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Transcript of Folklore
Character Development is bland.
Archetypes- symbolic of certain basic human traits such as good and evil.
Stories of human experience reveals the basic components of life
love, fear, greed, jealously, mercy, etc...
Plots are simple and direct-- often tell underdog making good stories
Story lines are accompanied by typical themes
rewards of mercy, kindness, perseverance, justice, punishment of evil, power of love, etc...
Types of Folklore
Epics, Ballads & Legends
Complaints Against Traditional Literature
Psychological Fantasy- some adults fear that fantasy stories will lead children to be somewhat out of touch with reality.
to suffer from fantasy in the clinical, psychological sense of the world.
Violence- some people argue that violence will breed violence.
violence usually involves punishment of truly evil villains, aka justice prevailing
Frightening for Young Children- adults worry that traditional tales will frighten children, causing nightmares and other sorts of distress
in reality, they provide a message of hope, no matter how bleak or dark the path looks
Waste of Time- some adults bypass fairy tales because they'd rather read their children more 'substantial' stories and books about the real world/facts
Stories of the people
Cumulative tales- stories that are 'added upon' as the telling unfolds
Pourquoi tales- "why" in French; answer questions or give explanations for the way things are, particularly in nature.
Beast tales- stories with animals as the principal players
Trickster tales- features a character that outsmarts everyone else in the story.
Noodlehead/Numbskull tales- humorous stories that center on the escapades of characters that are not too bright.
Realistic tales- basis in an actual historical event or to feature an actual figure from history.
Fairy tales- wonder tale; the most magical tale.
Grew out of early people's need to understand and explain the world around them and their own existence.
Recount the creation of the world
Tell of the God's and Goddesses who control the fate of humans
Brief stories meant to teach a lesson and they usually conclude with a moral
Epics, Ballads & Legends:
A hero tale
Epics- lengthy hero tales/series of tales focusing on a hero
Ballads- hero stories in poetic form
Legends- hero's in these stories are firmly planted in history
May be defined as stories that originated orally and have no one specific author
Universal Nature of Folklore
Although tales vary from culture to culture, they are alike in form
they have similar basic sorts of literary elements
this is because tales deal with basic human experiences
Constant use of allusions to traditional literature
"misery loves company"
"you are judged by the company you keep"
Universally alike because there are literally no character types, basic plots, or themes that haven't been explored in ALL oral tradition
Values of Fantasy
Offers the benefits of "let's pretend" excitement
Works on emotions with the same vividness as a dream
Develops a capacity for belief
Separates the values from the beliefs
The ability to hope is more important than the ability to believe
Major stylistic element is exaggerated
lengthy hero tales or even series of tales focusing on a hero.
example: Beowulf the Warrior
The heroes in these stories are rooted a bit more firmly in history.
Example: King Arthur lives as a legend because there are mythic stories of Arthur + historical accounts indicating he indeed existed.
Broadly defined as the human quest to discover and share truth concerning the spiritual aspects of existence (myths)
We label religious beliefs no longer practiced in modern societies (myths)
But we use the term 'religious stories' for tales derived from currently practiced faiths.
Hero stories in poetic form.