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Film Making Workshop

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Kuluni Devanarayana

on 26 February 2014

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Transcript of Film Making Workshop

High Angel
Eye Level
Low Angel
Factores en contra
Types of Vertical Camera Angles
Close Up Shot
A closed-up is used to isolate the most important part of the subject.
For a speaker, this is generally the head
For an entire football team, it might be a shot of the quarterback only.
Extreme Close Up Shot
An extreme close-up focuses on one important detail of the subject.
Perhaps the mouth alone or just the eyes
It helps to increase the drama or impact on a situation.
It allows the viewer to see necessary picture information more clearly.
Medium Shot
A medium shot shows most of the subject, including all parts of the subject that are important to understanding what the subject is doing.
A medium shot of a person sitting still might show his body from the waist up, letting hands and the lower half of his body fall outside the frame.
A medium shot of a person dancing or performing would have to include his arms and hands, since these are important to understand what he's doing.
Medium Wide Shot
Shows a character usually cut off across the legs or below the knees.
It is wide enough to show the physical setting in which the action taking place, yet it is close enough to show facial expression
Wide Shot
A wide shot include the entire subject and important objects in the immediate surroundings.
It is used to show where he is in his environment.
it is often called an "establishing" shot (if it is used at the beginning of a scene)
The camera is placed above eye level (high angle), looking downward.
A high angle shot can make a character look smaller, younger, weak, confused, or more childlike.

The camera is placed below eye level, looking upward.
A low angle shot can make a character look bigger, stronger, or more noble. It also gives the impression of height.
The camera is placed in the eye level
An eye level angle is the one in which the camera is placed at the subject’s height,
This is the most common view, being the real-world angle that we are all used to.
It shows subjects as we would expect to see them in real life. It is a fairly neutral shot.
Objective Angle
objective shots are not seen from anyone (or anything's) eyes, but rather from an 'observer's' point of view.
This supposed observer is, as far as the narrative is concerned, not actually there; that is, the characters cannot see or interact with the camera. (It can therefore, for example, pass through the glass of a window without hindrance, though this would require special effects.)
The majority of shots taken in film are objective
Subjective Angle
Subjective shots are taken from someone or something's point of view.
It might, for example, display what one of the characters can see.
Truly subjective (rather than Point of View) shots are rarely used, as they can be disorientating or alienating to the audience, especially if a character looks at or speaks to the camera. They are, therefore, generally only used when the effect it creates is explicitly desired.
A popular device in horror films is to use subjective shots from the monster or adversary's point of view. This makes it possible to let the audience know what the monster is doing, without revealing any information about the nature of the adversary, which heightens the tension.
Point of View Angle
The point-of-view angle puts the audience into the head of one of the actors so the audience sees what the character sees.
This is often used to get the audience to sense the fear felt by the hero as s/he enters a dangerous situation.
In a point-of-view angle the others actors may look directly into the camera to help create the audience's illusion that the audience is now living inside the character.
A Two shot is a type of shot employed in which the frame encompasses a view of two people (the subjects).
The subjects do not have to be next to each other, and there are many common two-shots which have one subject in the foreground and the other subject in the background.
It is very useful if the film is about two people.
Two Shot
Over the Shoulder Shot
its a shot of a character as seen over-the-shoulder of another person in the foreground.
180-Degree Rule
films two shot.
girl (
) in left, girl (
) in right.
shoots close up of girl(
) over girl(
) shoulder.
shoots closeup of girl (
) over girl (
) shoulder.
crosses axis and films over wrong shoulder of girl (
thus transposing players girl (
) is now on left and girl (
) on right
Rule of Third
The Rule of Thirds says if you were to divide a TV screen into thirds using lines, you'd find,
Lead Room
Head Room
The frontal angle tends to flatten the three dimensionality of facial features and environments.
Three-quarter front
The three-quarter front angle is more often used than the frontal angle or profile because it shows more depth and volumes.
the side of your talents face.
Three-quarter rear
is an angle from behind the talents head, but some facial features (i.e. the tip of nose) are still visible.
is the back of your talents head.
Types of Horizontal Camera Angles
it is the space in front, and in the direction, of moving or stationary subjects.
Well-composed shots leave space in the direction the subject is facing or moving.
For example, moving objects such as cars require lead room.
If extra space is allowed in front of a moving car, the viewer can see that it has someplace to go, without this visual padding, the car's forward progress will seem impeded.
Which one is the best?
Head room is the space between the top of a subject's head and the top of the screen frame.
In this shot, there is too much head room. It gives a feeling that the subject is sinking, and it makes your subject look small.
The shot on the right shows insufficient head room. The subject's head is cut off and is hitting the top of the screen frame.
To determine proper head room in a shot, you can apply the rule of thirds.
Divide the screen into three equal sections.
Place the subject's eye on or near the line of the upper third section.
Shows a broad view of the surroundings around the character and coveys scale, distance, and geographic location.
Extreme Wide Shot
Things to remember!
Work together and help others.
This is a team effort
Take notes
Be CrEaTiVe! :)
Camera Angle Theory
Mission Time!
Action Freeze Hunt!
Get into groups and plan out your shoot!
Make a story, a unique one! (stay away from shallow ideas)
You have to tell your story with still photographs! No dialouges but ACTION FREEZE!
Finalize your shot list
Decide locations for your shoot
Stay on NSBM premises
You will have one hour to capture your shots
Communicate with each other and take turns getting the shots
you will get 15 mins to create your narrative photographs in order.
where those lines crossed,
points that the eye is naturally attracted to.
Objects that fall on these lines are more likely to draw attention than if they didn't,
and objects that fall on the points where these lines cross will draw the most attention.
When taking a photograph with the rule of thirds in mind, it’s always best to compose the photograph in the camera.
Let me show you a few examples using screen grabs from the movie Sphere (based off the book by Michael Crichton).
Below is a freeze frame of the crew walking onto a vessel. Notice the framing of this shot and all the empty space it contains. Your eyes are automatically drawn to the crew (part of which is due to the lighting of the scene) and the open space feels natural because that is the direction they are facing.
Now, below you will find the same shot with lines that I superimposed over it.

Notice how that doorway falls on the far right line. It's not perfectly-centered, but close enough to get the right effect. Likewise, the top right corner that the lines make falls almost exactly over one of the crew member's heads coming through the doorway.
The rule of thirds is breaking the shot up into three sections up and down, so it'll look like this:
The rule of thirds states that you should usually place your "main items of attraction" on these spots:
If you have an actor in frame with a medium close-up you want their eyes on that top line like this:
Of course you want to follow the point of gaze rule.
Point of gaze is where the gaze of your actor leads. like the man above, his gaze points to the left.
We want to fill up the space with his gaze so we place him to the right of the shot.

If the man was all alone and nothing significant was behind him, this would look terrible.
But behind him is another man on the couch and framed biking shirts.
Those are significant. It shows there is more to the shot.

Therefore we do NOT want someone or something in the center, UNLESS you are breaking that rule,
But remember, you first have to know the rule to be able to break it and you always have to have a reason you are doing it.
Here's an example!
Now it's your turn!
TYpe of shots according to camera distance
The Film Making Workshop
Film Production & Multimedia Club of NSBM presents
Full transcript