Send the link below via email or IMCopy
Present to your audienceStart remote presentation
- Invited audience members will follow you as you navigate and present
- People invited to a presentation do not need a Prezi account
- This link expires 10 minutes after you close the presentation
- A maximum of 30 users can follow your presentation
- Learn more about this feature in our knowledge base article
Do you really want to delete this prezi?
Neither you, nor the coeditors you shared it with will be able to recover it again.
Make your likes visible on Facebook?
Connect your Facebook account to Prezi and let your likes appear on your timeline.
You can change this under Settings & Account at any time.
DHD Project Presentation
Transcript of DHD Project Presentation
do at Cake Mornings? Demos. At our July Cake Morning, Joseph Sivell and John Sear (our Senior Technical Developers) presented a demonstration with Victoria Bryant of the Hive, Worcester of their new multi-touch application, recently developed and installed through the DHD Project in their touch history space at the new HIVE building. Opportunities. At the August Cake morning, our project team will be sharing a couple of new collaborative funding opportunities that we are looking for partners on, including an AHRC project for student internships and short research projects. Whenever we are involved or interested in new funding calls, Cake mornings will be our platforms for gathering interest and ideas. Collaboration and Knowledge Exchange The action of working with someone to produce or create something Knowledge is Power An act of giving one thing and receiving another. Student? We have four PHD students here at the Do.Collaboration team, all working on amazing research projects. Whether you want to share your own research within the field of Digital Heritage or pick the brains of our own developing brains - you should eat cake :) The DHD project is also here to help West Midlands Businesses meet our Graduates to create jobs and placements, yet another reason to come along to cake! Academic? The DHD project team are always looking for new ideas for research and collaborative opportunities. Whether it's possible student projects, Collaborative funding opportunities or sharing challenges and ideas - we have cake for you! Business? Cake mornings are a great place to network your business as we have such a wide range of attendees. You might also want to come and show off a new development, ask our brains for help with a challenge or look for some funding for a project. Whatever your business needs - we have cake for you. Heritage Organisation? We have four Heritage Partners on our project, The Hive, Birmingham Museums Trust, New Library of Birmingham and The Ironbridge Gorge Museums Trust. If you want to see how we work collaboratively with them - Cake mornings are the best way to do it! We have regular demo's of the work we are developing with them delivered with our Technical Team. We are always looking for new project opportunities so if you would like to see how we could help you to create a project through the Demonstrator we would love to offer you some cake! Still not sure if Cake is for you? Our project is keen to share cake with anyone who works in Digital Heritage but take a look at the next bit to see what we've seen so far and what's coming up to get a better idea of whether you should be coming along. Demos. Our team are always on hand to deliver demonstrations of our work with both our partners and the businesses we assist. We also love to see other peoples demonstrations and to date have welcomed presentations from our four PHD students and two West Midlands businesses on their own research and work. Opportunities. Whenever we are involved or interested in new funding calls or projects, Cake mornings are our platform for gathering interest and ideas. These can range from projects we are currently working on that need additional technical work or knowledge, external funding opportunities that we would like to apply to and projects our partner organisations are working on. Collaboration Knowledge Exchange Guest Speakers. Although CAKE mornings are informal gatherings, We like to have at least one external presentation or speaker. A great example of this was our July Cake where were delighted to welcome Vania Virgilli of the Department for Cultural Heritage, Italian Council of National Research. We are also soon to see presentations from Arts Council West Midlands, the MIDPlus Project and Hello Culture. Challenges. As we progress through the project, Cake mornings will become a platform for anyone (including our own team) to propose challenges to the group. Whether it's a coding dilemma, an audience engagement concern or just needing a creative group to bounce ideas between, quandaries are much easier to solve over cake! What's been on so far? August
Nadia Wood and Gino Bellavia will be sharing current possible collaborative funding opportunities and bids, including an AHRC bid for Collaborative Skills Development.
Mike Gogan of the Virtual Experience Company will be sharing his most recent project - “Salut – A Virtual Experience” developed with the DHD team.
