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Teresa & Tim Videogame

A brief intro into the steps done to make a videogame in collaboration with Dibulitoon staff during an internship in September 2014.

Igor Marin

on 10 February 2015

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Transcript of Teresa & Tim Videogame

Teresa & Tim Videogame
Irún, Gipuzkoa | September 2014
Teresa & Tim :
Teresa & Tim
Films & Shorts:
El ladrón de sueños
Cristóbal Molón
El Corazón del Roble
Historia de Elam
El juego de Caín
Papá, soy una zombi

Teresa & Tim
using Unity3D
Tim is about to be trapped by the evil Vlad. Only Teresa can protect him but he must use his power to bloom the flowers in his path, but avoiding the risks.
Debbie Millman
On Failure: How the Worst Moments in
Your Life Can Turn Out to Be the Best
Debbie Millman shared her journey with us on how failure can sometimes result in profound growth and opportunity.
10 Things:
1) If you're not making mistakes you're not trying.
2) Expect anything worth while to take a while
4) Ask for opportunities
5) Finish what you start
6) Say yes (except spec work)
7) Busy is a decision
8) Never sensor your dreams
9) Learn & build from failure
10) It's only failure if you don't try
Arkaitz Allua
Game developer, musician. Knows about coding but not bragging.
When the 2008 world crisis arrived he started to develop games usign Unity3D

1) Keep refilling the well
2) Creative feeds creative
3) Be an amateur
4) Awake
5) Make Time
Igor Marín
Engineer, entrepreneur and
newbie gamedeveloper
NOT to do:
1) No quality control
2) Working without a contract
3) Working without a deposit
4) Spec work
5) No Client approval on milestones
6) Improper estimates
7) No cash flow
8) Inacurate rates
9) Not trusting your gut
Mary Zalla
Selling Creativity
Getting the best and the most creative work produced is not just about selling. It is about inspiring your audience to see potential.
Understand & empathize
1) Rapport
2) Bias
3) Understanding
4) Fear
5) Determination
Justin Ahrens
How Movies can teach you
to be a better designer.
A great story has the power to shift the way we look at a particular subject, idea or person. There is no better example of this than through the experience of film. A great film has the ability to make us laugh, make us cry, make us pause…. As creatives, we have the opportunity to learn from filmmakers as they explore the voyeuristic, the vicarious, and the visceral through visual storytelling.
James Victore
How to Avoid Work
Advice about loving work and killing our inner creative critics...

"Doing great work involves risk, chance and above all else freedom. Working for a sense of safety will yield safe work, and safe work is boring."
Scott Belsky
Idea Execution: How Ideas are Brought to life
Whether you’re a “dreamer,” a “doer” or “incrementalist who waivers between the two,” having a system for work and collaboration is essential to your success. Belsky, quoting Picasso, reminds us that “inspiration exists, but it must find you working.”
The shortest way home is
the longest way around.

Be unselfcritical...just make stuff.

No client should consume
more than 25%.

Practice higher ground.

Live your story.

Keep & seek free radicals.

Never eat at Jack in the Box after 3am.
Dibulitoon Studio
Sept 2014
TV Shows & Docs:
Oiasso Natura
Full transcript