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Copy of Kagan Presentation

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Beth Patterson

on 6 April 2013

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Transcript of Copy of Kagan Presentation

Kagan Strategies Let's Try One Out! I'm going to be reading off a few statements. Stand up if you agree with what I'm saying. Stay seated if you disagree with what I'm saying. This strategy is called Take Off Touch Down. It can be used as a pre-assessment activity, a quick review game, or an introduction activity for a new lesson. Let's go back to the guy who started it all: Kagan! Dr. Spencer Kagan is an internationally acclaimed researcher, presenter, and author of over 80 books and articles. He is the author of the single most comprehensive book for educators in each of four fields: cooperative learning, mutliple intelligences, classroom discipline, and classroom energizers. This presentation will focus on several of Kagan's most widely known strategies that cross all of the four categories I just mentioned. I will also present some research that shows that Kagan strategies work. So let's get started! Handout Ten Kagan Strategies: Take Off - Touch Down - This is the strategy that we started the presentation with. Students take off when they agree with a question or statement and touch down when they disagree.
It works great for your kinesthetic learners and can be a fun energizer to "wake up" a dull set of students (like our first periods who always seem to be still sleeping). Stand Up - Hand Up - Pair Up Teacher says, "Stand up, hand up, pair up!" Students stand up and keep one hand high in the air until they find the closest partner who is not their teammate. Students do a 'high five' and put their hands down. Teacher asks a question/gives a problem and provides think time. Partners work together to respond or discuss the teacher's prompt.
This strategy is a quick way to get students into random partners for cooperative learning. This also will help introduce students to new people in the class since they can't simply choose a friend. How to Form Teams (according to Kagan) 1. Sort students by ability (test/quiz/pretest scores)
2. Divide by four – High (blue), High Medium (green), Low Medium (yellow), Low (red)
3. Form teams keeping in mind gender, ethnic background, 2nd language, special needs, discipline, friends, etc.
High A High Medium A
Low Medium B Low B

A and B are shoulder partners; A’s are face partners; B’s are face partners.
5. If it is not possible to divide students into equal groups of four:
If there is one extra student = 1 team of 5
If there are two extra students = 2 teams of 3
If there are three extra students = 1 team of 3
6. Change out teams every 6 weeks (or maybe every quarter, every unit, etc.)
General Rule of Thumb: Teach 10 minutes and then use a strategy. Find-the-Fiction/Find-the-Fib/Guess-the-Fib Teammates write three statements/problems/sentences with punctuation/history facts/scientific definitions/art techniques/etc.: two true and one false. One student on each team stands and reads his/her statements to teammates. Without consulting teammates, each student writes down his/her own best guess which statement is false. Teammates show their guesses and defend their 'best guess'. Teacher may or may not ask teammates to attempt to reach consensus. Standing student announces the false statement. Students celebrate and then repeat the process with another teammate. This strategy can be used as a review game or a pre-assessment activity. 4S Brainstorming Teacher assigns the following four roles:
Speed Sergeant: ensures that teammates work fast, under time pressure, to come up with as many ideas as possible. Says things such as, “We only have one minute left.” “Let’s hurry.” “Let’s get quicker with our responses.”
Chief Support: makes sure all ideas are encouraged with no evaluation of ideas. Says things such as, “All ideas are great!” “That’s an excellent idea.” “I really like that.”
Sultan of Silly: encourages silly ideas. Says things such as, “Let’s have a crazy idea!” “Can anyone think of something funny?” It’s not the Sultan’s job to provide the silly ideas but rather to encourage the silly ideas. Having some silly ideas is very helpful in the flow of ideas, keeping the tone creative and increasing the range of ideas.
Synergy Guru: encourages teammates to build on each other’s ideas, saying things like, “Let’s build on that.” “Let’s combine these ideas.” The Synergy Guru is also the team secretary recording each idea on a separate slip of paper.
Teacher announces a prompt. Students generate ideas. All ideas are recorded without evaluation (done by the Synergy Guru). This strategy can be used as alternatives to group projects, group discussions, or group assignments.
Corners Teacher poses a question with multiple responses, one response in each corner of the room. Students pick their response and go stand in that corner. Students talk with others in that corner about why they choose their particular answer. Each corner shares with the rest of the class. This can be used for a review game, an alternative to a test, learning vocabulary, and opinion-based questions to discuss major concepts, topics, or novels. Inside-Outside Circles Put two groups together (inside and outside circles). Questions or problems on flash cards are given to inside circle students. Inside asks while outside responds, inside listens, praises, or coaches (teacher can also ask the question and indicates whether inside or outside responds). Switch roles – outside asks while inside responds, outside listens, praises, or coaches. Switch cards and inside or outside rotates (can also rotate two ahead, three ahead, etc.). Can be used with academic vocabulary, review questions, math problems, etc. Numbered Heads Together Students number off. Teacher asks a question and gives “think time”. Students privately write own answers. Students stand up, put heads together, show answers, discuss, and coach if necessary. Students sit down when everyone knows the answer or has something they can share. Teacher calls a number; that numbered student from each group stands and simultaneously answers the teacher’s question. Teammates praise students who responded. Can be used as an alternative to standard grouping. Give One, Get One Give students a sheet of paper with two columns: Give One and Get One. Students individually brainstorm to fill up their Give One column. When done, students stand. Students mix and find others. They Give One idea/application to their partner and Get One in return. Students write their partners idea/application in the Get One column. Students move on to find new partners. This strategy is great for sharing ideas or applications that relate to the topic. Rally Coach Partner A solves the first problem/question. Partner B watches and listens, checks, coaches, and praises. Partners switch roles. Partner B solves another problem/question. Partner A watches and listens, checks, coaches, and praises. A variation is that after solving two problems, pairs check their answers with the other pair in their team. This is a good alternative to standard grouping and probably works best with worksheets. Team Word Webbing/
Mind Webbing Teacher announces topic. Each student is given a different color pen or marker and the team is given one large poster sized piece of paper where they write the topic in the center in a rectangle. Students take turns writing the core concepts in ovals. Add to the word web with additional rounds or a free-for-all. This strategy is for brainstorming, understanding and learning new vocabulary and strategies, and projects. Research Results Let's Try Out One More! Get into pairs. Pick a subject area and one of the Kagan strategies. Using the Team Mind Mapping strategy, take turns to map different ways to use the strategy for that subject area.
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