Paul Davies, Managing Director of Junction Media, sharing his case study of developing content for touch tables through his collaborative work with Clusta, S.T.E.M and the National Space Centre. September
Simon Hartely (Research Fellow) and Hafizuddin Yusof (PHD Student) will be giving a demo of their current research work around multi-touch applications with sensor tracking on our 65" touch table.
The use of interactive visitor attractions is not a new area. However, in this age of ubiquitous computing users are becoming more accustom to content which is tailored for the individual and visitor attractions must adapt to this new trend. The first stage in delivering this tailored content is to develop and respond to user movement within the curated environment. In this session we will describe the challenges and our first solution to solving this problem. Our demonstration will show the altering of content upon an interactive surface for an individual and the responses of the surface to tracking sensors. Our initial sensor system consisted of 12 infrared (IR) distance sensors positioned at edges of the multitouch table. We aim to use a minimum number of sensors coupled with artificial intelligence techniques to provide information and derived information for tracking users. The system configuration is designed to be simple making it easy to implement the system as a portable (integrated) unit. Our pilot system will be expanded to include context-aware sensors covering a given space in future studies. October
Demo from Linda Spurdle, Digital Manager at Birmingham Museums Trust and the DHD Technical Team on the new Birmingham Histories and Staffordshire Hoard multi-touch applications, developed and installed at BMAG through the DHD project. November
Andrew Lewis (PHD Student) and Helen Moulden, will be demonstrating his in house 3D scanning and printing equipment.
3D Printing and scanning have advanced a great deal in the last few years. In this demonstration, I will explain the advantages and disadvantages of different scanning and printing techniques, and provide practical demonstrations of plastic deposition printing, laser scanning, and structured light scanning technology December
We welcome our very own Senior Technical Developer John Sear of WallFour and his multi-player interactive game.
wallFour engage with cutting-edge technology and design principles from the games industry for the production of playful group experiences at live events. They use interactive digital projections to take up to 100 simultaneous players using laser pointers through a shared experience with real decisions and the thrill of collective victory! Join us and experience the interactive laser pen games.
Using your laser pointers to interact directly with the cinema screen, take a journey together in a co-operative experience and taste the thrill of collective victory! Renga combines strategic conquest elements from games such as Civilisation with action phases inspired by old-school arcade classics such as Defender. What is the Digital Heritage Demonstrator Project? A project to help businesses bring the region’s rich heritage to life: digitally How does it work? This project produces digital demonstrator applications accessible through multi-touch tables, web/mobile platforms and 3D, to showcase the heritage assets of the region.
Experiences are then showcased in our partners' venues and at our own £1.2 million Chowen Prototyping Hall.
The project works by enlisting the knowledge and skills of a range of West Midlands businesses including Digital Media, Film & TV, Architecture, 3D visualisation ,Games, E-learning, Marketing , Advertising, Print on Demand and a range of other Creative Industries to collaborate and develop the demonstrator in partnership with our team of technical developers and academics and our Heritage partners. How is this done? By using cultural heritage as a “grand challenge” for the digital industry, our are helping businesses to develop innovative digital solutions to meet challenges in the Heritage market.
By combining the skills of academics, businesses and heritage organisations through collaborative projects we aim to raise the international profile of digital capability in the region. What do we do for business? Consultancy Support Through the project, eligible West Midlands small to medium enterprises can receive direct, tailored and free of charge consultancy from our DHD project team covering a wide range of technical and brokerage support. Who are "the team" ? Gino Bellavia Gino is Director of Development for do.collaboration and Director of the DHD Project with a focus on developing activities around digital transformations in the arts and cultural heritage.
He does this through developing partnerships between heritage and cultural organisations, businesses and academics to research and develop innovative digital technology led projects to engage new audiences with West Midlands regional heritage resources. John Sear John started his professional academic career at the University of Manchester where he combined teaching with research. He was a member of the High Performance Computing group studying for a PhD in Computer Vision while also teaching at undergraduate level.
Lured into the games industry by Codemasters, John turned his childhood passion of creating videogames into professional practice. He returned to academia 3 years later when he saw an opportunity to radically alter the games education landscape. He was able to combine both his industrial and academic backgrounds to develop a groundbreaking degree course, specialising in the advanced software engineering required for large scale triple-A game development. Joseph Sivell Joseph is a digital experience designer and producer who has worked in museums and the heritage sector for many years. He specialises in creative concepts, digital storytelling, e-learning and innovation.
