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Lag Compensation w grach multiplayer

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by

Pan Denat

on 25 January 2017

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Transcript of Lag Compensation w grach multiplayer

Lag compensation
w grach multiplayer

Arcymag w Deadbit
The Witcher Battle Arena
Assassins vs Pirates
Turbo Pug 3D
Kiedys prezes kola
Jammer
Aktywny czlonek kola
Matt 'PanDenat' Ostrowski
Skąd się biorą lagi?
20 ms

20 ms

60Hz (16ms)
60Hz (16ms)
Podstawy
autor: Battle(non)sense

Lag compensation w MechWarrior Online
Projectlies
Pogadajmy
Interpolacja vs ekstrapolacja
Authority
Sposoby replikacji
Fizyka
Walka na miecze (odbicia?)
Źródło:
Gamasutra: Why Making Multiplayer Games is Hard: Lag Compensating Weapons in MechWarrior Online
@PanDenat
Full transcript