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Transcript of Educational Technology
Students utilization of digital story telling improves on reflection skills, language skills, higher level thinking skills, social skills, artistic skills and reflection ability....
Assistive Technology in Special Education
Benefits of technology in a Special Education Classroom include:
Sunday, July 13, 2014
Vol XCIII, No. 311
Trends in technology
Technology in the classroom
Gaming in the Classroom
Technology is a key to securing a students education at the highest level. The current trends in the classroom are optimal for both teacher and student success.
Technology has also been shown to improve students knowledge and comprehension. Benefits of technology in the classroom are substantial to all subjects across the curriculum.
The following will give input of technology integration possibilities in the classroom, along with the benefits to students.
By: Allison Denton
EDU: 20000 Technology for Educators
Positives of Technology in Classrooms
Retrieved from http://www.tech4learning.com/userfiles/file/pdfs/Frames/digital_storytelling/ds_classroom.pdf
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Archived: Effects of Technology on Classrooms and Students. (n.d.). Retrieved from http://www2.ed.gov/pubs/EdReformStudies/EdTech/effectsstudents.html
Bitter, G. G., & Legacy, J. M. (2008). Using technology in the classroom. Boston: Pearson/Allyn and Bacon.
Educational Leadership:Meeting Students Where They Are:Using Games to Enhance Student Achievement. (n.d.). Retrieved from http://www.ascd.org/publications/
Godzicki, L., Godzicki, N., Krofel, Mary, M., & Michaels, R. (2013, May). ERIC - Increasing Motivation and Engagement in Elementary and Middle School Students
through Technology-Supported Learning Environments, Online Submission, 2013-May. Retrieved July 11, 2014, from http://eric.ed.gov/?id=ED541343
James Rosenberg: Technology in the Classroom: Friend or Foe? (n.d.). Retrieved from http://www.huffingtonpost.com/james-rosenberg/technology-in-the-
National Math + Science Initiative Blog | Technology in the Classroom: The Benefits of Blended Learning. (n.d.). Retrieved from http://www.nms.org/Blog/TabId/58/
Negative Effects of Using Technology in Today's Classroom | The Classroom | Synonym. (n.d.). Retrieved from http://classroom.synonym.com/negative-effects-using-
Sharp, L. (n.d.). Unexpected Learning Opportunities Through Games | Grand Canyon University. Retrieved July 11, 2014, from http://www.gcu.edu/Academics/Journal-
Yuksel, P. (n.d.). Educational Uses of Digital Storytelling Around the World. Retrieved July 8, 2014, from http://digitalstorytelling.coe.uh.edu/survey/
Succeed in work-based learning experiences
Participate in classroom discussion
Secure high levels of independent living
Negatives of Technology in Classrooms
Games meet the multiple needs of many students while keeping them engaged with subjects at hand.
Students are having fun while playing and not aware that they are also learning.
Encourages student accountability, feedback and acquire complex decision making skills.
Learning becomes motivating and engaging
Gaming, texting, email and websites all compete for a students attention during school.
Low funding requires other programs to be cut, such as art and music.
Physical and emotional skills become under developed for children during youth.
Increases levels of self-esteem
Increased collaboration with peers in school setting
Lower disruptive behaviors with students due to boredom
The Steps with storytelling...
Point of View shows the purpose and author’s perspective of the story
Curiosity will arouse the audience
Emotional Content involves the audience in the story
Voice helps the audience understand the story through personalization of the narration.
Pacing gives a rhythm to the story.