His background covers both the technical and design side of digital media. He read engineering at Cambridge University and design and production of interactive multimedia cultural databases at Portsmouth School of Design.
After several years working for digital media agencies in the tourism and heritage sector Joseph moved to the British Museum where he led the Educational Multimedia Unit for nine years. Dr. Chris Creed Chris initially obtained a first-class degree in Computer Science from the University of the West of England (UWE). He then began his career at the University of Birmingham in 2004 where he completed a PhD in Computer Science focusing on the potential for animated avatars to help people improve their dietary habits over extended periods of interaction.
After completing his PhD, Chris continued in academia as a Research Fellow at the University of Birmingham working on a broad range of projects. In particular, Chris' research has examined how people interact with ancient manuscripts on large multi-touch tables, creating interactive visualisations from data collected by military anthropologists (funded by the MoD), and developing a novel semi-autonomous video annotation system for journalists (involving multiple commercial and academic partners across Europe). Nadia Wood Nadia started her project management career as project officer for the Business Support for the Creative Industries and Creative Region programmes, funded by the European Regional Development Fund with Birmingham City Council. On successful completion of these projects Nadia then turned her skills to managing grant schemes for project work to support disadvantaged young people across the UK. These projects enabled Nadia to combine her passion for youth work with her project management skills to develop and manage successful programmes
through both schemes. Louise Woodall Louise moved into European funding in 2008, working as a Regional Support Officer for West Midlands Councils. There, she represented the 14 strategic local authorities in the West Midlands region as part of the European Social Fund LA/Skills Funding Agency Co-financing Plan. This joint partnership arrangement was held up by ESFD as best practice and was rolled out across the country. Facilities The project has a range of innovative facilities available for use by eligible West Midlands SME's (free of charge) on site at the University Campus.
Chowen Prototyping Hall - (Capacity 120 people)
A range of multi-touch tables including a Pixelsense, Ideum Pro and our own bespoke-built 65" tables.
4 x vertically mounted 65" touch screens
3m x 2m 4K 3D Multi-touch wall
Events/Conferencing capacity and facilities for up to 120 people
Development and Hot Desking Area
Meeting space for up to 10 people
Seminar space for up to 25
2 fully-equipped Mac stations
1 Mac docking station
1 desktop PC station
1 dual-screen 3D modelling station installed with Autodesk Entertainment Creation Suite Ultimate, Google SketchUp and Unity Pro. Examples of our work with Business so far During 2012, Chris provided 5 days of consultancy support to a regional digital heritage consultancy business on a project that involved developing a Kinect application that allows users to navigate projected maps using mid-air gestures. An evaluation was also conducted to explore the main interaction issues involved when using the application. The outcome of the work was the completed Kinect application and a short report detailing results of the evaluation. What do we do for
Heritage Organisations? Enhance cultural experiences, increase visitor numbers and engage new audiences The project team are developing innovative multi-touch, digital experiences for our four Heritage Partners which will be available for public use in their galleries and exhibition spaces on their own bespoke built 65" multi-touch tables. Examples of our work with
Heritage Organisations so far At the beginning of July 2012 the Digital Heritage Demonstrator project launched its first touch table at the Hive, Worcester. This 65 inch, multi-user, multi-touch table allows visitors to discover the rich history of Worcestershire through exploring a fascinating varied array of images.
Users are presented with a main menu offering a choice of six 'albums' to explore. Each album consists of a set of images arranged in a seemingly random scatter across the table. Each image can be dragged, rotated, zoomed and shrunk by multiple users simultaneously. Each image has a caption and an info button which reveals a longer description. It has been very successful with groups as a multi-user rather than single user experience. Informal evaluation using school groups has already revealed both the opportunities presented by the technology and potential areas of further development.
