Send the link below via email or IMCopy
Present to your audienceStart remote presentation
- Invited audience members will follow you as you navigate and present
- People invited to a presentation do not need a Prezi account
- This link expires 10 minutes after you close the presentation
- A maximum of 30 users can follow your presentation
- Learn more about this feature in our knowledge base article
Mystery Unit 5th Grade
Transcript of Mystery Unit 5th Grade
Waiting for an outcome
Fearful or anxious?
Keep you guessing
Can't wait! Mystery Series:
Hank the Cowdog
Bailey School Kids
A to Z Mysteries
Cam Jansen COmmon Vocabulary Elements of A Mystery Spine-tingling words SUSPENSE Plots with puzzles CLUES Eerie settings Unexplained events or actions clue alibi crime detective deduce witness sleuth evidence motive red herring perpetrate suspect forensics logistics History of Mysteries http://www.timerime.com/en/timeline/276399/History+of+Mystery+Genre/ Just what is a mystery? A basic definition is this: A story in which a detective investigates and solves a crime, or a work of fiction dealing with a puzzling crime There are many subgenres to the mystery genre. Some examples are: All clues seen by reader
Perpetrator introduced early
Crime is significant
Known list of suspects
All parts of book are relevant to mystery Whodunnit- the basic mystery, focusing on one character, usually the detective, as they solve the crime. Amateur Detective- a mystery where the protagonist is not a detective for a living. Usually they are personally connected to the case. Private Detective- these are usually more gruesome than other mystery novels. Centered around a victim who asks for help from a private investigator. Mysteries usually contain some of the following: A large number of false suspects A "locked room," a crime taking placeunder impossible circumstances, such asa room without any entrances or exits And one final plot twist, which canlead to... The criminal being "the least likely suspect" Writing a Mystery 1. The criminal must be someone mentioned in the early part of the story, but must not be anyone whose thoughts the reader has been allowed to follow.
2. All supernaural or preternatural agencies are ruled out as a matter of course.
3. Not more than one secret room or passage is allowable.
4. No hitherto undiscovered poisons may be used, nor any appliance which will need a long scientific explanation at the end.
5. No accident must ever help the detective, nor must he ever have an unaccountable intuition which proves to be right.
6. The detective must not himself commit the crime.
7. The detective must not light on any clues which are not instantly produced for the inspection of the reader.
8. The stupid friend of the detective, the Watson, must not conceal any thoughts which pass through his mind; his intelligence must be slightly, but very slightly, below that of the average reader.
9. Twin brothers, and doubles generally, must not appear unless we have been duly prepared for them. Father Knox's rules In the golden age (1920-30's) of mystery, Father Knox created these 9 rules to explain how to write a good, solvable mystery. Red Herrings (false clues) Unexplained events or actions Unexplained events or actions QUIZ TIME!! Protagonist Antagonist