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Elements of a Story

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Tina Gilbert

on 28 October 2015

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Transcript of Elements of a Story

Social Conditions
Elements of a Story
The sequence of events
*There are 5 essential parts of a plot
Man vs. Man
1.Exposition: Introduces the setting, characters, mood, and conflict of the story. It arouses interest.
2.Rising Action: Steps, actions or details that get in the way of the main character reaching his/her goal. It builds suspense and leads to the climax of the story.
3.Climax: The most exciting or tense part of the story (highest point of interest).
4.Falling Action: Loose ends of the plot are tied up. We may find out how the protagonist wins or loses the conflict.

5.Resolution: Ending-

a) surprise or twist
First Person Narrative
- the narrator uses “I” and participates in the action.

Third Person Narrative
- the narrator uses “he” and “she” and is an outside observer.
Point of View
Comes in contact/opposition with the
protagonist (
Usually the

of the story
Flat/Static Character:
Round/ Dynamic Character:
Conflict between two people. External conflict, can be a direct altercation ex. a robbery or more subtle conflict of desires ex. romantic rivals
Man vs. Society
The leading character struggles against ideas practices or customs of other people
An internal struggle, the leading character struggles with himself/herself. Their own limitations , ideas of good and evil or life choices
Man vs. Self
Man vs. Nature
external struggle positioning the hero against an animal or a force of nature
Two Types of Conflict
A struggle against a force
A struggle
A character that basically stays
the same throughout the story - traits
don't develop or change
Complex character who is
well developed and
for the good or bad
The central idea, message, or lesson of the story.
– clues or hints which prepare the reader for

future action or events.

– contrast or contradiction of what is expected and actually

Omniscient – narrator
can see, know and tell about all of the characters of a story.

Limited Omniscient
narrator can only see, know and tell about one character.
– anticipation as to the outcome of events.

– a similar object, action, person, or place or something

else that stands for something abstract.

literary devices:
examples of these devices:
When does the story take place?

Is it in the

Is it early in the
Where is the place?

Is it in outer space or a galaxy far far away?

Is it on the high seas or just down the road?

Is it in the jungle?

Is it in a fantasy world?

You must use your words to paint
a picture in the reader's mind
What are the living conditions like
for the people?

Does the government monitor your every move or restrict your basic freedoms?

Do you have the right to speak your mind and be true to yourself?
Dorothy from "The Wizard of Oz"
The Joker
The Wicked Witch of the West
- going back in time to reveal something that happened
in the past.

- jumping ahead in time to reveal something that will
happen in the future.

"Lion King" - Mufasa's Death Scene
c) unresolved ending
b) explained ending
scene from "Avatar"
Heart: Represents love
American flag: Represents our nation's strength and unity
Dove: Represents peace
Skull: Represents death
* Treat others as you would want them to treat you
* We must accept responsibility for our actions or suffer the consequences
Evil stepmother from "Cinderella" is a flat character because she is mean and unkind to Cinderella throughout the entire story.
The Warden, Mr. Sir, and Mr. Pendanski from "Holes" are flat characters because they continue to act intimidating, cruel, and selfish throughout the whole story.
Katniss Everdeen from "Hunger Games" is a round/dynamic character because she transforms from a poor girl from District 12 who always kept her thoughts and feelings to herself to a rich and famous girl who rebels against the Capital and who is not afraid to speak her mind.
Stanley Yelnats and Zero from "Holes" are round/dynamic characters. Stanley changes physically by losing weight and becoming stronger. He also changes his mind about helping Zero learn how to read and accepts his fate by recognizing that he ended up at Camp Green Lake for a reason. Zero, too, changes by learning how to read and becoming rich and more confident with himself.
* Slow and steady wins the race
* The choices we make determine what we become
* Believe in yourself
* Be careful what you wish for
* Nobody believes a liar ... even when he's telling the truth
In 1912 the Titanic was touted as "100% unsinkable," and yet the ship sank on its maiden voyage.
Isn't it great weather? (it is hailing)
You hear a political candidate give a terribly long speech. Afterward you turn to a friend sitting next to you, roll your eyes, and say, 'Well, that was short and to the point, wasn't it?'
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