-to-wow-the-evolution-of-video-games/
Accessed on 16/02/2014 by Quynh
All-time Best Indie Games
http://jayisgames.com/indie/best-games/
Accessed on 16/02/2014 by Quynh
Now
Did You Know?
It's only humanly possible to press a button on a controller 16 times per second. This record was set by Toshuyuki Takahashi, a Japanese gamer.
Starcraft is the first computer game to have ever physically made it into space. It was sent aboard Shuttle mission STS-96 on May 27, 1999 by Mission Specialist Daniel T. Barry , who is also a Starcraft fan.
101 game facts that will rock your world
by Andy_Kelly on June 23, 2012
http://www.gamesradar.com/101-game-facts-that-will-rock-your-world/
Accessed on 16/02/2014 by Quynh
11:26 Craigieburn Train from Melbourne Central to Parliament
76 People
30 with devices
11 playing games
12 on different apps

11:37 Glen Waverly Train from Parliament to Melbourne Central
39 people
13 with devices
4 playing games
9 on other apps

11:47 Eltham train from Melbourne Central to Parliament
21 people
6 with devices
3 playing games
2 on other apps

12:02 Cranbourne from Parliament to Flinders Street
44 people
23 with devices
4 playing games
12 on other apps

Our Trail on Friday
-State Library
-EB Games at MC
-Pappa Roti Internet Cafe
-JB HiFi
-Trains between MC and Parliament
-Fed Square
-ACMI
How Stuff Works
http://electronics.howstuffworks.com/video-game2.htm
Accessed on 15/02/2014 by Lily

Gaming is the act of playing a game. The term gaming includes things like board games and card games, however it is mostly used to refer to video games. Over the years, games and how they’re played have changed dramatically, going from things like The Odyssey and NES, to the current PS4 and Xbox One.
But not only have the games changed, but the people who play them. According to statistics from Bond University, the average Australian gamer is 32 years old, and 75% of gamers are over 18. However, 94% of children 6 - 15 are also gamers, and 19% of gamers are over 51. The difference in gender of gamers is almost even, with women making up 47%. 57% of all of these people said they played every 1 - 2 days, and about an hour each session.
However, gaming isn’t all fun and games (believe it or not). In Australia, at the end of 2007 there were 45 businesses involved in game development, which employed more than 1400 people. These businesses created a total $136.9m. Purchasing games is a big business as well, with game purchases expected to make 8% of the “Compound Annual Growth Rate” between 2010 - 2017.
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