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Transcript of Storyboard
There is a wooden walkway over the pond, probably put there by some considerate goblins.
You are in a fictitious room.<br>You see three doors: one red, one green, and one blue.<br>You should probably choose one to go through, otherwise this will be very boring.<br>I mean you could not choose a door, and then you will be stuck in this fictitious room.<br>So I’ll make this interesting: you are being followed by Something Probably Evil, which you would not like to meet. Don’t ask me how it is following you or what it is. I just want you to choose a door.
You are now in another room.
Ahead of you is a very dark entrance to a tunnel.
To your left is a chair, with a dusty skeleton on it. This is gross.
On the wall to your right there are some weird markings.
You go through the red door. Literally, you bash through the door...
Actually, I lied. You open the door and walk through it like any normal person would. Good job!
You proceed through the blue door, which leads into a well furnished but not very lively foyer. I say not very lively because there appears to be no one living in the foyer, even though it is nicely decorated. On the farthest wall there is a large bookshelf that has been pushed aside to reveal a hidden passage, which is really a shame because secret hidden passages are much cooler than passages that have been revealed for you.
Go boldly into the dark tunnel
Examine the wall
Push aside that gross skeleton and take a rest on the chair
And we're going through the passage...
Wait, seriously? Well it's your Adventure.
You march bravely into the dark tunnel, you daredevil you.
It is dark, which is not surprising. You cannot see very well, but you can just barely make out another door at the end of the tunnel.
Wait, I want to turn back
Go toward the door
You walk to the door. Just before you reach the door the floor gives out, and you tumble into some sort of floor trap.
That's very disappointing.
However, there appears to be some rope and a grappling hook at the bottom of this hole in which you are now located. These items were likely the property of the hole's previous occupant- who is now a skeleton as well.
The rope looks very old and might not be able to hold you for long. But you can take a chance and see if you can use it to climb out.
You shove aside the skeleton and settle down on the chair. Very epic.
Sudden, something jabs at your head. You turn, and see that the skeleton is now some sort of ghostly bearded guy brandishing a stick. Or maybe a femur.
"That's MY chair!" Beard Guy angrily prods you.
Whoa, who are you?
"I," replies Beard Guy, "was pondering. You know, thinking. About the capillarity of liquids, spectroscopes, periodicity...Look, just get off the chair."
He's pretty upset. And he has a crazy beard. I mean look at that thing. Better not antagonize someone with a crazy beard.
Okay, I'm getting off the chair...
"Hmph. That's better." Beard Guy sits down on the chair, and disappears. However, he leaves behind a box of chalk. Weird.
You look around, and realize that the tunnel is now lit by floating lights.
Proceed down the tunnel
Examine the wall
You walk down the tunnel.
At the end of the tunnel you see a door, but on the floor in front of it there is some kind of puzzle.
Type in the correct number: 2
Pick up the chalk
(Then these choices will appear)
You hear a clicking sound, and the floor in front of you falls away to reveal a very narrow path. That was close!
But now you're at the door.
Correct answer: A
The wall has some sort of table with symbols in it:
It looks like one of the symbols is scratched out.
Type in: Cl
The passage is littered with stacks of books and standing lamps. It smells faintly of literature.
As you walk down the passage, you see a figure emerge from the shadows. It's a man in some vaguely Elizabethan era clothing.
"Horatio, is that you?" The man coughs, and then announces: "Not a whit. We defy augury. There is special providence in the fall of...of...."
Correct answer: a sparrow
What are you trying to say?
"Oh Horatio, it's some kind of bird, not a crow or a wren...I can't seem to remember..."
"Ah yes! There is special providence in the fall of a sparrow." The man turns and runs down the passage, but along the way it seems that he drops something- another book, this one a bit less worn than the others in the hall.
I suppose I'm picking up the book...
Roll: Higher than 50/100
You manage to climb out of the trap!
Roll: Lower than or equal to 50/100
The rope breaks, and you fall to your probable doom.
The wall opens up to reveal a secret passage!