As a result of the DHD project the Hive was shortlisted for the Museums and Heritage Awards 2013 "Innovations" category for the "Explore the Past" application. The Digital Heritage Demonstrator project recently installed a 65inch multi-touch table with a bespoke application into the brand new gallery ‘Birmingham, its people, its history’ at Birmingham Museum and Art Galleries. The £8.9 million refurbished gallery opened in October, thanks to support from the Heritage Lottery Fund, for Birmingham people and visitors to the city who want to discover the fascinating global history of Birmingham.
The entire gallery spans over 500 years of Birmingham history from medieval times and the industrial revolution, through to the World Wars - to the technology-led life of the 21st century. Our giant collaborative touch table was installed at the most modern end of the gallery covering ‘post 1940s’.
The touch table expands on this idea allowing physical objects from the gallery (that are typically presented behind glass) to be examined virtually. In addition, it enables the general public to interact with a much wider range of artifacts (from across the whole of Birmingham) than would normally be possible in the physical space available. The Human Computer Interaction (HCI) Centre The HCI centre is based on a people-centred perspective on interaction and technology: it attempts to understand and create the future that we will digitally interact with. In order to achieve this, they undertake three things:
HCI needs to understand how people interact with new technologies and how they change social structures, so it has to develop fundamental theories and experiments that have application and impact in psychology, ergonomics, economics, design and creativity as well as in HCI.
Design & Evaluation
There is a need to understand more about how to support and enhance creativity, to move towards more repeatable design successes, and to develop tools and techniques for evaluating the direct impact of systems and their wider social, economic, political and ethical effects.
Development & Deployment
For some technological interventions, the boundary between research and development is non-existent, since only by creating technologies and systems and observing them being used do you understand the issues involved. The social and economic impact of interventions often becomes apparent only after some time. Dr Richard Clay – Co-Director
Richard’s experience in collaborative research across disciplines and sectors led him to be appointed the co-director of do.collaboration. He led the AHRC-funded Suburban Birmingham: Spaces and Places, 1880-1960 research project that is a national case study for social impact and led, among other things, to a multi—touch output accessible in the partner collections. Currently, Richard is Principal Investigator (Co-Investigator with Dr Ross Parry, Museum Studies, University of Leicester) on another major AHRC project, Collaborative Arts Triple Helix, that is brokering and studying collaborative relationships between SMEs, small cultural organisations, and academics working together to produce digital outputs. Dr Eugene Ch’ng – Innovations Director
Dr Eugene Ch’ng innovates user experience in digital heritage using emerging hardware and information computation. He has formal education in a wide variety of fields (Fine Arts, Graphic Design, Interior Architecture, Computer Science and, Electronic, Electrical and Computer Engineering). Dr Ch’ng’s research has an overarching theme in Complexity Science. He specialises in advanced interactive Systems, enhanced Virtual Environments, Artificial Life and Agent-based Modelling for marine and terrestrial ecology that requires large computing clusters for processing of agent-interaction and computer graphics rendering, and digital heritage and culture. The fusion of 3D visualisation and agent-based modelling is a unique strength that is applicable to a wide variety of research. Dr Ch’ng has over 30 scholarly publications and is actively involved in editorial boards, technical and programme committees in international journals and conferences in his field. Dr Ch’ng is a member of the IEEE Computer Society.
Dr Simon Hartley - Research Fellow
Advanced Interactive Systems
As a Computer Scientist, Simon's work involves complex algorithms
and data structures related to archaeological data and large-scale
modeling and simulation of terrestrial and marine landscapes. Eugene worked with a regional 3D and Virtual Modelling Agency to enhance a reconstruction of an archaeological site in Oman, showing three phases of development, including Bronze Age, Early Iron Age and Late Iron Age. We have also modeled around 40 artifacts.
The project was developed in Unity and Eugene was able to assist the company with consultancy support to develop and undertake some "beautification" of the model. Dr Henry Chapman Co-Director
Henry’s background lies in archaeology and heritage, through the application of a variety of digital methodologies. He has run numerous projects that have ranged from the modelling of environmental change and subsequent human response during prehistory, to the generation of online 3D interactive virtual museums of ancient Egyptian art. In addition, Henry recently led a project investigating the ways in which different communities of practice (including academics, students, curators and digital creatives) engage with and learn through 2D and 3D digital media in comparison
with physical objects, quantitatively highlighting how innovation can
be fostered through collaboration. C.A.K.E Given the wide and diverse range of academics, businesses, researchers and Heritage organisations working collaboratively on the DHD project, we host monthly Collaboration and Knowledge Exchange (CAKE) mornings here at the Hub to offer a platform for sharing ideas.
