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Aisha Patel

on 31 May 2017

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Transcript of KAHOOT!

How can it be used in the classroom?
User Guide
Pros and Cons
+ Great formative assessment strategy - "Use collaborative technologies and learning platforms to support 21st Century learning" (Becta, 2010).
+ Quick pace maintains engagement
+ Offers opportunities for group and individual work - "...children are
most engaged—multi-tasking, becoming proficient at navigation..." (Jenkins, 2005:5)
+ Feedback is provided straight away
+ Adds a game based element to the activities.

What is Kahoot?
- Game based learning (Quiz, discussion, survey or jumble).
- Teacher led questions, suited for particular topic.

- Does not allow teacher to assign homework.
- Students have to choose from the given options which does not allow open ended discussion to take place.
- Although an option is provided, media such as videos can not be uploaded.

Changes that can be made:
- Offering a data related performance chart
- Giving an option to assign homework
- Introduce games which prompt discussion and opened ended answers.
- Opportunities teachers to provide summative feedback
- To conduct a variety of activities in one topic area rather than having to make new kahoots.
Classroom management and e-safety issues
What do you think?
Depends on how the teacher manages activity
Does it take focus away from the teacher?
Public Kahoot rooms are an option, think about the e-safety issues

'Piaget and Bruner put "emphasis on the importance of action and problem solving in learning! (Wood,
1998, p. 9). In other words, learning is constructed through active participation as children engage
in the learning process to act out solutions to problems faced.' (Turvey, C., 2005:311)

Becta., (2010) ‘Assessment using technology’. Coventry: Becta. http://www.open.edu/openlearnworks/pluginfile.php/5945/mod_resource/content/1/mfte_assessment.pdf
Jenkins, H., (2009) ‘Confronting the challenges of participatory culture: media education for the 21st Century’. MacArthur Foundation. Available at: https://mitpress.mit.edu/books/confronting-challenges-participatory-culture (accessed 20st September 2016)
Turvey, C., (2005) ‘Towards deeper learning through creativity within online communities in primary education’. Computers & Education 46 (2006) 309–321. Available at: http://missr.edublogs.org/files/2008/08/turvey-article.pdf

"...are responsible, competent, confident and creative users of information and communication technology."

"Teachers must also take account of the needs of pupils whose first language is not English."

National Curriculum
Full transcript