The passage is well lit, and at the end you can see a large door.
Go through the passage
You find yourself at a large, locked door. There is a key in a locked glass case next to the door.
It appears the lock has a puzzle associated with it:
H2O2 + heat --> H2O + ____
Correct answer: O2
You walk through the door and enter a round room. There appear to be two exits out of the room, to your left and right.
TO THE LEFT TO THE LEFT
You go to the right exit, and after a few steps you arrive at some kind of dais. On the dais there are symbols, but one of them appears to be missing.
3 Ag + 4 HNO3 3 AgNO3 + ____ + 2 H2O
Correct answer: NO
You solve the puzzle, and the dais opens to reveal a stairwell. You are getting pretty sick of these hidden paths and puzzles.
Using the key, you open the door.
Let's climb the stairwell then
You arrive in a treasure room of some kind, filled with shelves of properly labeled flasks and safety gear. In the middle of the room you see a cat.
"Organic chemistry is difficult," begins the cat. "Those who study it have alkynes of trouble."
Oh boy. Chemistry puns. This is your reward?
Wait, wait, I got one...I'd tell you a chemistry joke, but all the good ones Argon.
Well if you're going to be a part of this.
"Acid what you did there," replies the cat.
Amine, they can be pretty funny, right?
We're done here. Congratulations young Padawan!
You go through the left exit, and arrive at an invisible riddle master.
I'm just kidding. You arrive at a visible riddle master. You assume he's a riddle master because this is an Adventure and at this point you seem to have had a puzzle every other room.
What's his riddle then?
"Ciao. I mean, hello. Alright, anyway, I'm supposed to give you a problem to solve, but honestly I can't really think of anything difficult because I've been stuck in this room all day. I mean, who puts a guy in some room in a dungeon just so that a hapless Adventurer can walk in according to chance and happenstance." The Riddle Master seems a bit agitated. He also seems Italian.
Well can we just get this over with then?
"Okay, I think I've got one then...I'm thinking of a number. It's a very large number. And it's very famous. Like me. I'm also famous. I'm going to assume you know who I am."
Is it Avogadro's number?
Is it 42?
42? Where did you get that from? No, it's a famous number used in chemistry and classrooms everywhere.
"Yes, you're correct! I knew you would know because everyone knows it. Right? Anyway, I'm supposed to read this to you now..." The Italian Riddle Master pulls out a sheet of paper and begins reading to you from it:
"Congratulations. You have finished this Adventure. You should be very proud. If you are not proud, I suggest you restart your Adventure so you can get as much pride as you can. Well that's a bit rude..." The Riddle Master coughs, then continues; "But I'm assuming you are proud. Thank you so much for cooperating. You now have a fictitious prize."
I expected credits of some kind:
AN ACTUAL ENCOUNTER
You arrive at what was once a storage room. I say "once" because it is now very empty and dusty.
A creature runs toward you! It looks like a giant rabbit, because what dungeon is complete without oversized animals.
Wait, I have nothing to defend myself with!
HOLD THE PHONE GUYS
Oh right, defense....
Closest to you is a wooden chair. But there aren't any cool glowing swords or oversized carrots to help you.
Grab the chair and use it to fend off the rabbit
ADVANCE IN THE OPPOSITE DIRECTION
You run for your life! You manage to dash past the Very Large Rodent. Rabbits are rodents, right?
Anyway, you manage to run into a corridor. The rabbit stops following you.
Keep going down the corridor
WIELDER OF CHAIRS
Circus-style, you fend off the giant rabbit, which is both adorable and frightening.
From a door on the other side of the room enters a knight!
"Well done!" the knight exclaims. "You should never trust them, you know. Chairs, I mean."
Who are you, and why didn't you help me?
NOT SO MYSTERIOUS
"Oh, excuse me. I am a knight," the knight replies. "And I assumed you didn't need any help because that was a rabbit, not anything impressive like a dragon, or even a very large rat."