We use these events to showcase new developments, discuss funding opportunities and tackle current challenges.
Since starting in July 2012 we have welcomed a wide range of speakers and demonstrations from Businesses, Heritage Organisations, Academics and Funders to showcase their work with us and our network. These free events take place on the third Tuesday of every month. Events Throughout the project, the team will be offer a selection of events for Business, Heritage Organisations and Academics.
These range from monthly networking events, seminars, workshops, and development labs. For more information about our work or to make an appointment to come in and discuss your ideas with one of the team please contact:
email@example.com or 0121 414 9154 or follow us @docollaboration
To see our current program of events please visit us at
http://docollaboration.eventbrite.com/ The DHD Project is part funded by European Regional Development Fund
Match funding provided by
University of Birmingham
donors and partners
The project commenced 1/9/2011 and is directly funding until December 2014 The DHD Project was a sponsor of Hello Culture 2012 and we hope to be a partner this year.
The 2012 conference followed the theme of transforming culture through digital (co-produced by the Do.Collaboration team), educating delegates on ways to change the way organisations produce, interact, create and engage with cultural experiences and in doing so reinforcing their long term sustainability.
The DHD team were involved in the program through panel talks and workshops as well as hosting the launch event here at the Prototyping Hall.
We are currently working with the Hello Culture team on a range of collaborative workshops to be delivered over the summer. Workshops Alongside our Cake Mornings and collaborative events, in October 2013 the team will be delivering a free 2 day
"Multi-touch Table Development Workshop"
To register your interest in attending this workshop and for further information please visit:
http://multitouchtraining.eventbrite.co.uk/ Andrew Lewis:
Andrew is researching the 3D printing, 3D scanning, and complex distributed systems for the reconstruction of Cuneiform tablets. With an eclectic skill-set encompassing computer science, electronics, mechatronics, journalism, photography, and animation, Andrew was attracted to the hub as one of the few places where cross-discipline research was not only possible, but actively encouraged. Gido Hakvoort
Gido is working towards a Ph.D. in multi-touch and mobile technologies for museums, libraries and archives. With a Masters in Human Media Interaction from the University of Twente in the Netherlands, specialising in Brain-Computer Interfaces, Gido has knowledge of Human Computer Interaction concepts and uses them in a range of research areas, finding solutions to technological challenges. Hafizudun Yusof Hafiz was a lecturer in the faculty of Creative Multimedia & IT from Multimedia University in Malaysia and is currently studying for a PhD at the University of Birmingham. He started his PhD in March 2012 about creating intelligent spaces using natural user interaction.
His initial project involved setting up sensors to track the positions of people around a multitouchtabletop display. Martin D. Stringer
Chair of Do.Collaboration Steering Group
Professor of Liturgical and Congregational Studies and Deputy Pro-Vice Chancellor
Martin has always conducted his research within a multi-disciplinary context with a background in Sociology, Anthropology, Discourse Analysis and Theology. He has written on the history and practice of Christian Worship, discourses of religious diversity in Birmingham and more recently on the reception of discourses on the Dogon people of Mali in anthropology, art history and tourism. Through do.collaboration he is working to explore the way in which complexity, interdisciplinarity and the layering of analysis through multi-media platforms can lead us beyond post-modernism to a new reconstruction of the arts and humanities in the 21st century university. Professor Vince Gaffney FSA
Professor Vincent Gaffney is Chair in Landscape Archaeology at the University of Birmingham. After graduating from the University of Reading he worked in contract archaeology and museums before undertaking a PhD. He then spent several years based in Ljibjana (Slovenia) whilst carrying out survey on the Croatian island of Hvar. This work developed into the major international research collaboration – “The Adriatic Islands Project”. Current research projects include mapping the inundated landscapes of the Southern North Sea, agent-based model of the battle of
Manzikert (1071) in Anatolia and the “Stonehenge Hidden Landscapes” Project
where he leads the UK team creating 3D and virtual imaging of the
landscape through an extensive programme of geophysical survey of
the largely unmapped landscape. Collaborative Events The do.collaboration team and DHD Project also sponsor and host a range of external events.
