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Mobile Devices & HTML5

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Mario Narváez Mendoza

on 24 October 2013

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Transcript of Mobile Devices & HTML5

Temas Selectos de Informática II
Mobile Devices
Mobile Devices & HTML5
What is a mobile Device?
A mobile device is basically any handheld computer.

Why the Mobile devices?
The business changed
“If you think mobile is the future, then you’re doing it wrong – mobile is now,”

Andrew Fisher.
JBA’s chief technology officer
Why So Popular?
- HTML5 is becoming a new standard
- HTML5 is faster and cheaper
- HTML5 is modern
- HTML5 lets you do things previously impossible
- HTML5 supports mobile devices
User Experience
Markup language
Annotate a document in a way to make it

from the text
<syntactically distinguishable>
HyperText is a way to link and access information of various kinds as a web of nodes in which the user can browse at will.
- T. Berners-Lee, R. Cailliau, 12 November 1990, CERN
Mobile & HTML5
In 1991, physicist Tim Berners-Lee wrote the first web browser, an Internet-based hypertext system for CERN researchers to use and share documents.
HTML 1.0
During 1994, HTML 2.0 becomes the first official set of standards of HTML during the web explosion.
HTML 2.0
In January 1997, growing dissent between which should be the focus of HTML: Organization or Appearance.
HTML 3.2
HTML 4.0
Mosaic Communications releases Netscape, the first commercial web browser with a graphical interface.
Unification of overlapping proprietary extensions (Netscape & Internet Explorer).
Web browser wars goes through the following year, eventually Netscape losses and is acquired by America Online.
By December 1997, HTML 4.0 is issued by the W3C.

Netscape visual markup elements deprecated in favor of Style Sheets to control presentational elements.
Hypertext markup language used to create web pages and other information that can be displayed in a web browser.

HTML elements consist of tags enclosed by angled brackets which are interpreted to compose the contents of the page.

HTML elements form the building blocks of all websites. HTML allows images and objects to be embedded and can be used to create interactive forms
Introduces markup and application
programming interfaces (API) for complex web
Includes detailed processing models to encourage
interoperable implementations
Adds many syntactic features like the <video>, <audio> and
<canvas> elements as well as integration with vector graphics.
These features are designed to make it easy to include and
handle multimedia content without
having to resort to proprietary
plugins and APIs. Thus,
having the potential to be
a candidate for cross-
platform mobile
In today’s “online at all times” environment the typical customer is:




In constant contact with “friends” and “followers”.


Has access to Facebook, twitter and all of the latest social communities.


Has access to the “font of all knowledge”, the web.


Has access to the latest and greatest trends and products


Has the power to affect the buying decisions of others

"The Customer is king"
In fact the customers are "Always on"
Rich User Experience
Early Adopters
A Flash Killer?

Mario Narváez, Abraham Ramírez, Rodrigo González.
Full transcript