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Do Violent Video Games Make Violent People?

English Portfolio Piece
by

Matthew G

on 15 May 2013

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Transcript of Do Violent Video Games Make Violent People?

Do Violent Video Games
Make Violent People? Prezi by
Matthew Guo
Period 1 Do you know any of those games? Other than having sold many copies, they all have
one thing in common. VIOLENCE. But do these games really make a person want to strangle someone, just because they've seen it in a video game? A topic that has been discussed heavily many, many times. After considering the facts and my own opinion, I believe that violent video games do not make kids violent. Columbine Shooting On April 20, 1999, two teens, Eric Harris and Dylan Klebold, walked into Columbine High School carrying semi-automatic rifles, pistols, and several explosives. They killed 12 students, wounded 12, and eventually took their own lives. Later, it was discovered that these two were very avid violent video game players, playing games like Doom and Wolfenstien 3D. They apparently “relied on the virtual world of computer games to express their rage and to spend time, and cutting them off in 1998 sent them into crisis.”(Human 1). This was a very controversial topic, and one of the main reasons on why people say M-rated games should not be accessed to minors. But I beg to differ. I see this as serious tragedy also, but this is only a sample of two teens that happen to have an effect on violent video games. Many do not, as far as I can see. VIOLENCE. So, why are there violent games? In my opinion, the era of gaming is changing, and the demand for violent games is going up. So to make more money, game companies create fun and violent games for the consumers to enjoy. Yet people want to ban minors from playing these kinds of games. They are so focused on their side of the argument, that they don’t consider the facts from the other. It has been shown that “juvenile murders have fallen 71.9% between 1995 and 2008. The arrest rate for all juvenile violent crimes has declined 49.3%. In this same period, video game sales have more than quadrupled.”(ProCon 1). That is a lot, if you think about it. If there were 1000 murders on average, and it dropped 71.9%, that means the average would be 281. One other point is that by playing these games, it reduces the stress level in kids who want to take anger out. This reduces the number of fights, leaving less people hurt. A study was conducted in 2007, which reports that 45% of boys that play violent video games because it lets anger out, and 62% said it help them relax. Violent video games also allow children and teens to safely explore what a violent decision can cause, and also dealing with war, violence, and death without coming close or actually causing these effects in real life. Lastly, if we even did ban all kinds of violent video games, all violent movies, and such, violence will still go on. One example would be back in the 1800s, there were wars, battles, and commotion all going around. Some children were surrounded by wars in their towns, and they saw the bloodbath, the guns, the protests, and the aftermath. They’ve seen lots. But, they didn’t have violent video games like we have them now. The wars were like violent video games to us. It’s almost like a part of life. So, all in all, both sides in this video game debate have good reasons for seeing the issue they way they do. I understand that. But, really, I believe that the con-video game people just have not acknowledged the other side of the debate very well, and not seeing that the pro-video game people have reasons that are very supportive on their side as well. Works Cited "Columbine High School shootings". Encyclopedia
Britannica. Encyclopedia Britannica Online.
Encyclopedia Britannica Inc., 2013. Web. 01 May. 2013
<http://www.britannica.com/EBchecked/topic/1528263/Columbine-High-School-shootings>.

Human, Katy. "Study Links Computer Denial to
Columbine." The Denver Post. The Denver Post, 5 July 2007. Web. 02 May 2013. <http://www.denverpost.com/headlines/ci_6300370>.

ProCon.org. "Video Games ProCon.org" ProCon.org.
19 Apr. 2013. Web. 1 May. 2013. <http://videogames.procon.org/>.
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