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Transcript of Usability
The aim of this module is to enable students to
Develop highly usable applications,
Test the usability of applications
Analyse applications from a user perspective.
• Design applications which incorporate usability heuristics
• Evaluate applications from a usability standpoint
• Describe how users interact with applications
• Discuss various types of user interfaces
• Conduct a usability evaluation of a device or an application
•What is usability?,
Good and Poor Design, User Experience, Interaction Design
•Designing User Interfaces - the Conceptual level
•What are Users like?
•Interfaces and Interactions
•Usability Design Process
•Design, Prototyping and Construction
•Usability Evaluation and Testing
•Non-empirical methods: task analysis, GOMS, property checklist, expert appraisal
The teaching method comprises a combination of lectures, tutorials and lab work.
Student participation is essential there will be practical exercises.
Create a folder on SideshowBob Called Usability.
Create a subfolder called Interactive Design.
Start to collect examples of designs you like, these can be Screenshots from Apps, Websites, Phones, Toasters whatever you think works well.
Preece J., Rogers Y., and Sharp H. (2012) Interaction Design – beyond human-computer interaction, (3rd Edition) Wiley
Dix A., Finlay J., Abowd G., and Beale R. (2004). Human-Computer Interaction, (3rd Edition) Pearson Prentice-Hall
Rubin J. and Chisnell D. (2008), Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests (2nd Edition) Wiley
Benyon D., Turner P., and Turner S. (2006). Designing Interactive Systems – People, Activities, Contexts, Technologies, Addison Wesley
Jordan P. (1998). An Introduction to Usability, Taylor and Francis
Journals Communications of the ACM