Well alright then. You might as well continue on. It looks like the only way out is the door from which the knight entered the room.
Let us venture forth through this door
You enter a corridor, which is well lit by more glowing flora. You can see a few large tree roots spanning your path, however there is little else of interest or use to you.
You're up to something
JUST A HARMLESS DUNGEON
Now what makes you say that? So far this has been a pleasant Adventure, has it not?
Well okay, I see your point.
The knight catches up to you. He's out of breath and looks pale.
"I just had a chat with your friend, behind us. Seemed very...strange."
"Oh, your friend. Said it was your friend. Anyway, he...it...well your friend. Very somber fellow. Not very pleasant. Of course, I mean no disrespect to you..." The knight pauses for a moment.
"Well, are you on a quest? I'm on a quest. Not for a grail though, that's been done. I'm looking for a sword! A magical sword. They said a nice lady in a lake would give it to me."
I think that's been done too. Haven't you heard of King Arthur?
"Oh no. Arthur always gets everything! And he got that sword, didn't he? Well darn. Now I guess I'll go after the ring then. I've heard tales of a magical ring which can turn you invisible. It's also allergic to volcanoes."
I'll just be going then...
NOT SUSPICIOUS CHEST
You reach the end of the corridor. It's a dead end, except there is a chest on the ground.
It's a fairly ordinary dungeon chest. Wood, metal trim, no lock though.
Open the chest!
Are you serious? You don't go around opening chests. Instead, kick the chest!
OPEN THE CHEST
Turns out the chest was very suspicious. From the chest rises a very formidable, angry-looking ghost. Of course, the ghost gets a magical glowing sword...
In the distance, you hear someone yell, "It's a trap!" That's very unhelpful.
But there's no such thing as a no-win situation! Usually! You still have a chance.
Click on the chest
You dodge the ghost and close the chest. The ghost dissipates!
Click on anything else
Well that's not going to help you. And we know what happens now...
KICK THE CHEST
Excellent! You kick the chest, like a boss! Now your foot hurts.
But you have managed to move the chest, revealing a ladder to an underground something-or-other.
Climb down the ladder, since there's no other choice here.
You know what's weird. If this is a dungeon, than isn't the whole thing underground. So what do you call something that's underneath another thing that's underground?
Anyway, you descend the ladder and arrive in a cistern. In the middle of the cistern is a pedestal with a large, probably magical staff.
But then, from the shadows, emerges Something Definitely Evil! You can tell it's evil because it's sinister looking. Also it's running at you with a ninja sword. Which is cool.
Right. The point here is that you need to defend yourself!
Use the staff!
Use the Force!
As you ready to defend yourself, a giant eagle swoops down from somewhere and carries you off. The Evil Thing glares at you. Or it probably is glaring.
Also, more giant animals? And this time it's a giant eagle. Oh wait, there's a guy with a crazy long beard on the eagle as well. And he's wearing a pointy hat.
"Thank you for recovering my staff," says the Pointy Hat Guy. "I have no idea why you were in there, nor what possessed you to awaken such an insidious enemy. But nonetheless, you are safe now, or safe at least until I drop you off so that you may embark on another adventure. I suggest finding a dragon for your next endeavor- they're very entertaining."
It seems someone has left two bookmarks in the book. You should probably turn to one!
That's boring, I'm just going to go down the passage
Turn to the first bookmark
Turn to the second bookmark
IGNORE THE BOOK
You decide that the book will have no bearing on your Adventure, and you continue along the passage.
The number of books seems to be increasing. Soon you are forced to walk under precarious archways of books.
WALL O' BOOKS
Finally, you arrive at an impassable wall of books. A large sign on the books reads as follows:
WELCOME TO WRITER'S BLOCK
That's a bit rude. But this is definitely a dead end, unless one of these books leads to an actual secret passage.
Only one way to find out!
Try to take out books until one of them opens up a secret passage.
That seems like a bad idea. Let's go back to the book I picked up...
Turn to first bookmark
Turn to second bookmark
The books fall on top of you! Ouch.
