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Transcript of play
"People rarely succeed at anything unless they are having fun doing it." We felt that this game was really appropriate because it's all about having fun (and for virtually no reason) which may seem silly but Dan Pink says can be effective none-the-less. Keeping the chapter in mind, this made us think back to Laughter Clubs and how we could include aspects of those. We figured we could have two versions of this game, or they could be combined; whatever players prefer. They can either pass the smile, pass the laugh, or do both (which is likely to happen as you're generally smiling when you're laughing!). This is like a version of a Laughter Club, but it's more of a game as opposed to simply just sitting in a circle and having everyone laugh at once. We thought this would be good because not only will players be "happy" when they're the one chosen to smile and laugh, but other people's reactions and attempts to keep a straight face will likely make them happy as well. (Example: Greta's distinctive laugh)
This game can be played with both children and adults, and would likely have the same effect on everyone, but have a little different vibe depending on the age range which will be interesting. We also thought that in a work setting, it could split up one's day and relieve any stress, as well as bring coworkers closer together by hardly doing much of anything. Throwing the Smile
In this game, players are forbidden to smile, but trust usgiggling and laughing will abound.
What You Need
•A place where everyone can sit in a circle
1.Players sit in a circle, making sure they can see everyone else. One player who is It starts the game by smiling widely, while all the other players are somber. It then uses his hand to wipe the smile off his face and throw it to another player who has to catch the smile with his hand and put it on.
2.This new It can then wipe off the smile to throw to someone else -- though he will probably choose to mug wildly at everyone for a few minutes before relinquishing his happy role. Meanwhile, all other players must sit stone-faced. One smirk and they're out.
* This can be played as "throwing the smile", "throwing the laugh", or both. Why we chose this game Chapter Summary In this chapter Dan Pink discusses how play is an essential part of our lives. He says that many adults forget how to play and have fun once they grow up. He mentions laughter clubs and how they are becoming more and more popular in the US. Laughter Clubs? What is a laughter club? Laughter Clubs, also known as laughter yoga, are becoming more and more popular. It is where a group of people get together and just laugh. The laughter is not triggered by comedy or humor but is instead naturally triggered. It is meant to be a combination of laughter and yoga breathing. Online Laughter Clubs at Blogtalkradio.com
"Caesar says our bodies release a wash of beneficial chemicals when we laugh, the harder the better. She says it reduces stress, boosts our immune systems and mellows us out even when we fake it."
When laughter is involved...
* people enjoy coming to work
* they are more motivated
* they enjoy better relationships with one another
* there is better communication
* there is more cohesiveness and team spirit
* the morale is high
* the workplace atmosphere is conducive for creative problem-solving
Team B In order to get our observations regarding children at play, I chose to watch children in two different settings- I watched them at my work (Chick-fil-A), both while they were ordering their food and while they were playing in the play area, and I also thought back to the many babysitting experiences I've had.
* Every decision crucial and exciting
* Older people tend to focus on the negatives in life; children take pleasure in the small stuff
* While in the play area, kids seemed to be having the time of their lives - it was like nothing in the world could compare to a good meal and then playing with your friends and/or siblings
* Not a care in the world
* CFA tries to eliminate this stress associated with a job
* Separation anxiety - more so in girls and the youngest sibling/only child
* Boys wild and rambunctious; girls shy and reserved (however, girls with many brothers were often a bit more wild, presumably because they're exposed to this type of behavior so much)
* Imitation (different depending on gender)
* Boys played in pairs/groups, girls kept to themselves
* Rivalries - generally among siblings
* More violent/unhappy inside; happier outside
* The best behaved children were the ones that were allowed to have fun, yet still had some structure in their lives.