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Evolution of The Elder Scrolls series and change of approach

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Aleksandra Królak

on 11 May 2015

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Transcript of Evolution of The Elder Scrolls series and change of approach

Evolution of series and change of approach in game development
Aleksandra Królak 3ID13A
Kielce University of Technology
Faculty of Electrical Engineering, Automatic Control and Computer Science
Special Field: Graphics
Kielce,12.05.2015

Overview
One of the most recognizable game series
Bethesda's road to success
Making an interesting game 20 years ago was enough to later become one of the most known game developers in the world
Change of approach based on games that are settled in the same universe and are sharing the same genre
What game developer can learn from this presentation

Release date:
March 1994
Platform:
MS-DOS
Quick info
Release date:
31 August 1996
Platform:
MS-DOS
Quick info
Relase date:
May 1, 2002 (PC)
June 6, 2002 (Xbox)

Platform:
PC, Xbox
Quick info
Release date:
March 20, 2006 (Windows, Xbox 360)

March 20, 2007 (PlayStation 3)

Platform:
PC, Xbox 360, PlayStation 3
Quick info
Release date:
November 11, 2011 (all platforms)

Platform:
PC, Xbox 360, PlayStation 3
Quick info
Change of approach
20 years between first and the last game
Evolution of the RPG as a genre
More possibilities thanks to technological progression
Multiplatform
Then
Arena

1994 MS-DOS
Daggerfall

1996 MS-DOS
Now
Morrowind
2002 PC, Xbox
Oblivion

2006 PC, Xbox 2007 Playstation
Skyrim

2011 PC, Xbox, Playstation
Trivia
What Elder Scrolls?!
Development
Original plan - battling in arenas around the world of Tamriel
Adding more and more sidequests
Removing tournaments, adding RPG content
Low sales due to buggyness
Mage Jagar Tharn betrays the emperor
Journey to find 8 pieces of the Staff of Chaos
Plot summary
Gameplay
First person perspective
Massive randomly generated open world (6 million km2)
3D world with 2D sprites
Day/Night cycle, shops closing at night
Simple character creation (few predefined faces per race)
Countless side quests
Development

Work began immediately after Arena‍'​s release
Originally planned to be set in Mournhold, Morrowind
Made using XnGine, one of the first truly 3D engines
On release suffered from buggy code
Free the spirit of King Lysandus
Journey to retrieve the Mantella, key required to awakening the Brass God
Plot summary
Gameplay
Twice the size of Great Britain
15 000 towns and a population of 750 000
Freedom of doing whatever you want
Buy your own house or ship!
Spell creation system
Reputation system
Different kinds of Lycanthropy
Development
Originally planned to be set in Summerset Isles
Bethesda had to triple its staff
Beta demonstrated on E3 in 2001
Premiere date has been constantly delayed
The scale of both plot and accesible area was much reduced from the earlier concept
Advanced graphic engine
Hero's the reincarnation of Indoril Nerevar
Journey to slay Dagoth Ur, evil deity who has used Heart of Lorkhan to make himself immortal
Plot summary
Gameplay

First fully 3D game
Hand-made locations
Alien volcanic island of Vvandefell filled with giant, tree-sized mushrooms and enormous bugs populated by dark-skinned elves
First game of the series with third person perpective
Free official modding tools
Downloadable content
(DLC)
Bloodmoon
Tribunal
June 2003

November 2002
Development
Work began shortly after Morrowind's release
Improved AI and physics engine
Far more realistic landscape thanks to real photographs and books
NPCs designed to make choices rather than complete scripted routines
Won plenty "Best RPG" awards and became commercial success
Emperor Uriel Septim VII has been assassinated
Journey to find his illegitimate son Martin and stop daedric invasion from depths of Oblivion
Plot summary
Gameplay
Downloadable content
(DLC)
Shivering Isles
Development
Works began after Fallout 3 release
Developed by a team of 100 people
Map divided into nine sectors to highlight its diversity
Dynamic weather effects
Upgraded AI
According to ancient prophecy, you're the Dragonborn, a man with soul of a dragon
Journey to defeat Alduin, nordic dragon god of destruction
Plot summary
Gameplay
Real-time interactions with NPCs
Random encounters
Followers
Improved level scaling
Dragons!
Shouts!
Big modding community
Dual-wielding
Player's advanced interactions with his surroundings (moving objects)
Downloadable content
(DLC)
Dragonborn
MMORPG - Massively multiplayer online role-playing game
Different approach than in single player games
Monthly fee or item shop
Trivia
The Warp in the West?
What really happened?
Numidium slays the player
Underking absorbs power of the Mantella
Gortworg creates Orsinium
Blades reunite Empire
Bay Kingdoms are victorious
Mannimarco becomes a god
...simultaneously!!!
Jeremy Soule
Trivia
Big, hand-made open world of Cyrodiil
Advanced character creation engine
Fully voiced dialogues
Orchestral scored soundtrack
Level scaling
Face zoom when talking to NPC
Knights of
the Nine
Trivia
Horse Armor
March 2007
November 2006
Dawnguard
February 2013
August 2012
Hand-made vs generated
2.5D vs 3D
DLC
Character creation
And then there's Oblivion...
Game modifications (mods)
Community sometimes is very creative...
"Dumbing down"
Art concept and character customization
Music, sound and soundtrack
Bibliography
http://elderscrolls.wikia.com/wiki/The_Elder_Scrolls_Wiki
http://en.wikipedia.org/wiki/The_Elder_Scrolls_V:_Skyrim
http://elderscrolls.wikia.com/wiki/The_Elder_Scrolls_V:_Skyrim
http://en.wikipedia.org/wiki/The_Elder_Scrolls_IV:_Oblivion
http://elderscrolls.wikia.com/wiki/The_Elder_Scrolls_IV:_Shivering_Isles
http://elderscrolls.wikia.com/wiki/The_Elder_Scrolls_IV:_Oblivion
http://en.wikipedia.org/wiki/The_Elder_Scrolls
http://elderscrolls.wikia.com/wiki/The_Elder_Scrolls_III:_Morrowind
http://en.wikipedia.org/wiki/The_Elder_Scrolls_III:_Morrowind
YouTube.com
My own sources
Thanks for watching!
Full transcript