You can't really move now or anything. This entire situation is very anti-climactic, though, and would be far from the glorious end you no doubt envisioned for your Adventure.
So why not rewrite it? You are now faced with a choice: you can accept your current, mundane fate, or choose a new path. No guarantees, though.
I want a new fate!
Slowly your vision fades- where you are going, there's no way of knowing...
Turning to the second bookmark! That's going against convention. Well, maybe.
As you open the book, it seems that your surroundings dematerialize, and reform into something else. A small room, poorly furnished and cold. There is a man on a chair, and when he sees you he jumps up, startled.
"Another apparition to torment me! Will my conscience give me no quarter? Will I have no rest?"
Settle down. What's going on?
CRIME AND PUNISHMENT
"You would know, wouldn't you? What is wrong, although what is wrong and right, who are you to judge? Who am I to judge right from wrong? Is there such thing?"
Don't go off on a tangent. Just tell me what happened.
"But you must have heard, you must have seen! I, taking an axe, attacking that pawnbroker Alyona, and her sister. But was she nothing but a louse, whose death is more benefit than detriment? Is that right?"
You can't go around killing people! That's really, really wrong! You should turn yourself in immediately!
"Ha! I am a superior man! You cannot force me, I am above simple human impulse. Why, you probably don't even know who I am. But you will soon! I will be famous, I will gift my ideas to humanity, and bring it out of its current, vile state."
I do know who you are. You're already famous, as a literary character. You're:
Correct answer: Raskolnikov
"Wait, what? How can you know my name? I'm a literary character? You're the literary character!" But suddenly Raskolnikov disappears, and in his place stands a man with a very impressive beard.
"What are you doing here? This isn't your story!" The man sighs. "Well, if you're going to have a story, it might as well have a good ending. Better than the one I'm planning for his story, anyway. So let's say...You escape and live a happy life. So there."
Don't I get a say in this?
"No, you get a happy life. Go enjoy yourself!"
Congratulations, this bearded guy has given you a happy ending! Now you are best friends.
Well, not really.
Turning to the first bookmark! Because first automatically means better.
As you open the book, it seems that your surroundings dematerialize, and reform into something else. You are at a table, covered in half-full cups of tea, assorted cakes, and teapots. At the table there is a large hare, a man in a hat, and a large mouse.
They do not seem surprised by your sudden appearance. The man promptly leans over, and asks:
"Why is a raven like a writing-desk?"
What's the answer?
"I haven't the slightest," replies the Hat Man.
As interesting as all this is, perhaps you should move on. Because there are large mammals involved, maybe a hare and a mouse. And you should never trust oversized rodents when you are on an Adventure. They're at least Level 2...
On your way then!
Yeah, yeah, sure...
You walk for a while, until you find yourself in a lovely yellow forest. Between the trees you see that the path diverges into two, and you peer as far as you can through the undergrowth. Both roads seem to be worn about the same.
Take the road less traveled by
Take the road that's pretty much the same but you're assuming is more traveled by
THE ROAD LESS TRAVELED
You go down the road. After a while you walk out of the autumnal forest, and arrive at a large building. On either side of the entrance there are large lion statues, and the whole building looks like it is made of stone. It looks like a really cool library.
Enter the library
You enter the library. A fuzzy, normal sized orange cat saunters over to you. He is carrying something.
It's a bag of gold! This must be your prize!
Not really. It's actually a piece of paper:
"Congratulations! You've made it to the Library! My name is Dewey. I am a cat, which means I am awesome.
You're free to leave whenever you want. Or you can stay and pet me."
Click on the cat to pet him
Dewey purrs and rubs your legs. You are his favorite Adventurer.
AND NOW FOR SOMETHING COMPLETELY DIFFERENT
You walk down the road, and eventually come to a large tree. Suddenly but very predictably, a cat appears in the tree.
Let me guess: You're the Cheshire cat?
What the...Abort! Abort! All decks battle stations!
Nice try. I admire your perseverance.