If you are organising an event within one of our areas of work or research and think there may be a collaborative opportunity, please contact Nadia Wood, Project Manager at firstname.lastname@example.org The University of Birmingham Arts and Science Festival is a week-long festival celebrating the identity of University of Birmingham as an exceptional research institution.
Spanning the University campus, the festival is a free programme showcasing culture, research and collaboration at the University through talks, exhibitions, performances, workshops and screenings open to staff, students, alumni and beyond.
As part of the Festival, the DHD Project and the do.collaboration team open the HUB to visitors for a range of sessions and talks including research demonstrations, hands on "multi-touch play time", guided tours and networking events. Digital Extra is a course for educators about new technologies. The course has been delivered across Europe with excellent feedback through the theme of Culture and Heritage and attracts delegates from schools, colleges, universities and training organisations. As part of the UK programme, the Do.Collaboration team hosted a multi-touch workshop here at the Hub to demonstrate the ways in which our work and research into multi-touch technology and collaborative applications can be used to enhance learning experiences in the Heritage Sector. Examples of some of our
collaborative events so far Transforming Thresholds is an AHRC funded Research Network which investigates the space of the museum foyer and the media used in it. The project is led by the University of Leicester, in partnership with a range of academic, heritage, arts and commercial partners including the do.collaboration team.
In December 2012, we were delighted to welcome 30 project delegates to our Prototyping Hall to look kick off the first of 5 Transforming thresholds workshops between December 2012 and April 2014. Lara Ratnaraja - CATH Broker
Lara has worked within the cultural, digital and creative industries for over ten years, brokering partnerships and collaborations between sectors. She runs and develops her own projects in cultural sustainability and digital collaboration and is also the Programme Curator for Hello Culture and Hello Business. The do.collaboration team were pleased to welcome NESTA in May 2013 for a briefing session about the Digital R&D Fund for the Arts.
NESTA, ACEMW and discussed the Digital R&D Fund for the Arts, how to apply to the Fund and held a Q&A session.
Attended by over 100 regional organisations, the event was a great success and a follow up workshop will be held at the Chowen Prototyping Hall in June 2013. In spring 2013, Chris completed a piece of consultancy support with a regional Digital company to develop a digital concept and report on the work completed in creating a mobile interactive wireframe. The wireframe was required as a "proof of concept" to demonstrate the functionality of a mobile application. The hub understood the business context
of the development and were able
to quickly understand and contribute
to the design " " Over a six month period, Chris worked with a Midlands based, Arts Organisation to assist them in the development of a prototype design to then apply for further funding. Work included supporting the organisation in designing and creating initial prototypes, providing access to touch table facilities, hosting a focus group for gathering feedback on designs, and in advising about the costs of technical implementation. This support has helped in choosing a design that will be incorporated into a second stage funding application to hopefully build and deploy a fully functional application. In May we hosted the first of the CATH project workshops here at the Chowen Prototyping Hall.
CATH is a new AHRC-funded research project led by do.collaboration (University of Birmingham) in partnership with the School of Museum Studies at the University of Leicester.
CATH will use a voucher scheme and a series of workshops to establish up to 16 collaborative teams each of which will include a cultural organisation, a digital company, and one or more academics from a range of disciplines. Assisted by the CATH Project Broker, each team will develop a digital prototype, be it an app, a web tool or another digital concept, that has the potential for further development. CATH aims to foster partnerships that lead to sustainable projects and the team will be available to advise how to fund projects beyond the prototyping phase. A Research Assistant will study the emerging collaborations and, at the close of the project, a best practice guide will be published to inform future work between cultural organisations, digital businesses, and universities.
Johannah Latchem - Research Assistant, CATH Project
Johannah will study the emerging collaborations and, at the close of the project, a best practice guide will be published to inform future work between cultural organisations, digital businesses, and universities. Innovation Award Finalists: "Explore the Past" - The HIVE, Worcester