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EoTH

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Timothy Rowlands

on 19 April 2010

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Transcript of EoTH

Empire of the HYperreal:
A critical Ethnography of EverQuest TIMOTHY ROWLANDS World of Warcraft:EverQuest:DikuMUD:AberMUD:MUD1:Zork:ADVENT:Dungeons &Dragons:Chainmail:Little Wars:Kriegspiel World of Warcraft (2004) : EverQuest (1999) : DikuMUD (1990) : AberMUD (1987) : MUD1 (1978): Colossal Cave Adventure (1976) : Dungeons & Dragons (1974) : Chainmail (1971) : Siege of Bodenburg (1967) : Little Wars (1913) : Kriegspiel (1812) : Chess (~1495) : Chaturanga (~6th century) I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I noumena phenomena signifier signified interpretant Theory
of
the Sign A Kantian
Meta-Model
of Reality The Semiotic Self I Me You A Theory
of the
Avatar Science theory observation analysis present past future A Modernist
Theory of
History Thesis Antithesis Synthesis Modernism
Postmodernism Utopia The Dialectic Hyperreality Signifier Nostalgia Virtuality Open Space Digital Democracy Identity Play Community Building Prediction Control Rational Agency The Enlightenment Project The
Virtual
World Play
Mechanics Metaphors The Experience
Hierarchy Newbie Raider Player The Holy Trinity
Camp Group Tank Healer Damage
Dealer Oppressor
Consciousness Violence Incorporation Techne Free
Labor Pay-to-Play RMT Game Culture The Gaming
Experience Avatar Capital Social Capital "Entertainment" Game-worthiness Free Agent Marginal
Subpopulation Static World The Other-
to-be-Killed Racial, ethnic, class, gendered, sexual minorities Exoticized, Essentialist, Orientalist Anthropomorphized, Demonized Empire
of the
Hyperreal MMO
Gamer Mercantile
Warrior Naturalized
Oppression Post-Industrial
Global
Laborer Virtual
Teams Information and Service Work Prosumer Leveling Progression Alt Chaturanga (~6th century) Chess (~1495) Kriegspiel (1812) Litte Wars (1913) Chainmail (1971) Dungeon &Dragons (1974) Colossal Cave Adventure (1976) MUD1 (1978) DikuMUD (1990) EverQuest (1999) World of Warcraft (2004)
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