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Similarities and Differences between "Waiting for Godot" and "Rosencrantz and Guildenstern are Dead".

A beautiful work by Darby, Sydney, and Joseph
by

Sydney Rosen

on 11 December 2012

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Transcript of Similarities and Differences between "Waiting for Godot" and "Rosencrantz and Guildenstern are Dead".

Characters -In R&G are Dead, the main characters have stage directions that include the audience
-Vladimir and Estragon have small set pieces, such as the rock or tree, that they interact with. They are also symbolic and very important to the plot Set and Stage Directions -Lack of real plot/circular plot
-Neither pair has a purpose until it is given to them by a mysterious figure
-Game-playing and time-wasting
-Existentialistic life views
-Repetition Themes and Motifs -Rosencrantz = Estragon
-Guildenstern = Vladimir
-One character repeats after the other
-Constant forgetting of previous events
-Almost interchangeable Characters Set and Stage Directions -Minimalistic set design

-The two main characters never leave the stage

-There is interaction with other characters, but they can go on and off stage while the two main characters from both plays remain onstage Similarities and Differences of "Waiting for Godot" and "Rosencrantz and Guildenstern are Dead" Differences Similarities -Rosencrantz and Guildenstern are relatively well-off, and Vladimir and Estragon are poor
-Rosencrantz and Guildenstern are aware of their surroundings
- Several characters die, including the two main, in R&G
- V & E have ambiguous "endings", whereas R & G have more certain ones Themes and Motifs -Free will vs. fate plays more strongly in R&G Are Dead
-There is little to no Christian symbolism in R&G
-There is no explicit mention of God in R&G - Lucky and Pozzo are similar to Alfred and the Player By:
Darby Mowell,
Sydney Rosen,
and Joseph Lofton
Full transcript