Loading presentation...

Present Remotely

Send the link below via email or IM


Present to your audience

Start remote presentation

  • Invited audience members will follow you as you navigate and present
  • People invited to a presentation do not need a Prezi account
  • This link expires 10 minutes after you close the presentation
  • A maximum of 30 users can follow your presentation
  • Learn more about this feature in our knowledge base article

Do you really want to delete this prezi?

Neither you, nor the coeditors you shared it with will be able to recover it again.


Digital Learners Becoming Digital Educators

Provide teachers with a new outlook on our 21st century learners.

Eitan Benzaquen

on 29 May 2012

Comments (0)

Please log in to add your comment.

Report abuse

Transcript of Digital Learners Becoming Digital Educators

Bigspy How we prepare our workforce? In straight rows? Preforming repetative tasks? Under close supervision? START Presention by E. Benzaquen We are preparing our students
for a future we are unable to describe... And now what do we have left? Almost nothing? Classrooms are changing, but why? They were born after:
The Reagan era
Persian Gulf War
The walkman They look for answers on:
Youtube (created in 2005)
Goggle (created in 1997)
Online (created in 1990) Students have never had a T.V. with less then 100 channels or not used a remote
control. They have never:
Played pac-man or pong
Listened to 8-track
Purchased a vinyl album Implication for learning (engines) & us:
Education is more experimental, experiencial, social and collaborative.
Standardization of content is difficult and irrelevent.
Adults should be role model learners.
To stay relevent, education must keep up with the pace. 48% play games on their cell phone. 2% of cats play video games 60% play on portable game systems 73% play games on their computer. 86% play games on consoles 50% played yesterday 97% of students play video games--
(99% males, 94% females) Can we describe the student? They're playing games... Many of these games are
literally "learning engines" Living and Learning
with New Media funded by the
William D. &
Catherine T.
Foundation Use online
media to extend
friendships... Explore interests by
research and collaboration
in passion communities Learning is peer-
based, self-directed
(exploring, tinkering
& "messing around"). "Geeking-out" diving
into a topic or talent --
highly social and
enganged endeavors Learn freely and
with autonomy -- in
contrast to the
classroom setting. 1. Unpredictable Future A Different Framework Hyper-connective & Hyper-connected Average Student Add Cell Phone Becoming Connected Add laptop... Even more connections.. Add gaming... Hyper-connective! Games are central to their culture Learning with new media Content & Culture Remixers Cordero High School http://millersenglish10.blogspot.com/ English 10 Blog 2,453,423 veiws 2. Network Natives 3. New Information Landscape http://www.nytimes.com/ New York Times Web Page Web 1.0 Web 2.0 Digg Web Page http://labs.digg.com/bigspy/ http://labs.digg.com/swarm/ What does it mean to be literate? World-Wide Encylopidia... Started in 2001, it currently contains 3,331,960 articles. Do you know this language? WIKI 1.0 Changing View Do you it see this way? Or do you see this way? Or even this way? Innocentive.com Brings together people who have problems
and people who solve them... Innocentive Solver Map Changing from manufacturing products to maufacturing ideas Who has the most ideas? Who really has the most? We actually found the odds of a solver 's success increased in fields in which they had no formal expertise.
Karim Lakhani (Havard Bussiness, Strategic Advisory Board) New Generation of Learners New Information Landscape Unpredictable futures Is how to teach themselves... Written materials are
decreasing quickly... Just leaves the desk and chair? Thank You.... Thank you... END Prezi.com Purpose of Presentation Our Students - Our World Walk in our students' world...
Better understand our students.
Digital practices to engage our students. David Schaffer, Henry Jenkins, & James Paul Gee WHAT CAN WE DO? Based on a David Warwick Presentation Daniel Pink - A Whole New Mind
Richard Florida - Rise of the Creative Class
- Flight of the Creative Class Connected Learning Plan
According to Roger Pryor Students as Producers:
-Not just consumers
-Still product
Prezi / Powerpoint
Paper Students as Publiusher:
-Traditionally turn into teachers
and get back from teachers (audience of 1)
-Bring work to wider audience Students as Audience
-Various ways to share
Google Docs
Blog Students as Peer-reviewer
-Student assessment models Connecting Collaborating Creating With Colleagues http://www.classroom20.com/ Sharing Resources Sharing Stories Sharing Learning With Learning Informal Learning to make new understandings Google docs In School In regions http://pbworks.com/content/edu+features?utm_campaign=nav-tracking&utm_source=Top navigation To achieve goals you never
achieved before, You've got to start doing things you've never done. Refocuses and re-energises through Digital Education Blogs http://www.teachertube.com/staticPage.php?pg=about With Technology http://edu.allmyfaves.com/ Learn how to learn Learn what's out there http://stoughtonhighschool.wikispaces.com/ sharing resources sharing learning In Classrooms by discussion, sharing, working together by enhancing learning opportunities through Video Conferencing and collaborative projects New Digital Assessments http://hccweb2.org/eAssessment/?page_id=2 Tight Target Driven Curriculum driven Defined Expectations Loose Choice of Presentation Allow learning style Supplementing existing information Tight Assessing content Quality criteria New Practices Class Resources Publish class notes, PowerPoint lectures, schedules and policies; show off examples of great student work. Student Support Class Networking Share and interact with other classrooms or groups, across town or around the world. Give students their own page to post content, upload homework, and share their work. Digital Learners & Digital Practices Changing our digital world Web 3.0 It's still changing... •Blogspot study (blog-study.blogspot.com/)
•Effctiveness in High School classroom (www.netc.org/focus/examples/bloggi.php) RSS - Keeping Up with Learning? Classroom Comments? http://www.kn.pacbell.com/wired/fil/pages/listweb20s.html Sue Summerford http://www.classroom20.com/profile/AnneBaird ONE Person on Classroom 2.0 Teenage Pod... Start Start End End End Daniel Pink - A Whole New Mind
Richard Florida - Rise of the Creative Class
- Flight of the Creative Class Swarm With this type of data? Where does this lead education? http://www.slideshare.net/piphowell/engaging-learners-through-innovative-practice-conference-nsw-det?from=share_email Glogster
Visual Collage
Web Page 2.0
Word Cloud "Screenagers" New Literacy Handbook of Research on New Literacy -Donald Leu New literacies are central to full civic, economic, and personal participation in a world community. New literacies change as relevant technologies change. New literacies are multiple, multimodal, and multifaceted. WSLA Presentation - David Warwick WSLA Presentation - David Warwick WSLA Presentation - David Warwick A world of infomation at their fingertips
Access to the work and advice of experts that were previously inaccessible
New, creative ways of representing ideas with digital media
New ways of interacting with media and data
Experience in navigating the "virtual worlds" of online games They come to us with: Linda Labbo (Cited by ASCD) High Expectations Staff Presentation 2) Present
Digital Picture
Digital practices 3) Gauge needs
Survey everyone
Survey Depatment 1) Plan (Monthly)
Departmental Meetings
School-wide Meetings 4) Provide Instruction
Depatment Eitan Benzaquen
608-877-5603 Behind the Scene
Full transcript