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MGMT 451 Team 6- IPADs Retail gaming
Transcript of MGMT 451 Team 6- IPADs Retail gaming
Institutional External focus
Normative Isomorphism Organizational Culture 10 major categories associated with culture: Organization as Theater: pt 2 Ipads
80% of tablet user use in living room
9% of shoppers own tablets
20% of mobile commerce and still rising David Byon
Adrian Arcenio “A pattern of shared basic assumptions that a group has learned as it solved its problems of external adaptation and internal integration, that has worked well enough to be considered valid and therefore, to be taught to new members as the correct way to perceive, think, and feel in relation to those problems.” Conclusion
Questions? 1.Observed behavioral regularities in interactions
5.Rules of the game
8.Habits of thinking, mental models and/or linguistic paradigms.
10.“Root metaphors” or integrating symbols Institutionalized organizations: focus more on appearance than performance
Power: exist in eye of beholder. You are powerful if others think you are.
Drama serves powerful symbolic functions: because they build excitement, hope, and sense of momentum.