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The Secret World of Reining
Transcript of The Secret World of Reining
National Reining Horse Association (NRHA)
Variety of people
Many different places to show
Devotion Brief of Reining Judging Reining judges are given a set score card
(0) to infinity, with (70) marking an average performance.
Maneuvers are scored from -1 ½ to +1 ½
Penalties Over Generalized Reining is not a speed class
Neck rein flawlessly
Transitions from fast to slow
Enter and exit an arena in a calm and quiet manner
Perform a stop with finesse and beauty Guide More Than Speed Reining patterns call for speed, but it is not the focal point of a pattern.
Quiet, slow, and controlled is always preferred.
When the rider is in control, speed is acceptable.
Horses should be responsive at slow speeds first.
Speed along with guide is a high degree of difficulty.
Guide is always most important. Maneuvers of a Reining Pattern Spins 360-degree turn
Inside hind leg should remain stationary
Speed Walk-in and Trot-in Brings a horse from a gate to the center of the arena to begin a pattern.
Relaxed and confident.
Faults can be applied.
Follow pattern as written. Stops: The sliding stop is reinings “Claim to Fame”.
The hind legs fold under the body.
The front legs continue ground contact.
Horses should stop straight. Rollbacks: 180-degree reversal of forward motion
Momentary pause to regain balance and footing is allowed Circles Executed at the lope
Speed and size differences exhibit control and willingness to guide. Backups Reverse motion
Move in a straight line
Continue for at least 10 feet Hesitation Gives the rider a chance to demonstrate how well a horse can stand quietly.
Always a hesitation after the last maneuver to show completion of the pattern. Lead Changes The front a rear pairs of legs change leads at the same time while loping.
Change of direction.
No break of gate. Rundowns and Run-arounds Run down Runaround Summary Guide, control, cadence, and fluidity.
Speed is not the main focus of a reining pattern.
(0) to infinity, 70 is average.
Spins, walk-in, trot-in, stops, rollbacks, circles, backups, hesitate, lead changes, and run downs and run-arounds.
In all maneuvers guide, control, and cadence are looked for.
Patterns should be run with geometry and the exact specifications of the pattern in mind. 4-H Horse & Pony Project Show Rules & Regulations, Michigan State University Extension, 2011
NRHA.NRHA: 2012 Handbook. Oklahoma City, OK. 2012