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From practice to performance: A games-based approach v2

USA Field Hockey National Coaches Forum 2016, Lancaster, PA
by

Phil Edwards

on 23 January 2017

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Transcript of From practice to performance: A games-based approach v2

From practice to performance: A games-based approach
Phil Edwards & Stephen Harvey
What factors influence athletic performance development?
"the backyard has been the real academy of..." - Steve Cannane, First Tests
WHY USE A GAMES-BASED APPROACH?
Teaching Games for Understanding (TGfU), or
Game Sense, or
Play Practice, or
Games Concept Approach, or
Tactical Games, or
Designer Games!
"We did this yesterday in practice why can't we do it today in the game?"
Why do we practice?
Learning
Performance
“set of internal processes associated with practice or experience leading to RELATIVELY PERMANENT CHANGE in the capability for skilled behavior.”
Retention
Transfer
Blocked vs. Random Practice
Knowledge of Results
Why use a Games-Based Approach?

1. Practice to learn, play to win
2. Skill = Technique in action
3. Motivational climate
Skill or Technique?
Skill = Technique in action (to gain success)
What's this girl thinking?
TGfU
1. Designing the Learning Environment
2. Facilitating Learning through Effective Questioning
3. Creating Appropriate Challenge
1. Designing the Learning Environment
2. Facilitating Learning through Effective Questioning
3. Creating Appropriate Challenge
TGfU in Action
Challenging Tradition
Traditional Motor Learning
Dynamic Systems Approach
Brain-as-Computer Metaphor
Indirect Perception
Muscle Memory
Grooving an Ideal Technique
Variability is not good
High Repetition
vs.
Environment
Individual
Task
Perception
Action
Constraints-Based Approach
Direct Perception
Self-Organization
Individual Focused
Functional Variability
Repetition without Repetition
Emergent Behavior
Competence
Autonomy
Relatedness
Self Determination Theory
Desirable difficulty
Repetition without repetition
"SIMPLIFY the game TO AMPLIFY the information that guides player behaviors"
Athlete Centered Coaching


1. TGfU
2. Questioning
3. Team Culture
"The 2v1 situation, the atom of the tactical game" -
Horst Wein
Full transcript