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The changing models of digital learning and teaching

Meng-Jung Tsai
by

Kuo Yi-En

on 21 May 2013

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Transcript of The changing models of digital learning and teaching

Introduction Case 1 Case 2 Case 4 Case 3 Smart Classroom Technologies National Taiwan Normal University
Prof Chun-Yen Chang Goal Image processing
Speech processing
Automatic video processing
Speech recognition
Text mining
Information retrieval
Natural language processing
Data mining
Machine learning The smart lab integrated modern technologies: Aims to create an intelligent classroom embedded with individualized and interactive learning materials. Teacher-Student Interactive System VR Field Study System A Mobile Learning Platform for New Immigrants Academia Sinica
Distinguished Research Fellow Wen-Lian Hsu Goal To encourage the Chinese as second language (CSL) learners’ ability to write, speak, and listen for Chinese language through the E-Learning & Mobile Learning platform. Online Adaptive Counseling System for New Immigrants Playground in the classroom:
An E-Learning system of board game with Kinect device To integrate the current Information Technology (such as Microsoft Project Natal for Xbox, WII, PS3 augment reality, 3D display) to augment reality, tangible and body user interface of HCI(Human Computer Interaction), and robots with internet and multimedia environment. Cool Chinese: Competence-Oriented Omniform Learning for Chinese as a Foreign Language National Normal University
Prof Yao-Ting Sung Goal To design an assessment system for Chinese as a Foreign Language (CFL). National Central University
Prof Gwo-Dong Chen Goal e-learngin EALAD ELEARNING Laser-Driven Interactive System Chinese Mobile Learning Platform for New Immigrants Intuitive Body Interaction Interface Technology for Hands-on Experience Board Game for Enhancing Learning Motivation Application of Kinect Online Assessment System Chinese Character Learning System Computerized Adaptive Testing Automatic Grading System Interactive Voice Diagnosis & Instructional System Case 5 Integrating E-Book Reading System into the
Elementary School Instruction National Cheng Kung University
Prof Yueh-Min Huang Goal To create Interactive E-book Learning System &
VPen E-Learner system into the primary school instruction. Interactive E-book Learning System Case 6 The Digital Library for Kids: Reading Environment & Community National Central University
Prof Chen-Chung Liu Goal To create E-book reading environment & community for kids and enhance their reading ability and motivation. E-books for Parent-Child Reading in Library. Thanks for listening Produced by Prof Su-Fen Chen 電子書櫃 嵌入多媒體媒材 國字筆順互動元件 閲讀 程分析 VPen E-Learner 電子書多媒體註記系統 介紹家庭成員-學生在電子書上註記文字和聲音 Story Telling in Classrooms Platform for Story Telling Story Sharing classroom + board game = playground Industrial
resource Case 1 Case 2 Case 4 Case 3 Smart Classroom Technologies National Taiwan Normal University
Prof Chun-Yen Chang Goal Image processing
Speech processing
Automatic video processing
Speech recognition
Text mining
Information retrieval
Natural language processing
Data mining
Machine learning The smart lab integrated modern technologies: Aims to create an intelligent classroom embedded with individualized and interactive learning materials. Teacher-Student Interactive System VR Field Study System A Mobile Learning Platform for New Immigrants Academia Sinica
Distinguished Research Fellow Wen-Lian Hsu Goal To encourage the Chinese as second language (CSL) learners’ ability to write, speak, and listen for Chinese language through the E-Learning & Mobile Learning platform. Online Adaptive Counseling System for New Immigrants Playground in the classroom:
An E-Learning system of board game with Kinect device To integrate the current Information Technology (such as Microsoft Project Natal for Xbox, WII, PS3 augment reality, 3D display) to augment reality, tangible and body user interface of HCI(Human Computer Interaction), and robots with internet and multimedia environment. Cool Chinese: Competence-Oriented Omniform Learning for Chinese as a Foreign Language National Normal University
Prof Yao-Ting Sung Goal To design an assessment system for Chinese as a Foreign Language (CFL). National Central University
Prof Gwo-Dong Chen Goal classroom + board game = playground Laser-Driven Interactive System Chinese Mobile Learning Platform for New Immigrants Intuitive Body Interaction Interface Technology for Hands-on Experience Board Game for Enhancing Learning Motivation Application of Kinect Online Assessment System Chinese Character Learning System Computerized Adaptive Testing Automatic Grading System Interactive Voice Diagnosis & Instructional System Case 5 Integrating E-Book Reading System into the
Elementary School Instruction National Cheng Kung University
Prof Yueh-Min Huang Goal To create Interactive E-book Learning System &
VPen E-Learner system into the primary school instruction. Interactive E-book Learning System Case 6 The Digital Library for Kids: Reading Environment & Community National Central University
Prof Chen-Chung Liu Goal To create E-book reading environment & community for kids and enhance their reading ability and motivation. E-books for Parent-Child Reading in Library. 電子書櫃 嵌入多媒體媒材 國字筆順互動元件 閲讀 程分析 VPen E-Learner 電子書多媒體註記系統 介紹家庭成員-學生在電子書上註記文字和聲音 Story Telling in Classrooms Platform for Story Telling Story Sharing Smart Classroom Technologies A Mobile Learning Platform
for New Immigrants Cool Chinese: Competence-Oriented Omniform Learning for Chinese as a Foreign Language Playground in the classroom: An E-Learning system of board game with Kinect device Integrating E-Book Reading System into the Elementary School Instruction The Digital Library for Kids: Readin Environment & Community The changing models of digital learning and teaching Prof Meng-Jung Tsai Chairperson,Graduate Institute of Digital Learning & Education National Taiwan University of Science & Technology, Taiwan The Trends Current Mission Research
outcome School curriculum:
MOOCS, Mobile
Learning...etc.
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